Page 4 of 11

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 9:14 am
by JMass
ORIGINAL: Telumar

The first non-rounded ones i like.

Thanks, but I am also testing rounded ones and now I must decide. Rounded or squared? What do you prefer? [&:]



Image

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 10:14 am
by Telumar
Both are nice, but i think the colour style fits more with the edged ones.

What prevents you from doing both? [:D]

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 2:30 pm
by JMass
ORIGINAL: Telumar
What prevents you from doing both? [:D]

Too many things to do at the same time and... it is summertime! Next month I'll fly to Greek! [;)]
Both are nice, but i think the colour style fits more with the edged ones.

Rounded wants a greater effort on numbers.bmp, I think the best is a compromise...







Image

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 4:04 pm
by Veers
Rounded forever. Can't beat that clean, professional look.

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 4:11 pm
by JAMiAM
Nice work, Vito! I prefer the rounded counters, and in the screenshot for post #61, in particular, the counters have a nice, bulgy, 3-D look to them. They really look like they're stacked up a few mm from the screen. I like it!

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 4:38 pm
by Jeff Norton
JMass,

Can we get an updated fileset, including these counters?

RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 4:54 pm
by parusski
ORIGINAL: JMass
ORIGINAL: Telumar

The first non-rounded ones i like.

Thanks, but I am also testing rounded ones and now I must decide. Rounded or squared? What do you prefer? [&:]

I prefer the rounded ones. Also, please HURRY. Those new icon counters would look so cool while playing.


Image

I prefer the rounded ones. Also, please HURRY. Those new icon counters would look so cool while playing.


RE: JM's TOAW III mod

Posted: Fri Jun 29, 2007 7:04 pm
by Shawkhan
...In my opinion, the rounded(beveled) counters would be magnificent for motorized units(even better with vehicle silhouettes), while the square edges would help differentiate the infantry. My tired old eyes can use all the help they can get in reading unit counters.

RE: JM's TOAW III mod

Posted: Sat Jun 30, 2007 7:35 am
by Silvanski
Not razor sharp but I like'em [;)] I however prefer the numbers from EZJAX' mod



Image

RE: JM's TOAW III mod

Posted: Sun Jul 01, 2007 9:37 am
by JMass
ORIGINAL: JAMiAM
I prefer the rounded counters...

Rounded ones, allora!. I need a few (I hope [>:]) days to finish the work.
ORIGINAL: Silvanski
I however prefer the numbers from EZJAX' mod

I want to edit numbers too.
[;)]

RE: JM's TOAW III mod

Posted: Sun Jul 01, 2007 9:52 am
by Silvanski
Very tentative try of an "artistic" armoured unit.
There's not much room available to make it detailed

Image

RE: JM's TOAW III mod

Posted: Sun Jul 01, 2007 9:59 am
by Silvanski
second try...


Image

RE: JM's TOAW III mod

Posted: Sun Jul 01, 2007 10:40 am
by parusski
ORIGINAL: Shawkhan

...In my opinion, the rounded(beveled) counters would be magnificent for motorized units(even better with vehicle silhouettes), while the square edges would help differentiate the infantry. My tired old eyes can use all the help they can get in reading unit counters.


Great idea Shawkhan, lets hope this can be done at some point.

RE: JM's TOAW III mod

Posted: Sun Jul 01, 2007 11:11 pm
by JMass
[:)]

Image

RE: JM's TOAW III mod

Posted: Mon Jul 02, 2007 12:51 am
by Silvanski
Nice counters JMass

RE: JM's TOAW III mod

Posted: Mon Jul 02, 2007 1:00 am
by Silvanski
proto counter for motorized units

Image

RE: JM's TOAW III mod

Posted: Mon Jul 02, 2007 1:22 am
by larryfulkerson
Some of these color combinations don't work. Example below:

Image

RE: JM's TOAW III mod

Posted: Mon Jul 02, 2007 1:56 am
by Telumar
ORIGINAL: Silvanski

Very tentative try of an "artistic" armoured unit.
There's not much room available to make it detailed

Image

I have something for you..People will hate me for this... some graphics are from COTA. Note: I will not use this.. [:-]



Image

RE: JM's TOAW III mod

Posted: Mon Jul 02, 2007 2:00 am
by Telumar
ORIGINAL: JMass

[:)]

Image

Looks great - are they finished? And if so, where can we get them?

RE: JM's TOAW III mod

Posted: Mon Jul 02, 2007 2:40 am
by Silvanski
ORIGINAL: Telumar
I have something for you..People will hate me for this... some graphics are from COTA. Note: I will not use this.. [:-]

I agree... better make our own if we want'em