Hello, just the other day I found the website for this game. I am an old fan of space sims so it got me interested, I haven't had a chance to play yet, but after doing some reading in the forum, I have some ideas I'll throw out there.
Mind you these are ideas in general, as I have not experienced the game engine yet. Someone may like an idea and run with it though. No offence taken if anyone wants to shoot them down either.
-Ship Defense:
1) EW (Electronic Warfare) Drones. Think of them as pods that you can deploy, one or two at a time that have a short lifespan (30-45 seconds?). They increase the chance of making a missle miss (or harder to target in the first place) by 15 to 30 percent. Limited number per ship, more can be stored, the larger the ship.
2) Defense or PD Fighter. Specialized fighter with limited offence ability but has numerous turrents (no or almost no standard forward facing guns). Ship is highly manuverable for flying around a ship (up/down/side to side), but low forward acceleration speed. Hence limited offence ability.
3) Electronic/Power emissions stealth. I find this more intriging than the standard "cloak" system. Instead of making the ship invisible to the naked eye, make it invisible to the sensor systems. This can be worked out in many ways, you can have a "stealth device" that can hide your emmissions if you restrict yourself to 1/4 power and no active sensors, etc... The idea is you can be detected if someone is close enough, but it is very difficult and requires more skill and cunning on the part of the person sneaking.
Strike Cruisers where brought up that would jump out of system after dumping its fighters. What about instead it enters a powered down mode making it very difficult to detect. The cruiser could then also move to a new location under stealth to make the pickup, and hopefully avoid anyone trying to intercept it at the spot where it launched its fighters.
Ship Size
1) Personal opinion here, but for fleet actions I imagine sticking with the destroyer and up categories. Cutters, Frigates, Corvettes, and patrol boats are something I think of as anti-piracy or law enforcement ships. Small in size, cheap to operate and enough to deal with your every day problems. They operate behind the lines in relatively safe areas or in this case, star systems. You leave the serious fighting to the bigger ships built for the purpose of fleet actions.
2) Perhaps adding something like a heavy cruiser, or battle cruiser. Something that is heavy and fast enough to raid areas defended by destroyers, light cruisers, or fighters, and fast enough to have a chance at catching them, but to light to take on heavier defenses. This though would be highly dependent on the game engine though. I know some "universes" treat cruisers as big lumbering ships, and others treat cruiser as fleet footed strike forces compared to bigger battleships and dreadnoughts.
Well that is it for now, I think I'll download the demo and give it a whirl.