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RE: Map Comments
Posted: Wed Aug 25, 2004 5:12 am
by Herrbear
I find the following errors in distance around the Wake, Midway and PH area.
Wake to PH should be 38 hexes but is only 32
Wake to Midway should be 19/20 hexes but is only 14
Wake to Guam should be 25 hexes but is only 22
Wake to Tokyo should be 33 hexes but is only 26
These figures are from Pan Am Clipper mileage figures from
http://www.janersture.com/wake.
Midway to PH should be 21/22 hexes but is only 20
RE: Map Comments
Posted: Fri Aug 27, 2004 5:25 pm
by Tanaka
More Alaska discussions:
tm.asp?m=697996
RE: Map Comments
Posted: Fri Sep 03, 2004 8:44 pm
by PeteG662
Found a little glitch with Yanam in India. I had a task force of on AK try to dock and unload there but it would not dock even though it has a port size of 0. I am unsure if this is a different version of the Mannagudi issue in reverse. The AK cannot dock despite the tab being lit. Can someone else try to replicate this to see please?
version 1.21, scenario 15, January 1942 timeframe.
RE: Map Comments
Posted: Thu Sep 16, 2004 9:15 am
by Rainerle
Hi,
the railroad on the eastern side of japan has a missing link between Sendai in the south and Aomori in the north. The RR runs through a water hexside which makes all units track back to the tokyo area, cross the country and then use the western side RR for trips to the north of japan.
RE: USFEE or USAFFE
Posted: Sat Sep 25, 2004 9:06 pm
by 11Bravo
ORIGINAL: Mike Scholl
I've often wondered why they didn't chose to make the whole map "hexagonal shaped"
with a flat at the top and bottom and a bulge in the middle (sort of building in the global
spread at the Equator). I don't think there is any law that says a map has to be rec-
tangular, and it would have certainly eased the need to stretch or twist things.
Very cool. Its like sticking little hexagonals of silly putty on a globe, pulling off the image, and arranging them on a table. I'm impressed with this idea. The entire thing could still be displayed in a rectangle but use the corners used for cheat sheets, terrain key, abbreviations, pinup girls, whatever. They can keep the coordinate system too, just need a check on the boundaries too keep from sailing off one of the six edges of the map. Very nice.
RE: USFEE or USAFFE
Posted: Sat Sep 25, 2004 9:08 pm
by 11Bravo
ORIGINAL: BPRE
Hi,
Looking at the control zone map the border between the South zone and the South-East zone runs between Australia and DEI. When I go back to the Tactical map and turn on the Zone location text it shows that parts of Northern Territory and more of New Guinea belongs to the South Zone. Please adjust either map to show the correct information.
/BPRE
Yep. I posted a list of these here:
tm.asp?m=716643
Canal through Bangka Is.
Posted: Sun Oct 10, 2004 3:13 pm
by BPRE
Hi,
If you send ships from Palembang to Pontianak they will route straight through Bangka Island in hex 22,56. I guess the hexside between 22,56 and 23,56 should be forbidden for ships or similar.
Scenario 15 ver. 1.21 if it's useful.
/BPRE
RE: Canal through Bangka Is.
Posted: Sun Oct 10, 2004 6:23 pm
by Ron Saueracker
ORIGINAL: BPRE
Hi,
If you send ships from Palembang to Pontianak they will route straight through Bangka Island in hex 22,56. I guess the hexside between 22,56 and 23,56 should be forbidden for ships or similar.
Scenario 15 ver. 1.21 if it's useful.
/BPRE
I thought this was fixed.
On another note, Bora Bora sure would come in handy as a destination for Oz bound convoys. Given the AI habit of routing through enemy ZOC and a lack of waypoints, Bora Bora would be ideal for CS convoys.
RE: Map Comments
Posted: Mon Oct 25, 2004 1:59 am
by Xargun
ORIGINAL: Tallyman662
Found a little glitch with Yanam in India. I had a task force of on AK try to dock and unload there but it would not dock even though it has a port size of 0. I am unsure if this is a different version of the Mannagudi issue in reverse. The AK cannot dock despite the tab being lit. Can someone else try to replicate this to see please?
version 1.21, scenario 15, January 1942 timeframe.
A size 0 port is a port that does not exist. It is only listed in the game so you can expand it into a usable port.. A port must be size 1+ for ships to dock...
Xargun
RE: Map Comments
Posted: Mon Oct 25, 2004 10:08 pm
by BPRE
ORIGINAL: Xargun
ORIGINAL: Tallyman662
Found a little glitch with Yanam in India. I had a task force of on AK try to dock and unload there but it would not dock even though it has a port size of 0. I am unsure if this is a different version of the Mannagudi issue in reverse. The AK cannot dock despite the tab being lit. Can someone else try to replicate this to see please?
version 1.21, scenario 15, January 1942 timeframe.
A size 0 port is a port that does not exist. It is only listed in the game so you can expand it into a usable port.. A port must be size 1+ for ships to dock...
Xargun
Hi,
I've just unloaded a unit across the beach at Yanam. The ships stays in "at sea, unloading" but there's no problem unloading. Also 1.21, scenario 15 but in February 42.
/BPRE
Society Islands
Posted: Sat Oct 30, 2004 9:54 am
by Pascal_slith
What about adding the Society Islands (Tahiti, etc.)? One of the US Navy's first major refueling and staging bases was in this island group and the empty ocean area in the Southeast of the map does seem to extend beyond the location of these islands.
RE: Map Comments
Posted: Mon Nov 01, 2004 5:48 am
by Admiral Scott
Will there be any map changes/corrections in patch 1.3 and/or 1.4?
RE: Map Comments
Posted: Fri Nov 05, 2004 4:56 am
by JSBoomer
As previously mentioned the rail/road links in British Columbia are not accurate at all. While I know that it is unlikely that in this game the Japanese player would attempt to attack North America I do feel that two more bases should be included on the map in B.C. Those are Esquimalt/Victoria and Terrace. The major base for Canadian naval operations in the Pacific was the naval base at Esquimalt ( just outside of Victoria ) and not Vancouver. While Canada had only minimal naval activity in the Pacifce the Base at Esquimalt was used by the British and American navies as well as the Canadian. Of less importance was the base at Terrace B.C. which is located about 200 miles east of Prince Rupert. The Brigade in Prince Rupert in the game was actually in Terrace which was ringed with bunkers and guns in case of a Japanese invasion. As well most of the RCAF squadrons in Prince Rupert were actually in Terrace as well. The garrison in Prince Rupert was usually only Bn in size.
RE: Map Comments
Posted: Wed Nov 17, 2004 12:24 am
by BlackVoid
Distances are wrong all over. In UV you could bomb Buna from AUS with B-25s. Now you cannot even reach PM.
The map is VERY LARGE. It is bound to have distortion if projected to a rectangle. Yes, an oval shape, I think would fix it. Would be a major work, so don't count on it. [&:]
RE: Map Comments
Posted: Wed Nov 17, 2004 8:53 am
by Tomo
KADINA in Okinawa island JAPAN is incorrect.
KADENA is correct.
Somewhat strange, Ikitsuki in JAPAN(southern island of KOREA).
This island is TSU-SHIMA, I guess.
There is a IKI-SHIMA southern of TSU-SHIMA but IKI-SHIMA is very very small islnad.
I don't think IKI-SHIMA is important so much.
SHIMIZU base in Japan, looks like a SHIMUZU. I cannot read well because it is too small letter. Please click the base and check it.
I feel it is better to change base name llike a Hiroshima/Kure. Tokyo = Tokyo/Yokosuka.
You know MAIZURU, KURE, SASEBO & YOKOSUKA have a big IJN base and mother base of Japanese marines.
RE: Map Comments
Posted: Mon Dec 27, 2004 7:50 am
by Mike Scholl
ORIGINAL: BlackVoid
Distances are wrong all over. In UV you could bomb Buna from AUS with B-25s. Now you cannot even reach PM.
The map is VERY LARGE. It is bound to have distortion if projected to a rectangle. Yes, an oval shape, I think would fix it. Would be a major work, so don't count on it. [&:]
Actually, had they chosen to make it hexagonal they would have solved most of their
problems with distance warping---and the hexes would fin nicely as well. I wonder
why eveyone seems to think a map has to be rectangular. The had to include a lot
of truely useless terrain on this one to do so, and still warp it.
RE: USFEE or USAFFE
Posted: Tue Dec 28, 2004 2:12 am
by Mike Scholl
ORIGINAL: 11Bravo
ORIGINAL: Mike Scholl
I've often wondered why they didn't chose to make the whole map "hexagonal shaped"
with a flat at the top and bottom and a bulge in the middle (sort of building in the global
spread at the Equator). I don't think there is any law that says a map has to be rec-
tangular, and it would have certainly eased the need to stretch or twist things.
Very cool. Its like sticking little hexagonals of silly putty on a globe, pulling off the image, and arranging them on a table. I'm impressed with this idea. The entire thing could still be displayed in a rectangle but use the corners used for cheat sheets, terrain key, abbreviations, pinup girls, whatever. They can keep the coordinate system too, just need a check on the boundaries too keep from sailing off one of the six edges of the map. Very nice.
WOW! Somebody actually "got it"!. And it doesn't even have to be lined up North-South.
It can be tilted to put the maximum amount of usefull terrain onto the playing surface.
As opposed to the Artic Circle, the Canadian Shield, or a lot of the SE Pacific. There
would be a little distance shrinkage around the edges, but having San Francisco one hex
too close to San Diego matters very little to play. Having Pt. Moresby 2 hexes too far
from NE Australia matters a lot.
RE: USFEE or USAFFE
Posted: Tue Dec 28, 2004 4:57 am
by pasternakski
Yeah, but won't those little hexagons of silly putty gum up your pooter?
RE: USFEE or USAFFE
Posted: Tue Dec 28, 2004 5:28 am
by michaelm75au
It would be easier to change the hex values to agree with the graphic map. It looks like they are in the program though, not in a file like "pwhex.dat".
RE: USFEE or USAFFE
Posted: Wed Dec 29, 2004 6:38 am
by Mike Scholl
ORIGINAL: pasternakski
Yeah, but won't those little hexagons of silly putty gum up your pooter?
Hey.., if my "'pooter" can handle your comments and observations; it can
handle silly putty. (make a silly comment.., get a silly answer)