RE: Question regarding supply levels in the USA
Posted: Wed Aug 24, 2005 7:43 am
Yes already done through 3 refits 4209,4309,4409,Maybe just make the ships to grow in capacity when upgrading ?? Is that possible ?
What's your Strategy?
https://forums.matrixgames.com:443/
Yes already done through 3 refits 4209,4309,4409,Maybe just make the ships to grow in capacity when upgrading ?? Is that possible ?
ORIGINAL: witpqs
Will reduced speed make the AK's more vulnerable to sub and/or air attack? In real life the answer is yes, but how about in the game?
ORIGINAL: Sardaukar
I think that reduced transport capacity is the way to go. Why restrict supply in USA when you can reduce the flow to overseas by restricting transport capacity. If later war increase is needed, why not have the AKs that arrive later have larger capcity ??
In the Atlantic they had 'slow' and 'fast' convoys. I'm sure the one you cite is an example of a slow convoy. They grouped ships with similar speeds together to make up the fast & slow convoys.ORIGINAL: treespider
Perhaps slowing the Merchant marine across the board wouldn't be a bad thing....
As an example from real life....Convoy HG76 sailing from Gibraltar to England Dec 1941...their intended speed of advance 7.3 knots
I am concerned that reducing the speed would be too radical in its effects. I also think that reducing the fuel capacity would be too radical (Australia really could be cut off, not just made more difficult to supply, etc.).ORIGINAL: Nikademus
how about reducing fuel capacity so that they need to depend on bases more to get from A to B? Right now most merchants can sail from SF to Aukland without refueling?
Course that might mess with the AI too.
Long supply lines. The huge size of the Pacific Theater, which had to be subdivided into three separate spheres – the South Pacific, Central Pacific, and Southwest Pacific commands, respectively – made for unprecedented long lines of communication. Roughly 3,000 miles separated the New York port of embarkation, the Quartermaster Corps’ main shipping center on the East coast, from England and France. Yet more than twice that amount of ocean (6,200 miles) lay between San Francisco on the West coast, and Brisbane, Australia, where most Quartermaster supplies in the Southwest Pacific were sent and received. Instead of the 55 to 60 days it usually took for a supply ship to go from New York to Liverpool, the trip from San Francisco to Brisbane often lasted four or five months – nearly two to three times longer. [X(]When items had to be moved from point to point within theater, the journey could be extended to upwards of 8,000 miles.
Such long lines of communication placed a heavy premium on reliable shipping. Yet a persistent worldwide shipping shortage that lasted for much of the war meant that Quartermasters had to compete for precious cargo space with other service branches. Shipping delays also led to more deterioration and mass spoilage. At the same time long supply lines increased the chances of accidents and enemy interdiction.
ORIGINAL: witpqs
I am concerned that reducing the speed would be too radical in its effects. I also think that reducing the fuel capacity would be too radical (Australia really could be cut off, not just made more difficult to supply, etc.).ORIGINAL: Nikademus
how about reducing fuel capacity so that they need to depend on bases more to get from A to B? Right now most merchants can sail from SF to Aukland without refueling?
Course that might mess with the AI too.
I'd prefer a different solution if an acceptable one can be found.

ORIGINAL: Nikademus
Here is an update on the AI/AI game I have been running to test Andrew's theory that supply alterations have impacted the latewar logistical map.
ORIGINAL: Nikademus
the AI already is past Eniwetok, and has assaulted and taken Guam and Tinian.
ORIGINAL: treespider
Long supply lines. The huge size of the Pacific Theater, which had to be subdivided into three separate spheres – the South Pacific, Central Pacific, and Southwest Pacific commands, respectively – made for unprecedented long lines of communication. Roughly 3,000 miles separated the New York port of embarkation, the Quartermaster Corps’ main shipping center on the East coast, from England and France. Yet more than twice that amount of ocean (6,200 miles) lay between San Francisco on the West coast, and Brisbane, Australia, where most Quartermaster supplies in the Southwest Pacific were sent and received. Instead of the 55 to 60 days it usually took for a supply ship to go from New York to Liverpool, the trip from San Francisco to Brisbane often lasted four or five months – nearly two to three times longer. [X(]When items had to be moved from point to point within theater, the journey could be extended to upwards of 8,000 miles.
quote]
How long does the trip take in game? I have yet to check...
Spider. Those numbers can't be right. Even a 6 knot convoy covers more than 150 miles a day---or 20 days for the 3,000 from New York to Liverpool. Add in 5 additional days for the distance lost to "zig-zaging" and it's still less than a month. The 55-60 days quoted MUST BE for the "round-trip" from New York to Liverpool to New York again. Same in the Pacific (though "zig-zagging" was much less because Japanese subs weren't nearly as active against merchantmen as the U-Boats). The 4-5 months MUST BE for the round trip.
ORIGINAL: Mike Scholl
ORIGINAL: treespider
Long supply lines. The huge size of the Pacific Theater, which had to be subdivided into three separate spheres – the South Pacific, Central Pacific, and Southwest Pacific commands, respectively – made for unprecedented long lines of communication. Roughly 3,000 miles separated the New York port of embarkation, the Quartermaster Corps’ main shipping center on the East coast, from England and France. Yet more than twice that amount of ocean (6,200 miles) lay between San Francisco on the West coast, and Brisbane, Australia, where most Quartermaster supplies in the Southwest Pacific were sent and received. Instead of the 55 to 60 days it usually took for a supply ship to go from New York to Liverpool, the trip from San Francisco to Brisbane often lasted four or five months – nearly two to three times longer. [X(]When items had to be moved from point to point within theater, the journey could be extended to upwards of 8,000 miles.
quote]
How long does the trip take in game? I have yet to check...
Spider. Those numbers can't be right. Even a 6 knot convoy covers more than 150 miles a day---or 20 days for the 3,000 from New York to Liverpool. Add in 5 additional days for the distance lost to "zig-zaging" and it's still less than a month. The 55-60 days quoted MUST BE for the "round-trip" from New York to Liverpool to New York again. Same in the Pacific (though "zig-zagging" was much less because Japanese subs weren't nearly as active against merchantmen as the U-Boats). The 4-5 months MUST BE for the round trip.
Perhaps they are refering to time to load the ship, muster the convoy, sail the route, form up at port to unload and actually unload and then sort through the contents of the vessel.... I was just quoting a website refence quarter masters....
ORIGINAL: treespider
ORIGINAL: Mike Scholl
ORIGINAL: treespider
Spider. Those numbers can't be right. Even a 6 knot convoy covers more than 150 miles a day---or 20 days for the 3,000 from New York to Liverpool. Add in 5 additional days for the distance lost to "zig-zaging" and it's still less than a month. The 55-60 days quoted MUST BE for the "round-trip" from New York to Liverpool to New York again. Same in the Pacific (though "zig-zagging" was much less because Japanese subs weren't nearly as active against merchantmen as the U-Boats). The 4-5 months MUST BE for the round trip.
Perhaps they are refering to time to load the ship, muster the convoy, sail the route, form up at port to unload and actually unload and then sort through the contents of the vessel.... I was just quoting a website refence quarter masters....
Hmmm...
A real world example would be TF 6814 left New York and Jan 23, 1942, destination Melbourne. She arrived at Melbourne on Feb 20, 1942. Twenty-nine days, counting a day fefueling/resupply at Balboa.
New York to Balboa ~ 2000nm
Balboa to Melbourne ~ 7800nm
total ~ 9800 nm /28 days travel = 15kts average speed
A 7kt convoy would have taken about 58 days...
Melbourne to San Francisco using the Great Circle Route is 6829nm, or about 40 days steaming at 7kts or 26 days at 11 kts. For those of use unfamiliar with the term Great Circle Route, the Great Circle Routes are the most direct routes between two points on a globe. Giving a 10 day turn around , it would take 90 days to complete a round trip voyage at 7, or 66 days a 11. Add occassional refitting, maintanence, etc. and I can very well see why most AK's probably made only 3 trips a year.
Richard