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RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 4:57 pm
by Rocco
Hi Subchaser,

Thanks for the info, I don't mind running in 32 bit color at all. Going to try that out. Thanks for the tip. And
of course, thanks a BUNCH for the map. [&o]

Rocco

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 5:17 pm
by witpqs
ORIGINAL: Subchaser

Corrected version 2.1 will be posted soon. I’ve found a new host. V2.1 will be suitable for both 16bit and 32 bit modes. If you have already downloaded v.2.0, and experience problems mentioned by Rocco, please run the game in 32bit mode, initialize game thru the shortcut (procedure described above).

Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).

Better quality, smaller size - sounds great! Does the 32-bit mode make things run more slowly?

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 6:26 pm
by SuperKing
[quote]ORIGINAL: Subchaser


Btw, I wonder how many of us run WitP in 32bit mode, that 1.5 feature makes even original style map look good. I’m asking cause I can post version that I use personally, it has no noise over the water areas, no hazy effect and in 32bit mode looks crystal clear, in addition it’s only 48mb big (both variants).

That would be great!if isn't too much trouble,of course.

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 7:55 pm
by Oliver Heindorf
yes good.

where is the download ?

has someone a torrent file for it ?

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 8:42 pm
by Subchaser
Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 9:08 pm
by SuperKing
This is another improvement for your map,but I can't help but notice that the best map(for me,at least) would be the one that combines your changes with original map(deep-shallow water borders from the original map).I don't know is that possible to do due to all changes applied to the map,but that would be THE map for this game,imho.

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 10:10 pm
by Skyros
Thank you Thank you Thankyou

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 11:09 pm
by Oleg Mastruko
ORIGINAL: Subchaser

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think

Downloaded this one and applied 32-bit switch to WITP. It appears you have some "steps" visible where BMP files should "blend" into each other. This was not visible in previous versions of your map (16-bit ones that I used).

One "step" is visible immediatelly south of Timor, another south of Ponape island...

Oleg

RE: Subchaser’s Map Mod and patch 1.60

Posted: Tue Jun 28, 2005 11:50 pm
by myros
When I made the original map mod that this is based on that was the hardest part ...getting all the map segment borders to mesh up exactly:) Its a pain, I eventualy just made one HUGE photoshop file with template sections to just paste back into the originals.

I'm running 32 bit no hex variation and havent noticed any problem areas yet here.

M

RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 12:29 am
by Tenzan
Got it-

Thanks!

RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 12:46 am
by tbridges
Looks great! Thanks for all the hard work! [&o]

RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 12:52 am
by SuperKing
ORIGINAL: Oleg Mastruko
ORIGINAL: Subchaser

Version 2.1.(32bit) uploaded. It is only 26mb big (only hex variant). When permanent host will be available I will add clear-no-hex variant. Please do not ignore readme file.

SC Map V.2.1 (32bit)

Let me know what you think

Downloaded this one and applied 32-bit switch to WITP. It appears you have some "steps" visible where BMP files should "blend" into each other. This was not visible in previous versions of your map (16-bit ones that I used).

One "step" is visible immediatelly south of Timor, another south of Ponape island...

Oleg



One on the coastline two hexes north of Camranh Bay...

RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 8:26 pm
by Oliver Heindorf
is 2.0 needed for 2.1 or is 2.1 a comprehensive install ?


RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 8:35 pm
by SuperKing
ORIGINAL: Oliver Heindorf

is 2.0 needed for 2.1 or is 2.1 a comprehensive install ?


No install.It's just some bitmap files(although really good ones[8D]),so you don't need 2.0

RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 10:14 pm
by Subchaser
Gentlemen, the final version 2.1. (32bit) will be available on Spooky’s site tomorrow (he is finally back home). Both hexes and nohexes variants and without any glitches, in 2 parts 27mb each. I apologies for the problems in the last two versions.

RE: Subchaser’s Map Mod and patch 1.60

Posted: Wed Jun 29, 2005 10:31 pm
by Gem35
Thank you very much, Subchaser![&o] Just love your maps , very nice, Sir

RE: Subchaser’s Map Mod and patch 1.60

Posted: Thu Jun 30, 2005 8:35 pm
by Spooky
The maps are now available at the Spooky's - enjoy !
ORIGINAL: Subchaser

Gentlemen, the final version 2.1. (32bit) will be available on Spooky’s site tomorrow (he is finally back home). Both hexes and nohexes variants and without any glitches, in 2 parts 27mb each. I apologies for the problems in the last two versions.

RE: Subchaser’s Map Mod and patch 1.60

Posted: Fri Jul 01, 2005 12:27 am
by Oleg Mastruko
SC you still have glitches on the latest version - north of Honshu.

How come your old 16-bit version didn't have any glitches? Is dealing with these seams harder when doing 32-bit maps?

O.

RE: Subchaser’s Map Mod and patch 1.60

Posted: Fri Jul 01, 2005 1:09 am
by tbridges
Downloaded from Spooky's and everything looks great but I'm still seeing seams with two different sea colors. One running North/South right through Ponape Island and another running about due south of Los Angeles. I'm using the -deepCOLOR 32 bit switch. Do I need to do something else?

RE: Subchaser’s Map Mod and patch 1.60

Posted: Fri Jul 01, 2005 2:26 am
by medicff
Hi Subchaser,

Looks very good. Where did Bora Bora go? Liked the landmark. I didn't notice any glitches in 32 bit, didn't look too close though. [:)]