I dont recall making any statement about the Ki-84.
That's because it was not you to whom I responded in re the Ki-84.
I do recall commenting on your obvious bias.
Something for which you have no evidence. You can claim that I have a bias until you are blue in the face. Indeed, at times you have. Rather than deploying any facts of your own, or addressing the facts that I deploy in argumentation, your usual shtick is to stick your fingers in your ears, close your eyes, and chant "bias bias bias."
Pilot skill exists. It does matter.
No one here has ever claimed otherwise.
It also seems to make YOU unhappy.
Wrong again. What will make me unhappy is a highly skewed simulation that is unable to model variables to the appropriate scale of effect. Pretty much a consistent concern of mine regardless of the subject. I have assumed of course that everyone is concerned with getting a model "right" but I may not be correct in that assumption. For the record, I repeat, again, that Mogami's alpha tests of WitP seem to indicate that the general model used in WitP is "accurate." By that I mean that the scale of effects seems correct.
That is the domain of the game designer.
Quite so. It pleases me that Matrix accepts critical input from interested third parties. In my opinion their model has probably been improved because of it.
If he decides it makes the planes equal, then it DOES.
And if he/they do he/they can be criticized to the extent that the model fails as a simulation, if "simulation" is indeed the goal of the product. I suspect that it is, at least it attempts to be a credible simulation.
I dont care how many games of PacWar you own.
Well, that is a new opinion from you. Obviously up until the last post you have been extremely concerned about whether or not I own UV, even though my comments here have been directed at historical discussions and discussions of a different game, in development, called "War in the Pacific."
You choose to ignore the foremost wargame designer in the world, simply because 'I' like him.
Frankly, my commentary in these forums is de facto proof that I have not ignored these products. I'd dispute whether GG is the "foremost" game designer in the world although I think the argument is rather trivial. My opinion about PacWar, WitP, or the relative merits of the A6M, F4F, other aircraft, or their pilots, has absolutely nothing to with your interest, opinion, presence or existence. I do not take positions because it entertains me to object to your commentary; that is quite possibly one of the most paranoid things I've ever heard anyone say.
That Mdiehl truely IS intellectual bankruptcy.
It might be if I had you as an important part of my concerns when I respond to claims about the relative merits of different a/c types, pilot training and so forth. My only concern with you is that you keep interjecting chickencr@p into the discussion by attempting to deflect the issue from whatever happens to be the subject du jour.
The facts are that not conquering the SRA will end the game. Period.
That doesnt sound like alot of fun to me.
Who ever suggested otherwise I wonder? Certainly not me. I agree that failure to conquer the SRA means that Japan will lose, and that losing that badly very early in the game would not be fun at all... not to mention embarressing. If the model is done properly, the Japanese player will have to make the effort with a high degree of skill, concentration of forces, and very good logistical preparation. There should also be tangible rewards to the Allied player for skilled resistence.