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RE: PC version?
Posted: Mon May 15, 2006 1:20 pm
by markhwalker
Advanced Squad Leader-level realism
You must have meant "Lock 'n Load-level realism." [;)] ASL isn't realistic, just detailed.
RE: PC version?
Posted: Mon May 15, 2006 1:36 pm
by markhwalker
A screen of the editor in beta.

RE: PC version?
Posted: Mon May 15, 2006 3:08 pm
by Punisher
Ok Mark I'm in, this game looks Great! I really like the two features of the turrets that actually spin and the Shadowed units that are not spotted yet by the Germans. Great work lets play!
Keep the screen Shots Coming.
Thanks!
RE: PC version?
Posted: Mon May 15, 2006 8:44 pm
by benpark
Odd, I could see the earlier screen a few days ago-now I cannot. Want to see that editor screenie!
RE: PC version?
Posted: Tue May 16, 2006 3:49 am
by benpark
Ah, there it is. Looking truly excellent.
I hope there will be some urban(Budapest, Berlin and Stalingrad) and winter maps. The more specific some of the urban maps, the better-ie. the grain elevator or the central rail station in Stalingrad. If not, are the maps mod-able? I'll have plenty of fodder for a "Spring Awakening" mod when I get back from Balaton in a month.
RE: PC version?
Posted: Tue May 16, 2006 9:44 am
by markhwalker
The two campaigns cover the battle for Stalingrad. Specific landmarks may be included, but scaled for enjoyment. See the original Squad Leader rules for explanation.
Best,
Mark
RE: PC version?
Posted: Tue May 16, 2006 5:50 pm
by stevel40831
Mark,
Don't suppose you have a screenshot of combat results? For example, will we get this kind of detail?:
ATTACKER
Hex G4 fires on hex E3.
Primary squad = 2 Firepower
Additional squad @ 1/2 = 1 Firepower
M1919A6 Machine Gun = 2 Firepower
Leadership Bonus = 0
Result = 1d6 + 5
Die Roll = 4
TOTAL = 9
DEFENDER
Target Modifier Light Woods = +1
Result = 1d6 + 1
Die Roll = 4
TOTAL = 5
FINAL RESULT = DAMAGE CHECK 1d6 + 4
and so on... I'm sure you understand my question! Thanks, can't wait for this one!
Steve
RE: PC version?
Posted: Tue May 16, 2006 8:22 pm
by JeF
Very nice screenshots. Thanks for the pics Mark.
I was very skeptical about the transposition of the boardgame to the computer, but it looks like you're going the right way, using the computer where it can help, avoiding cluttering the screen by unecessary counters and keeping the essence of the game. That must be a tough balance.
ORIGINAL: markhwalker
3. Look at the shadowed Soviets in the building. Enemy units that are within your LOS, but not spotted are shadowed. Units that are not within LOS are simply not placed on the map.
[&:] Hidden units then ?
Now what about the stack inspection interface ... [;)]
[:'(]
JeF.
RE: PC version?
Posted: Tue May 16, 2006 9:25 pm
by markhwalker
The Soviet Hero fires on the approaching Germans. This is what is looks like:
Here's what it's like: You double-click the Hero and then left-click the German stack. A PPD-40 chatters (yeah, we have the sound effects)s, and tracers stream from the Soviet toward the Germans. Our animated die fall from an unseen hand, and clatter to the table. After they stop, the game whisks them over to the display panel on the left. All the pertinent modifiers are added/subtracted, and the toatal given. The the German presses the space bar to roll the opposed die. Modifiers are added (and displayed), and compared to the original roll. If a DC is required the German may roill, heroes may be generated , and skill cards assigned.
RE: PC version?
Posted: Wed May 17, 2006 4:27 am
by benpark
Looking real cool, Mark (and Co.). Finally a board game being done right for the computer-straight, no chaser.
A few questions:
Will there be rules for snow conditions and/or extreme weather? Maps with snow conditions?
Marc noted that graphical changes were do-able, but the maps will be where this will be a modders dream. Will new user-made maps (hand drawn, no doubt) be possible?
RE: PC version?
Posted: Wed May 17, 2006 10:07 am
by markhwalker
computer-straight, no chaser.
Ben, I know you mean that as a compliment, and I thank you, but I can promise that this game will have more innovations than any turn-based game I can remember. I hope that with 35 years of board game experience and 20 years of computer game experience I know how to meld the two.
Yeah, I don't see any reason you can't make your own maps. In fact, I'll make sure we make the template available. Yes, there will be maps with snow. The German campaign stretches from September to their surrender.
Best,
Mark
RE: PC version?
Posted: Wed May 17, 2006 10:08 am
by markhwalker
BTW, I've always thought that Busey's quote would read better as "Fear is the devil's darkroom."
RE: PC version?
Posted: Wed May 17, 2006 1:01 pm
by benpark
There's no corralling Busey's liguistic horseys. Jus' let 'em ride.
And yes, a compliment it was(by a very tired guy). I am sure there will be plenty of extra goodies.
RE: PC version?
Posted: Fri May 19, 2006 7:33 pm
by Punisher
This game when finally released I'm sure will have a ton of people working on all sorts of Mod's. Glad to hear you will have single player games included with the campaigns.
You have any more screen shots we can drool over?
Thanks![&o]
RE: PC version?
Posted: Tue May 23, 2006 9:29 am
by markhwalker
You have any more screen shots we can drool over?
Soon... I'm waiting on a new map.
Best,
Mark
RE: PC version?
Posted: Tue May 23, 2006 9:35 am
by markhwalker
Ah, what the heck.

RE: PC version?
Posted: Tue May 23, 2006 7:41 pm
by JeF
ORIGINAL: markhwalker
Our animated die fall from an unseen hand, and clatter to the table.
I forgot to ask previously : do you foresee a nice video effect with counter shaking as the dices fall on the table ? And will we hear them ?
[:)]
And what about cat attacks ? Will they be simulated ?
[;)]
JeF.
RE: PC version?
Posted: Wed May 24, 2006 10:13 am
by markhwalker
Yeah, the dice sound just like dice... and no cats ever bother my games. I have a long-standing, and well-founded, dislike of cats.
RE: PC version?
Posted: Thu May 25, 2006 9:53 am
by wodin
I seam to remember you where going to add some animations. I know the turrets are animated. Will their be tracer fire when you shoot? Will their be explosions from grenades/arty? Can buildings be destroyed? If so will the building graphic change?
I want the game to play like the boardgame but I also want to see the PC power used aswell. So far it looks like a straight port.
RE: PC version?
Posted: Thu May 25, 2006 12:29 pm
by Marc von Martial
ORIGINAL: markhwalker
I have a long-standing, and well-founded, dislike of cats.
I see we not only share the forename [;)]
Below is the only cats I like
