Page 4 of 8

Posted: Tue Oct 21, 2003 7:49 pm
by Chiteng
mdiehl wrote:Just so that I understand: you dismiss historical commentary on the relative merits of the A6M+pilots vs F4Fs+pilots if the person making the comments does not own a copy of UV?
I dismiss comments about a games modeling, when the person that is making the comments, doesnt even own the game.

I dont see subjective based analysis or annecdotal evidence as compelling.

You have a bias Mdiehl. Your comments are suspect. BUY THE GAME.

Posted: Tue Oct 21, 2003 8:01 pm
by mdiehl
In the last three months I have offered a series of rebuttals to comments like "The Zero was a superior plane flown by superior pilots" and "such and such [pick your late war Japanese aircraft fave] was rated even better than the P-51." Rebuttals, based on established facts, that destroy the claims against which they were directed. None of these have been commentaries on UV. Indeed, my only comment on UV has been to suggest that people who are interested in UV should post in the UV forums. I have specifically stated that Mogami's AARs, which are alpha tests of WitP (with no "fog o war" so the results are what they are) seem reasonably accurate.

So what's your beef with me? Are you just an Axis Fanboy who doesn't like it when I debunk pro-Japanese distortions of empirical reality? Or are you just talking to oppose me so that you can hear yourself talk?

Notwithstanding the intellectual bankruptcy of asserting that you will ignore historical debates because a given person does not own a copy of a game, it should please you that I do in fact own a copy of UV. I hope that the next time I have to re-educate someone who thinks that the Ki-84 would have been the magic bullet, if only the Japanese had enough sense to build many of them, I will not have to endure more of your non-sequitur commentary about how my opinion about historical matters does not count because I only own seven other strategic simulations of the PTO in WW2. UV is number 8 in the pile.

Posted: Tue Oct 21, 2003 8:14 pm
by Chiteng
mdiehl wrote:In the last three months I have offered a series of rebuttals to comments like "The Zero was a superior plane flown by superior pilots" and "such and such [pick your late war Japanese aircraft fave] was rated even better than the P-51." Rebuttals, based on established facts, that destroy the claims against which they were directed. None of these have been commentaries on UV. Indeed, my only comment on UV has been to suggest that people who are interested in UV should post in the UV forums. I have specifically stated that Mogami's AARs, which are alpha tests of WitP (with no "fog o war" so the results are what they are) seem reasonably accurate.

So what's your beef with me? Are you just an Axis Fanboy who doesn't like it when I debunk pro-Japanese distortions of empirical reality? Or are you just talking to oppose me so that you can hear yourself talk?

Notwithstanding the intellectual bankruptcy of asserting that you will ignore historical debates because a given person does not own a copy of a game, it should please you that I do in fact own a copy of UV. I hope that the next time I have to re-educate someone who thinks that the Ki-84 would have been the magic bullet, if only the Japanese had enough sense to build many of them, I will not have to endure more of your non-sequitur commentary about how my opinion about historical matters does not count because I only own seven other strategic simulations of the PTO in WW2. UV is number 8 in the pile.
I dont recall making any statement about the Ki-84. I do recall commenting on your obvious bias. Pilots skill exists. It does matter. It also seems to make YOU
unhappy. That is simply too bad. That is the domain of the game designer.
If he decides it makes the planes equal, then it DOES.
I dont care how many games of PacWar you own. You choose to ignore the
foremost wargame designer in the world, simply because 'I' like him.
That Mdiehl truely IS intellectual bankruptcy.

The facts are that not conquering the SRA will end the game. Period.
That doesnt sound like alot of fun to me.

Posted: Tue Oct 21, 2003 8:43 pm
by mdiehl
I dont recall making any statement about the Ki-84.
That's because it was not you to whom I responded in re the Ki-84.
I do recall commenting on your obvious bias.
Something for which you have no evidence. You can claim that I have a bias until you are blue in the face. Indeed, at times you have. Rather than deploying any facts of your own, or addressing the facts that I deploy in argumentation, your usual shtick is to stick your fingers in your ears, close your eyes, and chant "bias bias bias."
Pilot skill exists. It does matter.
No one here has ever claimed otherwise.
It also seems to make YOU unhappy.
Wrong again. What will make me unhappy is a highly skewed simulation that is unable to model variables to the appropriate scale of effect. Pretty much a consistent concern of mine regardless of the subject. I have assumed of course that everyone is concerned with getting a model "right" but I may not be correct in that assumption. For the record, I repeat, again, that Mogami's alpha tests of WitP seem to indicate that the general model used in WitP is "accurate." By that I mean that the scale of effects seems correct.
That is the domain of the game designer.
Quite so. It pleases me that Matrix accepts critical input from interested third parties. In my opinion their model has probably been improved because of it.
If he decides it makes the planes equal, then it DOES.
And if he/they do he/they can be criticized to the extent that the model fails as a simulation, if "simulation" is indeed the goal of the product. I suspect that it is, at least it attempts to be a credible simulation.
I dont care how many games of PacWar you own.
Well, that is a new opinion from you. Obviously up until the last post you have been extremely concerned about whether or not I own UV, even though my comments here have been directed at historical discussions and discussions of a different game, in development, called "War in the Pacific."
You choose to ignore the foremost wargame designer in the world, simply because 'I' like him.
Frankly, my commentary in these forums is de facto proof that I have not ignored these products. I'd dispute whether GG is the "foremost" game designer in the world although I think the argument is rather trivial. My opinion about PacWar, WitP, or the relative merits of the A6M, F4F, other aircraft, or their pilots, has absolutely nothing to with your interest, opinion, presence or existence. I do not take positions because it entertains me to object to your commentary; that is quite possibly one of the most paranoid things I've ever heard anyone say.
That Mdiehl truely IS intellectual bankruptcy.
It might be if I had you as an important part of my concerns when I respond to claims about the relative merits of different a/c types, pilot training and so forth. My only concern with you is that you keep interjecting chickencr@p into the discussion by attempting to deflect the issue from whatever happens to be the subject du jour.
The facts are that not conquering the SRA will end the game. Period.
That doesnt sound like alot of fun to me.
Who ever suggested otherwise I wonder? Certainly not me. I agree that failure to conquer the SRA means that Japan will lose, and that losing that badly very early in the game would not be fun at all... not to mention embarressing. If the model is done properly, the Japanese player will have to make the effort with a high degree of skill, concentration of forces, and very good logistical preparation. There should also be tangible rewards to the Allied player for skilled resistence.

Posted: Tue Oct 21, 2003 9:06 pm
by Chiteng
mdiehl wrote:That's because it was not you to whom I responded in re the Ki-84.



Something for which you have no evidence. You can claim that I have a bias until you are blue in the face. Indeed, at times you have. Rather than deploying any facts of your own, or addressing the facts that I deploy in argumentation, your usual shtick is to stick your fingers in your ears, close your eyes, and chant "bias bias bias."



No one here has ever claimed otherwise.



Wrong again. What will make me unhappy is a highly skewed simulation that is unable to model variables to the appropriate scale of effect. Pretty much a consistent concern of mine regardless of the subject. I have assumed of course that everyone is concerned with getting a model "right" but I may not be correct in that assumption. For the record, I repeat, again, that Mogami's alpha tests of WitP seem to indicate that the general model used in WitP is "accurate." By that I mean that the scale of effects seems correct.



Quite so. It pleases me that Matrix accepts critical input from interested third parties. In my opinion their model has probably been improved because of it.



And if he/they do he/they can be criticized to the extent that the model fails as a simulation, if "simulation" is indeed the goal of the product. I suspect that it is, at least it attempts to be a credible simulation.



Well, that is a new opinion from you. Obviously up until the last post you have been extremely concerned about whether or not I own UV, even though my comments here have been directed at historical discussions and discussions of a different game, in development, called "War in the Pacific."



Frankly, my commentary in these forums is de facto proof that I have not ignored these products. I'd dispute whether GG is the "foremost" game designer in the world although I think the argument is rather trivial. My opinion about PacWar, WitP, or the relative merits of the A6M, F4F, other aircraft, or their pilots, has absolutely nothing to with your interest, opinion, presence or existence. I do not take positions because it entertains me to object to your commentary; that is quite possibly one of the most paranoid things I've ever heard anyone say.



It might be if I had you as an important part of my concerns when I respond to claims about the relative merits of different a/c types, pilot training and so forth. My only concern with you is that you keep interjecting chickencr@p into the discussion by attempting to deflect the issue from whatever happens to be the subject du jour.



Who ever suggested otherwise I wonder? Certainly not me. I agree that failure to conquer the SRA means that Japan will lose, and that losing that badly very early in the game would not be fun at all... not to mention embarressing. If the model is done properly, the Japanese player will have to make the effort with a high degree of skill, concentration of forces, and very good logistical preparation. There should also be tangible rewards to the Allied player for skilled resistence.
If I stood alone in claiming you had a bias, then you might have a point.
However I do NOT stand alone. And you know that.
I conceed to you only the areas that you display acceptable objectivity.
For example: Excavation of a dig at Murfreesburo TN. (Ft. Buford)

The fact is that I was refering to JFD and not GG. Gary is quite good indeed,
but he isnt JFD. I doubt very much it offends him to say so.

The words 'credible simulation' are an example of your bias. You hold unto yourself what 'credible' means. In this case, not everyone agrees. In fact
not even a majority agree. Your parsing of data is recognized as exactly that.
Data only 'suggests' it doesnt PROVE.
There may be other factors. Factors not shown in the data.
That is why 'objectivity' is needed.

Posted: Tue Oct 21, 2003 9:17 pm
by mdiehl
I frankly don't know how to respond. You and a hundred pals, indeed, everybody on these forums could chant bias bias bias all day long. If the chant is based on the fact that I recognize that neither the A6M nor other aircraft were the magic bullets that some perceive them to be, then regardless of the number of voices chanting, they would each and all be individually and collectively incorrect about my "bias."

They day that you say something that strikes me as (1) germane, (2) cogently reasoned, (3) supported by facts, and (4) indicative of the need for some kind of response in the game design, you will find that I will support your pov.
The words 'credible simulation' are an example of your bias. You hold unto yourself what 'credible' means. In this case, not everyone agrees. In fact
not even a majority agree.
How would you know? You seem not even to know what I've been talking about here. AFAIC what I see is that people in general agree that I know what I'm talking about in re the merits of various aircraft and agree that I support my claims with facts.
Your parsing of data is recognized as exactly that. Data only 'suggests' it doesnt PROVE. There may be other factors. Factors not shown in the data.
That is why 'objectivity' is needed.
If you can't name it, can't quanitify it, and can't explain the rationale for ranking it, then you don't know anything about the phenomenon that you are attempting to describe. If you can't articulate a set of standards that can be independently judged, there is no possible way you can pretend to be objective. All of my posts in re aircraft performance are both objective, testable and independently verifiable. To that extent, where I have made claims about a/c and pilots, I am "right" and the opinions that I have refuted are "wrong." Tough luck if you don't like it that way. You can have argumentation by reason and data (my mode) or argumentation by faith (which is inherently untestable). If you prefer the latter, that's nice, but in that case you have no opinion worth hearing, IMO.

I still don't know wtf "JFD" is. So on that point ("game designer") I think you must have confused me with someone else with whom you had some kind of conversation about game designers. Who or what is "JFD?" John Freakin Doe?

SRA

Posted: Tue Oct 21, 2003 9:23 pm
by mogami
Hi, In Pacwar the Japanese were able to secure the SRA, while at the same time diverting a portion of the assets that were used to other operations.
The Japanese could skim divisions from 14th and 16th Army and send them to south or central pacific or India or Australia.

WITP will require all the actual units to be used (and the Japanese will look for units that can be used to reinforce the effort)

I think the actual operations finished 51 days ahead of the time alloted. (With pI being behind schedule and using extra forces)

The Japanese can still conduct other operations but in no where near the scale of PacWar. As they finish taking the SRA units will become available for use outside the SRA (but require rest/refit/transport/preparation time)

No plan survives contact with the enemy but plans are a good basis for change and a structure to guide movements and conduct of operations. The Japanese player will need to have a lot of planning before starting the war. He will need plan B and C and D for each operation.

It is my personal belief that the deployments before battles decide their outcomes. The Allied player will be busy trying to learn future Japanese intentions in order to prepare a reception for them. The Japanese will have to be able to decieve the enemy and hit them where they ain't. There will come a point where major contact can not be avoided. The question that will then be asked is "has Japan done enough" Can they stop expansion operations and convert their engery to the defense. They have to gain enough space early to trade for time. While they are doing this they have to achive favorable ratios in destroyed material. Can the Japanese during their expansion phase use their interiour lines, numerical superiorty, and surprise to damage the early Allied offensive capacity without losing their own defensive response capacity?

Posted: Tue Oct 21, 2003 9:40 pm
by Chiteng
Except that of course your 'facts' ignore the greatest 'fact' of all.
The Japanese secured the SRA relativly quickly and with little loss.

You seem to feel that this event was 'peaked' at 'the best the Japs could have possibly done' I do NOT agree.

They could have done FAR better.

You want the game to allow for some kind of 'upset' where 'if' according to YOUR internalized standards the Jap doesnt 'expend sufficient' effort to obtain,
'something', then he should not be able to get it.

That is hindsight. You dont know what the original decisions were or how they were made.

An example where the Japs could have done better? Homma was repulsed
in his first assault. You do recall that?

I reject ANY premise that has an immaculate campaign on one side and mistakes
on the other. The truth is that BOTH sides made plenty of mistakes.

Posted: Tue Oct 21, 2003 9:47 pm
by mdiehl
You seem to feel that this event was 'peaked' at 'the best the Japs could have possibly done' I do NOT agree.
Again, you have confused me with someone else. This is getting really wierd. OK, for your edification, TIMJOT said that a few posts back (post # 53). Your conversation about "JFD" --- that was with someone else. I haven't a clue about that one and can't help you on that account because I do not recall your participation in a thread like that anywhere. Regarding highly critical assessments of UV in the WitP forum I think you need to address your remarks to TristanJohn, since he is the chief complainer about that around here.

Chiteng, the names of the persons posting are clearly displayed (upper left margin bordering each post). I can't channel for third parties that vex you.

Posted: Tue Oct 21, 2003 10:02 pm
by madflava13
I however am more than willing to channel any member of this forum for a case of good VB beer per channeling session... I'll channel Gary Grigsby for a bottle of J&B scotch.

I'm now taking requests...

Posted: Tue Oct 21, 2003 10:09 pm
by pasternakski
Can't we all just have a happy meal and get along?

Posted: Tue Oct 21, 2003 10:15 pm
by pasternakski
Can't we all just have a happy meal and get along?

Posted: Tue Oct 21, 2003 10:25 pm
by Peter Weir
Tristanjohn wrote:P.S. as for my "insane" use of the game's naval assets, that's the biggest irony of all, for you see that part of the test demonstrated that the model is able, at times, to get the naval aspects of war about right when the players do indeed use these assets in historical manners.

I guess the most obvious question would be "How could you miss that?" If I were Gary and Joel and reading this ongoing nonsense I'd be behind the screen yelling "Go back and look at the friggin' results again you dummies! Look how historical the results from that naval battle were!"

But no. You people would rather hurl insults and stay mired in your general denial rather than observe what's going on around you and learn anything useful. It's just the way you are, I guess.

Ok I'll bite TJ. What was going on was so realistic with naval units? Your argument here is that your use of ships was historical? How was that?

Posted: Tue Oct 21, 2003 10:35 pm
by Chiteng
mdiehl wrote:Again, you have confused me with someone else. This is getting really wierd. OK, for your edification, TIMJOT said that a few posts back (post # 53). Your conversation about "JFD" --- that was with someone else. I haven't a clue about that one and can't help you on that account because I do not recall your participation in a thread like that anywhere. Regarding highly critical assessments of UV in the WitP forum I think you need to address your remarks to TristanJohn, since he is the chief complainer about that around here.

Chiteng, the names of the persons posting are clearly displayed (upper left margin bordering each post). I can't channel for third parties that vex you.
No Mdiehl you are the target not TJ. You maintain the pretense of objectivity
NOT TJ.

James Francis Dunnigan - Noted author and Wargame designer.
This man almost singlehandedly founded our hobby. But you ignore his data,
because it doesnt suit your bias. I offer you the BOARD game,
'War in the Pacific' as an example.

He also writes many many books. Notebly 'How to make war'

Moderators: Please Ban Chiteng from the forums again.

Posted: Tue Oct 21, 2003 11:02 pm
by mdiehl
James Francis Dunnigan - Noted author and Wargame designer.
This man almost singlehandedly founded our hobby. But you ignore his data,
because it doesnt suit your bias. I offer you the BOARD game, 'War in the Pacific' as an example.
I have never ignored his "data. That claim is a transparent lie. First, the SPI boardgame "War in the Pacific" does not present any data. It's a game, not a source. Second, you and I have never discussed the SPI board game "War in the Pacific." Third, you and I have never discussed anything else written by Jim Dunnigan. Indeed, this is the first time I've ever seen you mention Dunnigan in any context.
No Mdiehl you are the target not TJ. You maintain the pretense of objectivity NOT TJ.
Then you are uneducated in the basic precepts of scholarship or simply beyond reason. To quote some other person, attribute that quotation to me, and attack the position therein, can only be a foregivable (as long as it is not frequently repeated) identity error or else simply transparently disingenuous. Since you have ruled out the possibility that you represented Timjot's opinion as mine by accident, it is a clear cut and transparent case of extreme intellectual dishonesty and fraud.

You have done this three times with three different persons, in each case representing the other party's opinion as mine as a precurser to a straw man argument. Forthwith follows my petition to the moderators to ban you for a month.

Posted: Tue Oct 21, 2003 11:19 pm
by Chiteng
mdiehl wrote:I have never ignored his "data. That claim is a transparent lie. First, the SPI boardgame "War in the Pacific" does not present any data. It's a game, not a source. Second, you and I have never discussed the SPI board game "War in the Pacific." Third, you and I have never discussed anything else written by Jim Dunnigan. Indeed, this is the first time I've ever seen you mention Dunnigan in any context.



Then you are uneducated in the basic precepts of scholarship or simply beyond reason. To quote some other person, attribute that quotation to me, and attack the position therein, can only be a foregivable (as long as it is not frequently repeated) identity error or else simply transparently disingenuous. Since you have ruled out the possibility that you represented Timjot's opinion as mine by accident, it is a clear cut and transparent case of extreme intellectual dishonesty and fraud.

You have done this three times with three different persons, in each case representing the other party's opinion as mine as a precurser to a straw man argument. Forthwith follows my petition to the moderators to ban you for a month.
Nor did I say we had. I said it was designed by JFD. It was. It DOES have data
in it. Quite alot. Interpeted data to be sure, but the data IS there.

I mention JFD all the time Mdiehl. This isnt news.
Now you raise your own strawn man. I thought we were talking about the impact
of airplane models upon a simulation.

SPI's game has a great many models. Among them it rates the Zero and F4F as equal.

Posted: Wed Oct 22, 2003 12:09 am
by Tristanjohn
pasternakski wrote:It all depends on how you define "win." A huge proportion of the VPs the Japanese get (and can usually hang onto) in UV are the allotment for Truk and Shortlands. This tends to keep them in games that, when you look at the map and all the Allied control markers in late '43, you would swear to be decisive losses for the Japanese. Thoughtful configuration of victory conditions should be part of any wargame, promoting play balance and rewarding players for having done better than their historical counterparts.

I'm not sure what your ultimate argument is here but if it is that UV fails to provide any reasonable test or standard for Allied victory other than the capture of Truk and at least complete reduction and/or isolation of Shortland and Rabaul then I put it to you that the game lacks somewhat in the area realistic context. The Allies fought the campaigns of the Solomons and the Bismarck barrier and the swing of SWPAC around the tail of the New Guinea bird and so forth with mind and eye always on the same eventual goal: Tokyo.

I haven't bothered to check on the "victory points" scheme for UV as it's a matter of complete indifference to me who garners more "points," as it surely will be come WitP. I'm more of a "glance at the map and draw the appropriate conclusions" kind of wargamer when it comes judging "victory" at the end of play.

Victory in UV

Posted: Wed Oct 22, 2003 12:25 am
by mogami
Hi, The allies do not need to capture Truk or Rabaul to win (At least I have never captured them (I tried to capture Rabaul once but gave up the attempt before landing any troops)
Victory in UV is awarded the side with the most points at the end of the scenario. The allies do not need to capture Truk or Rabaul to have more points.
Gaining Lunga and the area around it as well as securing the bulk of PNG gives them more points then Truk or Rabaul are worth. To capture PNG the allies only need move enough troops to PM early enough for them to march the rest of the way. The allies can be confident of scoring at least 1k more points in total aircraft lost. They have to keep their land loss as low as possible because allied troops score 2x as many point as Japanese. But since the allies can always outnumber the Japanese the allied player wipes out all the Japanese troops he encounters. So the only place the Japanese can hope to make up the points is in ships sunk. Here the allied player can help himself by avoiding ever moving into range of IJN bombers before he has first destroyed a great many of them. The Japanese player will always help out the allied player if he places the groups on naval attack and then allows the bombers to attack beyond escort range. (P-39's excell at shooting down unescorted Betty/Nell)
But UV is simply who scores the most points during a scenario. What really hurts the Japanese is when they expend much time and supply in building a base like Lunga only to see it captured by the allies and along with the base points they suffer the loss of the garrision which often includes many of their most important engineer and support units.

Posted: Wed Oct 22, 2003 12:31 am
by Mr.Frag
Come on TJ,

First it was the air combat model.

Then it was the manual.

It followed with unrealistic naval task force use.

Now you are at the victory points???

Why don't you just delete it off your hard drive and be done with it.

Apart from making the point that you hate UV over and over again, would you care to EVER get to the point and clearly identify a single flaw that you are unhappy with that we could add to the suggestions/improvement lists instead of your whining about nothing.

Posted: Wed Oct 22, 2003 12:41 am
by pasternakski
Tristanjohn wrote:I'm not sure what your ultimate argument is here.
Why is it I'm not surprised? I am merely saying that the measure of "victory" in a wargame is the degree to which you satisfied the "victory conditions," as built into the system by the designer. Any other criterion is nonsense.
I haven't bothered to check on the "victory points" scheme for UV as it's a matter of complete indifference to me who garners more "points," as it surely will be come WitP. I'm more of a "glance at the map and draw the appropriate conclusions" kind of wargamer when it comes judging "victory" at the end of play.
Then you miss the entire point of historical simulation gaming, and it is no surprise to me that you play abysmally.