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RE: Infantry in Panzer Command?
Posted: Fri Jun 30, 2006 9:56 am
by Marc von Martial
1) Boy they move slowly. Once I dismounted about halfway through the game I think they only moved about two inches.
Which movement command do you use? "Rush" generally does the trick.
Forgot about CM habits when you play. This is a completly different engine [;)]
RE: Infantry in Panzer Command?
Posted: Fri Jun 30, 2006 10:49 am
by PDiFolco
From Erik posts, it looks a little as if Infantry is modelled as an unarmored vehicle, with some specificities though... not very good modelling but hey say they didn't focus on it.
I have a problem with the "To Hit" necessary for infantry fire : it's really unrealistic, for MG fire for example it's totally bad. What was important was volume of fire plus dispersion, getting enemies to be pinned, then neutralized, and CM as well as ASL use this model..
Can't understand why a poorer model has been designed ?
RE: Infantry in Panzer Command?
Posted: Fri Jun 30, 2006 11:50 am
by Yoozername
Thats my thought also. While I can understand the focus on armor, at this scale, infantry and manned guns were still important.
I don't understand the 'to hit' effect. You mean to say that an infantry unit shooting at another has a 'to hit' attempt? If so, that really bad modeling.
RE: Infantry in Panzer Command?
Posted: Fri Jun 30, 2006 1:02 pm
by Erik Rutins
Thanks all, we're reading your feedback. As a side note, if you want to try infantry without the 'to hit' you can modify their accuracy to be 1 across the board or close to it. The manual explains how to do this for anyone who's interested in seeing what effect it has.
Regards,
- Erik
RE: Infantry in Panzer Command?
Posted: Fri Jun 30, 2006 1:54 pm
by gunny
Infantry definetly fill their niche in this game. They are quite stubborn in buildings and woods. Get pinned easily in the open and fall apart. The bounding movement command works very well with infantry. Mounting and dismounting is smooth. Nothing anamolous about that.
Don't ignore them in battle. I got bottle necked between 2 occupied buildings and paid the price. Infantry are deadly to tanks at close range. Again if they are attacking from cover. I think they are well balanced in the game. It works.
RE: Infantry in Panzer Command?
Posted: Fri Jun 30, 2006 10:50 pm
by ravinhood
Lol I see tooooooo many people thinking and expecting this to be a CM clone. About the only comparison to CM that I see is lookslike. After that this game is its own game all it's own. Get out of the it should be like CM mode guys.
RE: Infantry in Panzer Command?
Posted: Sat Jul 01, 2006 12:46 am
by Yoozername
ORIGINAL: Erik Rutins
Thanks all, we're reading your feedback. As a side note, if you want to try infantry without the 'to hit' you can modify their accuracy to be 1 across the board or close to it. The manual explains how to do this for anyone who's interested in seeing what effect it has.
Regards,
- Erik
So what does that do? Make most 'firings' an auto-hit?
RE: Infantry in Panzer Command?
Posted: Sat Jul 01, 2006 1:10 am
by mbtanker
ORIGINAL: Marc Schwanebeck
Which movement command do you use? "Rush" generally does the trick.
Forgot about CM habits when you play. This is a completly different engine [;)]
I don't remember now but I think it was probably my fault. I suspect they were Suppressed but I didn't notice. All in all the infantry 'feel' seems fine so far once you get the hang of it. Although they are generally slow but yes Rush does light a bit of a fire under them. [;)]
Oh, I had one weird glitch. I noticed a squad KNEELING (or maybe at an angle?)! Once I clicked off they lied down and were dead. That's the first and only time I've seen that.
RE: Infantry in Panzer Command?
Posted: Sat Jul 01, 2006 1:51 am
by Erik Rutins
ORIGINAL: mbtanker
Oh, I had one weird glitch. I noticed a squad KNEELING (or maybe at an angle?)! Once I clicked off they lied down and were dead. That's the first and only time I've seen that.
We chased down a few such bugs during beta testing. I think there may be still one rare instance where this can occur (casualties not properly lying down) but we haven't been able to track it down yet.
Regard,s
- Erik
RE: Infantry in Panzer Command?
Posted: Sun Jul 09, 2006 9:53 am
by Laryngoscope
Infantry are clearly undermodelled and underpowered compared with RL!
The following video demonstrates this quite nicely
http://video.google.com/googleplayer.swf?docId=-7494509154321883460
[:D]
RE: Infantry in Panzer Command?
Posted: Sun Jul 09, 2006 7:12 pm
by Mobius
ORIGINAL: Laryngoscope
Infantry are clearly undermodelled and underpowered compared with RL!
Theortically the average walking/marching speed over good going is about 3mph. That translates to 4800m an hour or about 100m in 80 seconds. Not so good going would be about 75-80m in 80 seconds. Of course looking for cover. enemies and/or firing would slow that down.
RE: Infantry in Panzer Command?
Posted: Sun Jul 09, 2006 8:04 pm
by David Heath
RE: Infantry in Panzer Command?
Posted: Sun Jul 09, 2006 8:50 pm
by junk2drive
RL=Real Life
RE: Infantry in Panzer Command?
Posted: Sun Jul 09, 2006 10:33 pm
by Laryngoscope
Guys I was joking [;)]
You will need to see the video in the above link "Udi vs Tiger" to see why. Just press play when it comes up, it doesn't autoload for some reason, at least not on my machine.
Great movie by the way.
I'll take one russian Udi over an entire Panzer divison any day!
RE: Infantry in Panzer Command?
Posted: Tue Jul 11, 2006 2:35 pm
by Erik Rutins
Hilarious video. Thanks, I quite enjoyed that. Loved the look on Udi's face as he jumped out the window just as the Tiger fired into it. Thinking about an "Udi" unit for Panzer Command.... [;)]
Regards,
- Erik
RE: Infantry in Panzer Command?
Posted: Sun Jul 23, 2006 6:03 pm
by Moltke71
I take it I can't mount infantry during placement. I've tried. I can mount in turn 1.
RE: Infantry in Panzer Command?
Posted: Mon Jul 24, 2006 5:40 pm
by Erik Rutins
Jim,
ORIGINAL: Bismarck
I take it I can't mount infantry during placement. I've tried. I can mount in turn 1.
That's correct - the Mount command is only available during normal Orders. Position the infantry where you want them during placement, then mount up on Turn 1.
Regards,
- Erik