RE: Franco's Alliance v2.4 is here
Posted: Wed Jun 07, 2006 4:17 am
I have forgotten to mention that Franco's Alliance is even easier to install than before. It now installs like a patch. Nice and easy.
What's your Strategy?
https://forums.matrixgames.com:443/
By the way I was just playing Franco Alliance in Solo and noticed that you changed the status of Spain as Germany Politically Frozen Ally but you forgot to change the status of Spain colonies like Spanish Marocco, Rio de Oro and Canary Island.
After taking Gibraltar Spain is now my active ally and if I go to Spanish Marocco the AI ask me if I want to attack Spain. A bit weird. Hopefully you can address this in version 2.5 unless there is a reason or another way to change this I'm not aware of.
Sorry, but found out also that even Spain is on Germany side they still suffer from Partisan attacks. Seems Spanish people don't like Franco which might be right for some. Well not a big issue as it's still better to garrison Spain but still not logical.
Also last game I invaded Gibraltar as there was no british units there. Quite a flaw from the AI, never had that with the original game.
I had to change the status of the Spanish colonies because if you play the regular PBEM version the WA AI will attack Spanish Morrocco and therefore unfreeze Spain. The AI sees this area as an undefended German territory rather than a neutral and has no idea of the political consequences of doing so. By changing these areas back to stock and only making Spain German color, the AI will play properly. It's the large garrison in Spain that deters the AI from attacking it.
I agree it may seem a bit weird, but since I removed the 5 supply DOW fee for Germany this really has no impact on the game at all. You could also just assume that the question is not really, do you wish to declare war on Spain, but rather asking for permission to enter your new allies territory.
Well I could remedy that by dropping Spain's Pop to zero but then that would not feel right. This is only an issue with the solo scenario BTW. In practice this should never be an issue anyway since Spain should be garrisoned by 3 or more troops. These could be 3 out of the 4 militia it starts with and the remaining 3 infantry and 1 militia could go out and do some expeditionary missions in North Africa for instance. As you point out you can't pull them all out as you could using the PBEM scenario, but that would not be a good idea anyway. But I will see what can be done to address this in the next version. However if I recall correctly changing this did cause the WA AI to attack Spainish Morrocco, but I will retest to refresh my memory on this issue.
I just ran the regular game several times with all AI on, and most of the time it did indeed totally abandon Gibraltar on the first turn. This is not a problem specific to my mod. In fact when I just ran my mod several times to check this it did not abandon Gibraltar on turn one. I think it kept them troops there because the AI detects the Germans in Spain and hence keeps a bit of a garrison there. Upon later turns the garrision fluctuates up and down under both versions. As you point out it can be easy to outsmart the AI and get Gibraltar very easy. So if you wish to have a better and more challenging experience try to ignore the AI's mishaps in this reguard and leave Gibraltar alone.
ORIGINAL: dobeln
"I know you can increase the difficulty but somehow I feel it's not the same feeling to make it difficult than to have to outwit your opponent. "
If I play the AI (I rarely do), I pump up the difficulty and then try to prevail while only playing Japan. Quite a challenge!![]()
1) In the newer patches, the population point in Bulgaria was eliminated. In your Franco's Alliance version 2.4 readme, you say that you put a factory in Bulgaria. Can this factory never produce anything but supplies and research [&:] ? Or does your mod undo the population point change and set it back to the way it was?
3) Can you attack the Dutch East Indies, Burma, etc. ( In other words any country in the Pacific owned by a European power except maybe Australia ) without bringing the U.S. into the war? Historically, the U.S. wouldn't have batted an eye if the Japanese took these places other than to cut off their 3 free resource points per turn and maybe make a lot of diplomatic yelling and screamingand other officially angry gestures that the Japanese wouldn't have heeded anyway.
4) What is the status of the Italian surrender rules in your mod? I really don't like the Italian surrender rules that say you can make Italy surrender just by taking over Tripoli and Sicily. That's big-time metagaming if you ask me. The Italians were indeed nothing more than demoralized militia for the most part [8|] ( just read any history of the North African campaign ), but they weren't so craven as to just give up because they lost Tripoli and Sicily.
In this question, I actually meant to say Hungary instead of Bulgaria, because in the newer patches, Hungary's population point was eliminated.In the newer patches, the population point in Bulgaria was eliminated. In the Franco's Alliance version 2.4 readme, it says that a new factory was put in Bulgaria. Can this factory never produce anything but supplies and research? Or does the mod undo the population point change and set it back to the way it was?
Can you attack the Dutch East Indies, Burma, etc. ( In other words any country in the Pacific owned by a European power except maybe Australia ) without bringing the U.S. into the war?
You can't and you may be right for the Dutch East Indies but Burma was British and the US might have done more than screaming there.
Don't you have to conquer 3 out of 4 of those regions, ( Northern Italy, Southern Italy, Tripoli, and Sicily) to trigger the Italian surrender?
Now I don't agree with your statement of Italian troops being a bunch of demoralized militia. I think the Italian soldiers is not considered at his just value most of the time. They were good soldiers but they were under equipped and with obsolete guns, planes and tanks then their officers were, at least on the high command, a joke.
Sure, but the Russians commonly charged Tigers and Panthers at long range with T-34's, T-70's, and other tanks that were often almost useless against the German panzers, especially at the long ranges common on the Russian front. The T-34's were just wrecked in heaps more often than not, and yet the Russians just kept on coming anyway.look at the Italian tanks, and you must be incredibly brave to go fight British tanks with those.
In this question, I actually meant to say Hungary instead of Bulgaria, because in the newer patches, Hungary's population point was eliminated.
If the U.S. didn't do anything when Britain itself was about to be conquered, what makes you think they would have screamed louder about Burma? I don't think they would have done anything, even if the Japanese had invaded Australia, had it not been for Pearl Harbor. It just wouldn't have been politically possible for Roosevelt to declare war before either the Japanese or the Germans committed an act of aggression directly against the U.S.
Don't you have to conquer 3 out of 4 of those regions, ( Northern Italy, Southern Italy, Tripoli, and Sicily) to trigger the Italian surrender? No, I looked it up in the patch documentation, and it's only two. Thus you can force the Italians to surrender just by taking Sicily and Tripoli. [:@]
remember what the Russians did? There commanders were also a joke, they also had terrible training, and although they had good weaponry, they often didn't know how to use it. And yet, despite all this, they put up a good fight anyway and blasted the Germans time and again.
In this respect, I think that the Italians were indeed demoralized, because otherwise they would have fought on hard anyway despite their lack of weapons, training, and leadership. I know that some people might argue that they were demoralized because they were being forced to fight in a war that most of them hadn't wanted in the first place, and that there was no hope for them. However, the same thing can be said for many Germans, and many of them just kept on fighting anyway ( except right at the end, where some of them did start to surrender ), whereas the Italians just gave up en masse and surrendered as soon as things started to look bad for them. A good soldier is one who just keeps on fighting until there is no hope left, no matter what the odds. When the Germans invaded Belgium in 1914, even though the Belgians were hopelessly outnumbered, did they just throw down their weapons and run away, begging for mercy? No, of course not. Along with the British Expeditionary Force, the fought the Germans all the way through Belgium and seriously delayed them, allowing the French the time they needed to throw together an army to stop the Germans before they just rolled over all of France. I never remember the Italians doing anything like that.
Don't you have to conquer 3 out of 4 of those regions, ( Northern Italy, Southern Italy, Tripoli, and Sicily) to trigger the Italian surrender?
At least I agree with your last words, we need more people preferring peace than war.
ORIGINAL: a511
i agree with panzer on US reaction if Dutch East Indies or Burma were invaded by JP. imo, its more historically accurate.
but given the existing system, there is little we can do.
however, i wish that panzer's pt is seriously considered in WAW II!!
Since Germany does not have much to do after the fall of France while waiting for the build-up to Barbarossa, many players will use this time to conquere Spain and Gibraltar. While that may make sense if your playing RISK it does not if your playing WW2. You would be ignoring political reality and be guilty of metagaming