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RE: Map Graphics
Posted: Fri Nov 04, 2005 11:00 am
by markhwalker
Tom,
As I said before, you're a good guy. You have a valid opinions... as do many others on this forum. That doesn't mean I agree with it/them. [:)] I do, however, respect it/them. And I also respect the way you have stated your opinion. I like your Brecourt maps.
Best,
Mark
RE: Map Graphics
Posted: Fri Nov 04, 2005 2:38 pm
by stevel40831
I can't believe this thread has this much life!
I love the game, don't like the halos... I think it takes away from the great looking maps. Just because you get used to them after a while doesn't mean you like them. I have a bunch of junk piled up on my computer desk, it looks like a mess (well, ok, it is a mess...) but I'm used to it and don't notice it anymore. Just because I'm used to it doesn't mean it wouldn't look better cleaned up and organized.
Again, I love the game, won't stop playing it because of the halos. But, since someone mentioned voting, I would be pretty stongly in the "down with halos" camp.
RE: Map Graphics
Posted: Fri Nov 04, 2005 11:51 pm
by Magua
ORIGINAL: markhwalker
Tom,
As I said before, you're a good guy. You have a valid opinions... as do many others on this forum. That doesn't mean I agree with it/them. [:)] I do, however, respect it/them. And I also respect the way you have stated your opinion. I like your Brecourt maps.
Best,
Mark
Nicely put Mark. I'm very glad you like the map.
luegop amigo.
Tom
RE: Map Graphics
Posted: Tue Nov 08, 2005 10:51 pm
by Larac
ORIGINAL: markhwalker
Tom,
As I said before, you're a good guy. You have a valid opinions... as do many others on this forum. That doesn't mean I agree with it/them. [:)] I do, however, respect it/them. And I also respect the way you have stated your opinion. I like your Brecourt maps.
Best,
Mark
So Mark,
As MAtrix had mentioned a vote, you have VETOED it.
Will you buy this unplayable game back then?
Lee
RE: Map Graphics
Posted: Wed Nov 09, 2005 7:12 pm
by Rael
"So Mark,
As MAtrix had mentioned a vote, you have VETOED it.
Will you buy this unplayable game back then?
Lee"
I voted for Prell to go back to the old glass bottle. Then I became deeply cynical. ( about voting )
H Simpson
BTW, I would also choose no halo's if it were an option but to say "unplayable" is kinda drastic. This game has so many strong points
I really don't even notice them while playing.
RE: Map Graphics
Posted: Wed Nov 09, 2005 10:03 pm
by David Heath
Hi Guys
Mark was Vetoing the poll since we been discussing making available a downloadable grey or black hex outline map sheets. Gamers would need to print these out and mount over the white hex map versions. We will not be providing non-white mounted maps. This is still being discussed and will not happend before Jan 05.
RE: Map Graphics
Posted: Thu Nov 10, 2005 9:48 am
by markhwalker
As MAtrix had mentioned a vote, you have VETOED it.
Len,
Set up a vote that includes all the thousands of gamers that have bought the three LnL games. All of them, not just folks like yourself, and I'll abide by the vote. No problem.
But of course THAT vote, that fair and objective vote, would tally up at about 98.5% FOR the maps and a vocal 1.5% against the maps. I know, I have enough data in hand.
Making ludicrous statements such as "unplayable game" does little to help your cause, but I know that I can't change your mind in this most impotent of venues... the Internet forums. Hence, like David said, we'll provide maps for download with the bland hexgrid.
Frankly, pal, people like Tom (Mangua) I can talk with all day. It's not the difference in opinion I mind, it's the inflammatory language you use like "unplayable game... gives me a headache, yadda, yadda." Again, like I've said several times. These anti-halo opinions represent 1.5% percent of purchases, and so far only ONE (that's one, single, solitary, unique, uno) "player" out of the thousands upon thousands who have bought the LnL series.
Best,
Mark
RE: Map Graphics
Posted: Thu Nov 10, 2005 1:57 pm
by Erik Rutins
The upshot is that we will be providing an alternate hex grid for download, Larac.
Regards,
- Erik
RE: Map Graphics
Posted: Fri Nov 11, 2005 2:59 am
by Adam Parker
We object to the absence of dead cows.
Are you guys biased or something?
Adam Parker
On behalf:
AADF
(Affirmative Action for Dairy Farmers).
(PS: Please don't put a halo around them when you do include them. They're saintly enough).
RE: Map Graphics
Posted: Fri Nov 11, 2005 1:47 pm
by David Heath
HAHAHAHAHAHAHAH Now that was funny Adam.
David
RE: Map Graphics
Posted: Fri Nov 11, 2005 2:52 pm
by markhwalker
dead cows
There was a tactical game with dead cows. It was from the company whose name we will not mention.
RE: Map Graphics
Posted: Fri Nov 11, 2005 5:14 pm
by Magua
ORIGINAL: Adam Parker
We object to the absence of dead cows.
Are you guys biased or something?
Adam Parker
On behalf:
AADF
(Affirmative Action for Dairy Farmers).
(PS: Please don't put a halo around them when you do include them. They're saintly enough).
You want dead cows? I'll give you dead cows. Would they be considered degrading terrain? Or should there be a penalty for units in the same space because of the demoralizing nature of the rather offensive bouquet?
Hey look fellas. I've been as outspoken in this debate as anyone, and Mark and I have exchanged our thoughts on this at length. Now I wouldn't say that I'm a born-again halo supporter, but I've been playing around with it, and have decided that halos can be quite useful. Ironically, I discovered this myself when doing the Brecourt map. The wide range in contrast of the terrain colors that I use makes it very difficult to see the hex-grid in some areas. A haloed hexgrid solves this problem. Check out the map. Granted, I use a more muted grid, but I'll bet there are some here who will feel it's not bright enough.
Anyway, wouldn't we rather have Mark working on his next project than having to respond to what is almost certainly an unending and unresolvable debate?
Now, does any one have any source photos of dead cows? Ooo. That reminds me. I gotta take those steaks outta the freezer.
RE: Map Graphics
Posted: Sat Nov 26, 2005 9:48 am
by PDiFolco
Hi,
Looks like a real war here ! I'm only a "demo player", but the first things that struck me was that :
1/ The map art is wonderful - after seeing them I compared to ASL and man, the ASL maps looks to me like Panzerblitz maps now I've seen BoH ones !
2/ Still it's too dark ...for my convenience I've upped the luminosity 18% on the jpg mapfiles, now it's to my taste

3/ And the mapboards are really *marred* with those awful, flashy, way-too-big, haloing hexsides !! I really hate them, mainly because when you look at the map you mostly see the hexes and not the terrain... So to speak, like a beautiful girl face behind a burqha headwear [X(]
(leave in low crawl mode [;)] )
White Halos Rule !!!
Posted: Sun Nov 27, 2005 6:14 pm
by davebaldini
holy sh*t, I have not seen this much bitch*ing since the last Gay Pride Parade in SF...
play the damn game people, get online with guys like crabe, deadrise, and me and PLAY THE GAME...
lets show a little gratitude to Mark H., E. Rutkins, Heath, et al. for bringing us an ultra cool game which is a refreshing alternative to the monstrosity (albeit still a guilty pleasure) that ASL has become...
and for only 70.00 bucks or so its a freakin steal if you ask me, and i have been playing wargames since i was 8 (i am 46 now unfortunately)...i am extremely happy with BoH, the maps are beautiful...
all of us wargamers are obsessive-compulsive to some degree, but this is ridiculous...how bout posting some aar's INSTEAD of the constant grousing?
i'd love to play some of you "white halo" boneheads online on VASSAL, i'd whip your ass cuz you'd be so busy freakin out about the halos and center hex dots that i'd have no problem wiping up the floor with you....
in case some of you knuckleheads havent noticed, there arent a helluva lot of good board wargames out there...this is still somewhat of a rareified hobby....games like BoH dont come down the road that often.
this jewel of a game is more than just the sum of its parts...hell, i got my videogame addicted sons (8,10) playing it for godsake...that about says it all...funny thing is, neither one of them have mentioned the halos or the center hex dots, and they play videogames on a 60 INCH PLASMA IN HIGH DEF....i rest my case.
White Halos Rule !
dave baldini
RE: White Halos Rule !!!
Posted: Wed Nov 30, 2005 10:59 am
by markhwalker
Dave,
I'll try to get online tonight. I haven't been able to play in awhile.
Dead Cows? Shrapnel actually had them in their "101: The AB Invasion of Normandy." The Paras did use them for cover, but it must have been bloody. We could certainly make a dead cow counter to be placed on the map. I think it would be degrading terrain, +1 TM but -1 to the morale of any units in the hex. How does that sound?
And I've decided that you 3-4 halo haters are correct. I've decided to do away with them. In fact I've decided to do away with hexes... or any of the more destracting terrain like buildings, trees, walls, etc. It'll be much cheaper to just throw the counters on the floor, measure movement with a ruler, and play that way. [;)]
Bow to the Halo!
Best,
Mark
RE: White Halos Rule !!!
Posted: Wed Nov 30, 2005 5:37 pm
by stevel40831
ORIGINAL: markhwalker ...
Dead Cows? Shrapnel actually had them in their "101: The AB Invasion of Normandy." The Paras did use them for cover, but it must have been bloody. We could certainly make a dead cow counter to be placed on the map. I think it would be degrading terrain, +1 TM but -1 to the morale of any units in the hex. How does that sound?
I think it would be best if you could make them "hexsides" somehow... then, you could hide behind them to get the modifiers that you're talking about (kind of like hedges, walls, etc). What you're saying above isn't realistic in my opinion because the units in the hex would be considered under or inside the cow, rather than behind it. Putting the cows on hexsides allows you to sneak behind units and fire from behind so that the defending unit loses the DC (dead cow) modifier. Also, certain weapon-types should be able to penetrate the cow... in order to be more realistic of course. For example, if a support-type weapon or higher shoots through a cow hexside, units adjacent to the hexside should have to make a morale check with a +1 DRM, simulating freaking out over being splattered with cow guts.
Hmmm, ... what if you shoot down the spine of a cow hexside?
Should cow hexsides have halos?
Thanks, hope you can implement these suggestions soon!
Steve
RE: White Halos Rule !!!
Posted: Wed Nov 30, 2005 6:26 pm
by markhwalker
Should cow hexsides have halos?
Absolutely not. The horror!
And while I'm at it, I've asked God if he can do something about those ugly angel halos.
I've even decided to scrub the halo in my bathtub.
Best,
Mark
RE: White Halos Rule !!!
Posted: Thu Dec 01, 2005 12:28 am
by Magua
ORIGINAL: davebaldini
holy sh*t, I have not seen this much bitch*ing since the last Gay Pride Parade in SF...
play the damn game people, get online with guys like crabe, deadrise, and me and PLAY THE GAME...
lets show a little gratitude to Mark H., E. Rutkins, Heath, et al. for bringing us an ultra cool game which is a refreshing alternative to the monstrosity (albeit still a guilty pleasure) that ASL has become...
and for only 70.00 bucks or so its a freakin steal if you ask me, and i have been playing wargames since i was 8 (i am 46 now unfortunately)...i am extremely happy with BoH, the maps are beautiful...
all of us wargamers are obsessive-compulsive to some degree, but this is ridiculous...how bout posting some aar's INSTEAD of the constant grousing?
i'd love to play some of you "white halo" boneheads online on VASSAL, i'd whip your ass cuz you'd be so busy freakin out about the halos and center hex dots that i'd have no problem wiping up the floor with you....
in case some of you knuckleheads havent noticed, there arent a helluva lot of good board wargames out there...this is still somewhat of a rareified hobby....games like BoH dont come down the road that often.
this jewel of a game is more than just the sum of its parts...hell, i got my videogame addicted sons (8,10) playing it for godsake...that about says it all...funny thing is, neither one of them have mentioned the halos or the center hex dots, and they play videogames on a 60 INCH PLASMA IN HIGH DEF....i rest my case.
White Halos Rule !
dave baldini
Mr. Baldini-
This is about the most offensive post I have seen in these forums since I've been hanging out here. Let's see. We start off with a homophobic wisecrack/insult and graduate to name-calling aimed at veteran members of this forum. All this is stirred briskly with a stupifying blend of arrogance and braggadoccio.
I wonder if you would do us all a favor, and follow your own recommendation of posting some "aar's" instead of your grousing.
Regards,
Magua
RE: White Halos Rule !!!
Posted: Thu Dec 01, 2005 12:41 am
by Magua
ORIGINAL: markhwalker
And I've decided that you 3-4 halo haters are correct. I've decided to do away with them. In fact I've decided to do away with hexes... or any of the more destracting terrain like buildings, trees, walls, etc. It'll be much cheaper to just throw the counters on the floor, measure movement with a ruler, and play that way. [;)]
Bow to the Halo!
Best,
Mark
Hey! I have a better idea. Make the halos and dots BIGGER. Yeah bigger. Twice the width. Three times even. Then we could get rid of terrain art altogether. We could replace it with a letter in each hex, W=Woods, S=Stone Building, R=Road. Think how easy it would be. And since we'd be doing away with the map graphics, think how much cheaper the game would be. And by putting the cart so firmly in front of the horse, in fact, getting rid of the horse altogether, there'd be nothing for us to squabble about anymore. Problem solved.
Yeah, I know. Nobody likes a smartass. I gotta go catch "Murder She Wrote."
[;)][:'(][>:]
RE: White Halos Rule !!!
Posted: Thu Dec 01, 2005 5:45 am
by Adam Parker
ORIGINAL: markhwalker
And I've decided that you 3-4 halo haters are correct. I've decided to do away with them. In fact I've decided to do away with hexes... or any of the more destracting terrain like buildings, trees, walls, etc. It'll be much cheaper...
Exactly! Someone has seen the light [&o]
As I've always said, if companies just stopped selling and got rid of their sales departments, they'd save so much money!