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RE: Progress
Posted: Wed May 03, 2006 10:30 pm
by Arjuna
While yet to be confirmed in beta testing Paul and I believe we've finally licked the out of sync bug. Paul ran some sophisticated and very time consuming diagnostics and discovered a case where we were accessing valid memory but the wrong memory. I put some checking code and confirmed that in some cases objective tasks were pointing to the wrong mission plan ( their boss's mission plan rather than their own ). Further mods to correct this and testing all day yesterday revealed no out of sync occurances. We will put out another build today so our beta testers can give it a more thorough test. But it is looking good.
THANK YOU PAUL!![&o][&o][&o]
RE: Progress
Posted: Thu May 04, 2006 5:10 am
by JeF
Let me be the first one here to say :
Good job !
Even if it is not the genuine "out-of-sync"(tm) bug, it was still an annoying one.
JeF.
RE: Progress
Posted: Thu May 04, 2006 6:47 am
by David Heath
Tell Paul the Beer is on me.
Great Job.
David
RE: Progress
Posted: Thu May 04, 2006 8:10 am
by Arjuna
ORIGINAL: David Heath
Tell Paul the Beer is on me.
Great Job.
David
How much? We can drink a lot down here! [;)]
RE: Progress
Posted: Thu May 04, 2006 8:37 am
by RayWolfe
Good old Paul!
Great news. The FireFly Shiraz is on me. [;)]
Ray
RE: Progress
Posted: Thu May 04, 2006 7:37 pm
by JeF
ORIGINAL: RayWolfe
The FireFly Shiraz is on me. [;)]
What's this ? Armoured units specialized in psycho-banzaï missions ? [:D]
JeF.
RE: Progress
Posted: Thu May 04, 2006 8:14 pm
by Case Blue
Out by the end of May? Perfect timing, should have my new machine by then! Just to let the team at Panther know, your feedback over the entire long development has been first class [&o]. As for ridding the damn sync bug (hopefully), I can look forward to getting my butt whipped online soon by Yakstock or Markshot.[:@]
RE: Progress
Posted: Thu May 04, 2006 8:34 pm
by sterckxe
ORIGINAL: JeF
ORIGINAL: RayWolfe
The FireFly Shiraz is on me. [;)]
What's this ? Armoured units specialized in psycho-banzaï missions ? [:D]
JeF.
It's an insider thingie. Dave once introduced the concept of virtual bottles of Shiraz for exceptional bug hunting features. We weren't too impressed with that, but in a pinch Australian wine can always be used to flush the toilet so it wasn't all bad. [;)]
Then I recently mentioned FireFly Shiraz as the newest Aussie con trick : the grapes are supposed to be picked at night (under the light of fireflies) to keep them out of the heat of the sun. I didn't believe a word of it, and attributed it all to fancy marketing, but apparantly it's true because wine connaisseur par excellence Ray said so.
Now, before anyone asks about the term "psycho-banzaï" - I think I coined that one first to describe my playing habits [:D]
Greetz,
Eddy Sterckx
RE: Progress
Posted: Mon May 08, 2006 11:00 pm
by Arjuna
OK I'm declaring the out of sync bug quashed. I'm now racing to finish off the final edits of the manuals and hope to sign off next week.[:)]
RE: Progress
Posted: Tue May 09, 2006 1:12 am
by Deathtreader
ORIGINAL: Arjuna
OK I'm declaring the out of sync bug quashed. I'm now racing to finish off the final edits of the manuals and hope to sign off next week.[:)]
YAHOOOOOOOO [&o][&o]
RE: Progress
Posted: Tue May 09, 2006 3:52 pm
by ravinhood
Ok how long before "The Battle of the Bulge" game is ready now?

And then Pacific War Land Battles???

))
RE: Progress
Posted: Tue May 09, 2006 10:12 pm
by Arjuna
We hope that Battles from the Bulge ( BFTB ) will be ready for a Xmas release - ie December.
RE: Progress
Posted: Wed May 10, 2006 12:12 am
by ETF
We and your bankers are going to keep you to your word [:D]
RE: Progress
Posted: Wed May 10, 2006 10:22 am
by ravinhood
ORIGINAL: Arjuna
We hope that Battles from the Bulge ( BFTB ) will be ready for a Xmas release - ie December.
Is that 2006? hehe
RE: Progress
Posted: Wed May 10, 2006 11:08 am
by sterckxe
ORIGINAL: ravinhood
ORIGINAL: Arjuna
We hope that Battles from the Bulge ( BFTB ) will be ready for a Xmas release - ie December.
Is that 2006? hehe
Ah, you noticed it too [;)]
Some of the beta bunnies have already secretly agreed to make sure Arjuna stays focussed on this and not wander off and add some incredibly fine new features to this game that take a year to program.
In the meantime : enjoy COTA - I know you will.
Greetz,
Eddy Sterckx
RE: Progress
Posted: Wed May 10, 2006 6:12 pm
by Brady
WoW ! So looks like I will spend the Summer Playing this game instead of mowing the yard! The Neighbors will love me.[:)]
RE: Progress
Posted: Fri May 12, 2006 8:23 am
by Arjuna
Hi all,
We just put out build 123 our first "final candidate" build. All known bugs crushed, including the dreaded out of sync bug. If all works out well we will sign off at the end of next week.[:)]
RE: Progress
Posted: Fri May 12, 2006 2:53 pm
by Grotius
Sounds great! Can't wait to play this one.
RE: Progress
Posted: Fri May 12, 2006 5:08 pm
by wodin
Did the time out bug have something todo with windows time as someone mentioned? Just curious?
If so maybe their name should go in the manual as a credit in helping defeat that elusive bug.
RE: Progress
Posted: Fri May 12, 2006 8:02 pm
by MarkShot
ORIGINAL: Arjuna
Hi all,
We just put out build 123 our first "final candidate" build. All known bugs crushed, including the dreaded out of sync bug. If all works out well we will sign off at the end of next week.[:)]
Ah, I like builds that come right before the weekend! I feel a battle coming on!
