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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Wed Mar 31, 2010 4:04 pm
by Mynok
ORIGINAL: Rainer79

I totally agree with the previous post except for the fact that refineries are worth repairing. IMO they aren't. You already possess a huge excess refinery capacity in the HI and because of that the oil stockpile will run out sooner or later anyway.

By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 11:18 am
by PzB74
Not a great lot going on; looking into air production - some numbers for you who love this:

Currently producing 132 A6M2 Zero's per month as well as 24(10) A6M3.
- What do you think of these numbers; should I divert a larger part of the production towards the A6M3?

Reduced production of Oscar Ic to 38 while boosting Tojo II production to 50(85).

Biggest challenge is to get engine production right; impossible to create pools.
Number or spare ac in the pools is relatively stable. Considered switching more army bombers over to flying the
Helen but engine production doesn't make this feasable as this unit is using a different power plant that is less common.

The updated G3M3 Nell is in production; got 120 of the old one in the pools so this new version will trickle in with another 24 ac pr month. Got a slightly higher Betty production - pools are also satisfactory here.

Val's and Kate's are both being produced at 25-35 per month with ca 120 ac in the pools of each type.
Had to turn Zero production back on full after pools dropped below 100 ac (after my CAG expansion initiative).

3 more days and the Hiyo will arrive; this will complete the Second Carrier Fleet (2 x Junyo's and 4 light carriers).
This fleet will usually sail vanguard for the KB. Just topped up the fleet oilers and delivered fuel to Townsville, Rabaul, Darwin and Marshalls - only to find that excessive fueling at Truk has drained stock piles there. Yuck...refineries in the DEI never get a chance to work up a decent surplus and everything is running full shuttle.

PS! Good point about refineries Mynok; will take some time to repair them all, need to ship in supplies.
But as long as they're ready by 43-44 when the going gets tough it should be ok.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 1:43 pm
by Rainer79
ORIGINAL: Mynok
By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.

Sorry, but when oil and fuel transport to the HI becomes impossible having more fuel in the DEI won't help you IMO. Usually once that happens the fuel requirements of the fleet are pretty low anyway (since most of the IJN will be at the bottom of the sea) and during the late game it is unlikely that you can reopen a safe SLOC in the face of allied power.

So I can see no advantage in that - only a hefty supply price tag. BTW the consensus during the discussions in the war room also seems to be to not repair the refineries.

But I would be very interested to know why you seem so adamant on repairing them.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 1:46 pm
by castor troy
ORIGINAL: Rainer79
ORIGINAL: Mynok
By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.

Sorry, but when oil and fuel transport to the HI becomes impossible having more fuel in the DEI won't help you IMO. Usually once that happens the fuel requirements of the fleet are pretty low anyway (since most of the IJN will be at the bottom of the sea) and during the late game it is unlikely that you can reopen a safe SLOC in the face of allied power.

So I can see no advantage in that - only a hefty supply price tag. BTW the consensus during the discussions in the war room also seems to be to not repair the refineries.

But I would be very interested to know why you seem so adamant on repairing them.


Judging from our game and some other AARs, there usually isn“t much damage to refineries in the SRA anyway. Besides Mili of course, but this base starts 50% damaged already.

PzB, do you really have a lot damaged refineries?

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 3:08 pm
by PzB74
No, not a lot - Miri is one that's still repairing.
Magwe also got a few that needs fixing.

I do need fuel directly from the oil fields in the DEI already; just keep sucking it into ships and tankers at a steady
rate.

Hm, got 1.5 million resources in Oz but not sure it's worth burning the fuel and using the ships to ferry it all out.
Got a feeling that I'll never run out of resources...


RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 3:49 pm
by PzB74
Production and Resource graphs from Tracker:

Let me know what you number crunch guru's think!
- A bit worried that fuel / oil still is going down.

Should I tune down production somewhat and is there anything else I can do to change the trends?
- Cut down on the Navy's manouvering is one possibility that I'm not too keen on yet.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 3:51 pm
by PzB74
Air - Engine production numbers

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 3:59 pm
by Mynok
ORIGINAL: Rainer79
ORIGINAL: Mynok
By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.

Sorry, but when oil and fuel transport to the HI becomes impossible having more fuel in the DEI won't help you IMO. Usually once that happens the fuel requirements of the fleet are pretty low anyway (since most of the IJN will be at the bottom of the sea) and during the late game it is unlikely that you can reopen a safe SLOC in the face of allied power.

So I can see no advantage in that - only a hefty supply price tag. BTW the consensus during the discussions in the war room also seems to be to not repair the refineries.

But I would be very interested to know why you seem so adamant on repairing them.

The fuel in the DEI will still run the DEI HI. I would absolutely make sure I repaired enough refinery capacity to ensure self-subsistent operation of the DEI HI. Beyond that could be argued one way or the other.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 6:45 pm
by PzB74
Got some issues / questions regarding tank replacements for the Jap tank division:
- If I only got the Type 97 tanks in the pool into this division it would be almost ready for action.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 6:47 pm
by CapAndGown
Where are you finding these charts of HI production and such?

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 6:51 pm
by PzB74
Charts are from Witp Tracker - you can DL and use for free; comes with AE and there's a loong thread about it on the Forum! [:)]

- Seems like lots of Type 1 tanks have been sent as reinforcements to div armored units; but not the Guards Tank Div [:(]
I really need to prioritize this div, but I can't turn reinforcements off for all my other units to achieve this.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 6:52 pm
by CapAndGown
I have tracker. I just can't find where these charts are.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 7:09 pm
by PzB74
Ah, you can click on History / Formation for any given LCU.
There are many similar buttons you can click to view history for resources, industry etc.

- Be curious and click all around and you will find [:)]

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 7:17 pm
by CapAndGown
No, I want charts of HI, Oil, Fuel, etc.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 7:19 pm
by PzB74
Yes, click Industry -> Charts / Toggle: Industry - Resources

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 7:23 pm
by CapAndGown
Hmm. Did they give you a special version? I have 1.5.1 and I don't have industry charts. [:(] I will go ask on the tracker thread what's up.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 7:31 pm
by PzB74
lol, I got version 1.4 [8|]

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Thu Apr 01, 2010 9:29 pm
by erstad
should I divert a larger part of the production towards the A6M3?

There's not many units that can use A6M3, even with PDU on. IIRC, in 9/42 I have one A6M3 unit.

The A6M3a is a carrier capable plane and so virtually all the IJN fighter units upgrade to that.

RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Fri Apr 02, 2010 6:50 pm
by PzB74
Hm, thought more could upgrade to the A6M3 - need to check this out.

The Hiyo arrived and we now got a strong fist to wield.
Went over all CAG commanders and carrier captains and ensured we only got the best in place.

The 50th Sentai has now been equipped with 36(+2) Tojo II fighters.
Moving in only highly experienced pilots; will send it to Burma.

Burma always turn into a hell hole for the Japs, even more so in WitP / AE than in real life.
Probably because the Allies can send in more troops at an early stage. In 42-43 Japanese soldiers should have
a clear bonus when fighting in the jungle.

I'm going to put more attention towards Burma in this game than I've done before.
If Andy notice that I'm to strong he might be tempted to land in Sumatra or Malaya, but he won't be able to do that
before he got supremacy at sea and that won't happy on this side of the KB [;)]

Expect that 42 -> mid 43 will see the Allies, slowly at first, take to the offensive in Australia.
I will only fall back when I have to and by the time we leave altogether the troops must be sent to man the line in New Guinea - Solomons and DEI.

I can't see that Andy will try other offensive with the first, would be to much of a risk.
In the mean time I need to find ways to take the war to him; sent out the largest force of subs thus far.
Over 20 boats sailed together on various missions and will patrol the sea lanes to Brisbane, Sydney and Melbourne.


AFTER ACTION REPORTS FOR Jun 25, 42

Surface Combat

This was a funny one; a Jap AP meets 2 Allied AO's - both unescorted SSE of Perth.
The AO's sling a few shots against the AP before they depart. How can Andy be moving AO's without escorts [&:]

Day Time Surface Combat, near Busselton at 42,159, Range 14,000 Yards

Japanese Ships
xAP Yasaka Maru

Allied Ships
AO Brazos
AO Tippecanoe

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 15,000 yards...
Range closes to 11,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Allied TF attempts to evade combat
Range increases to 12,000 yards...
Range increases to 13,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 13,000 yards
Range increases to 14,000 yards...
AO Brazos engages xAP Yasaka Maru at 14,000 yards
Range increases to 15,000 yards
xAP Yasaka Maru engages AO Tippecanoe at 15,000 yards
AO Brazos engages xAP Yasaka Maru at 15,000 yards
Task forces break off...

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ASW Attacks

Number of sub spottings have increased after I went over my asw ac dispositions.
By operating a number of ASW TFs around key bases like Truk they efficiently intercept and attack
the hidden enemies!

Not sure ASW capabilities rocks for any side in AE; only 1 sub has been sunk by depth charges in this game - and that
boat was "moored" up in Soerabaja for ages before I finally got the drop on it!!

ASW attack near Truk at 115,110

Japanese Ships
PB Katsuragisan Maru
PB Teibo Maru #2
PB Kaimyo Maru

Allied Ships
SS Triton, hits 1

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Air Combat

Andy has been night bombing me with little effect...
Anyone know why there isn't a night bombing skill for pilots?

Night Air attack on Magwe , at 57,47

Weather in hex: Thunderstorms

Allied aircraft
Wellington Ic x 6

Allied aircraft losses
Wellington Ic: 3 damaged

Aircraft Attacking:
6 x Wellington Ic bombing from 18000 feet
Airfield Attack: 8 x 500 lb GP Bomb

Raid spotted at 30 NM, estimated altitude 23,000 feet.
Estimated time to target is 11 minutes

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I've started to return the favor...with a slightly heavier hand as it should be!-)

Night Air attack on Chittagong , at 55,41

Weather in hex: Clear sky

Japanese aircraft
Ki-21-IIa Sally x 20

Allied aircraft
no flights

Japanese aircraft losses
Ki-21-IIa Sally: 5 damaged

Allied aircraft losses
Kittyhawk IA: 1 destroyed on ground

Airbase hits 1
Runway hits 4

Aircraft Attacking:
20 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

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Put some CAP over my troops and this first engagement went well;

Morning Air attack on 15th Ind. Engineer Regiment, at 57,150

Weather in hex: Clear sky

Raid spotted at 28 NM, estimated altitude 23,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 16

Allied aircraft
Kittyhawk I x 2
P-39D Airacobra x 2

No Japanese losses

Allied aircraft losses
Kittyhawk I: 1 destroyed
P-39D Airacobra: 1 destroyed

CAP engaged:
15th Ku S-1 with A6M2 Zero (16 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
16 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

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This second combat was not a good one; 5 Zero's knocked out of the air.
Despite having great pilots I seldom find the Zero superior even to Kittyhawks.
- Think it's slightly more right in stock.

Morning Air attack on 21st Infantry Regiment, at 57,150

Weather in hex: Clear sky

Raid spotted at 36 NM, estimated altitude 22,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 15

Allied aircraft
Kittyhawk IA x 5
P-40E Warhawk x 2

Japanese aircraft losses
A6M2 Zero: 3 destroyed

Allied aircraft losses
P-40E Warhawk: 1 destroyed

CAP engaged:
15th Ku S-1 with A6M2 Zero (15 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
15 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

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Slugfest...err maybe not!

Not sure I would have manouvered a loaded fleet oiler near anything with even a pop gun!

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

Posted: Fri Apr 02, 2010 7:58 pm
by PzB74
Forgot to mention this little mission:

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