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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 11:58 am
by Orm
No strategic bombing.
One Japanese 2 strength LND2 ground strikes the Communist in hex 77,136 (Mao).
Germany ground strikes the Paris defenders with one LND3 (3 strength).
France has one FTR2, and one FTR3 available for interception. Germany has one FTR2, and one FTR3 available for counter-interception.
Will France send up any interceptor?

Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 12:42 pm
by Mayhemizer_slith
No thank you.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 1:28 pm
by Orm
The German bomber misses the target completely.
Although it is rumoured that they actually managed to hit one haystack. And that is impressive if you consider the fact that haystacks must be rare in a city as Paris...

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 1:31 pm
by Orm
[X(]
Shocking news from China. One Japanese bomber actually managed to hit the target. [X(]

Picture from Jul/Aug '40 Impulse #3 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 2:04 pm
by Orm
No rail movement.
Land Movement:
Germany, part one:
MIL (62,33) -> 62,32
INF Div (62,34) -> 62,32
Italy:
Partisan (92,105) -> 91,105
MTN (62,33) -> 62,32
Japan:
The two units in Korea move to Seoul.
Army group Terauchi moves westwards at full speed.
Yamamoto advance towards Changsha.
INF (76,133) -> 76,132
Minor adjustments to the lines.
Over to Germany for part two of the land moves, and the remaining portion of our impulse.

Picture from Jul/Aug '40 Impulse #3 (Axis) - Land Movement
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 4:59 pm
by peskpesk
Land movement
Germany;
In the North German forces relocate and advance slow between France lines and in the South they pass the France Alps unhindered(!)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 5:01 pm
by peskpesk
Land Combat declaration
Germany declares two attacks:
+13,4 (14,4B)(47:7) Hex (54,31) FR Mec Stack
+14 (19,5B)(50:10) Hex (55,30) FR HQ Stack
Note
German AA included against FR Mec Stack
No German HQ Support
No German Ground support
Image from Jul/Aug 1940 Axis #3 Allied defensive ground support
Does France commit defensive ground support?
IF FR Art Def Ground support(Or Ftr3 Flys Def Ground support as Bomber) ON FR HQ Stack
Odds 11,7(+17,2B)(50:13)
IF FR Ftr3 also Flys Def Ground support as Bomber and it possibly pass GE Ftr2(6) and/or Ftr3(4) ON FR HQ Stack
Odds 10,3(+15,8B)(56:16)
IF FR Ftr3 Flys Def Ground support as Bomber and it possibly pass GE Ftr2(6) and/or Ftr3(4) but ON FR Mec stack
Odds 9,4(+10,4B)(47:10)
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 5:08 pm
by Orm
Has Germany any AA included in any of the attacks?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 5:10 pm
by peskpesk
Yes, against the FR Mec stack so it could possibly shoot there during defensive ground support
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 5:14 pm
by Mayhemizer_slith
France sends nothing. Attack picture is not showing on my screen, but with those odds French can't do anything.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 27, 2019 5:25 pm
by peskpesk
The night falls while the cannons are pounding and the caterpillars rattle from the German armors but the battle is decided tomorrow morning,when dawn comes (Axis HQ goes to sleep)
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 1:31 am
by peskpesk
Land Combat Selection & Resolution

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 1:37 am
by peskpesk
German attack on FR HQ Stack is good, note that FR HQI Georges was also destroyed due to no valid retreat hex.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 1:41 am
by peskpesk
The first result changes the odds the FR Mec Stack, due to Out of Supply. The units are Doomed.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 1:43 am
by peskpesk
The result:

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 1:55 am
by peskpesk
Air Rebase:
Germany:
FTR2 Antwerp -> 54,29
LND2 51,32 -> 56,32
LND2 52,33 -> 54,31
Japan:
FTR2 (83,143) -> 84,140
Italy:
LND3 (74,39) -> Turin
NAV2 (Bardia) -> 73,37 (Sicily)
No reorganization
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 2:00 am
by peskpesk
Western front 1940 J/A Allied #4

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 3:51 am
by Mayhemizer_slith
How is HQ destroyed? Can’t it retreat 2 hexes?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 5:12 am
by Orm
Right. Here is an explanation why the HQI was destroyed. Edit: It is the retreat priorities that dooms the French retreat attempt.
1) The units retreat according to the priorities listed below. Priority #1, and #2, is out because of enemy ZOC. However, priority #3 is viable since there is a hex in ZOC it can retreat into that doesn't cause overstacking and that is to the NE where the MECH is.
2) Then the rule that say that if the unit ends up in a hex that is still to be attacked, then it must continue retreating.
3) However, the only available retreat hex now is the combat hex. And retreating back into the combat hex is forbidden. Hence the unit is destroyed.
Note that this would be the fate if the unit was division sized.
If all adjacent French hexes would have been priority #4 hexes, then the MWIF rules would forced the German to retreat the units so that they could 'survive'.
Cut from RAC: 11.16.5 Resolving attacks
....
Retreats
If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if
disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.
If a unit could retreat into several hexes, you must retreat it according to these priorities:
1. a hex not in an enemy ZOC and not causing over-stacking.
2. a hex not in enemy ZOC and causing over-stacking.
3. a hex in an enemy ZOC containing a friendly land unit and not causing over stacking.
4. a hex in enemy ZOC containing a friendly land unit and causing over stacking.
[Clarification.
A unit cannot retreat “back into” the hex from which it started its retreat. Note that #2 takes
precedence over #3, which can result in units being overstacked (and destroyed) even though a #3 retreat path exists which would not destroy any units. There are no overstacked hexes at the end of this step, because as part of this step, units are destroyed rather than remain overstacked - Nov. 29, 2007. The attacker may choose a retreat path of #4 priority hexes that results in a retreating unit being destroyed due to overstacking, even if an alternative path of #4 priority hexes exists that lets the units survive - Mar. 7, 2008.] [Deviation. If a unit can be safely retreated, then the attacker has to do so. This overrides and replaces the last sentence in the preceding clarification.]
Destroy a unit if it can’t retreat under any of these priorities. [Clarification. If overstacking causes units to
be destroyed, retreating units are destroyed - Mar. 7, 2008.]
If the unit ends in a hex which is still to be attacked, or where it is overstacked, continue retreating the unit
according to the same priorities (or destroy it if this is not possible).

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Aug 28, 2019 5:32 am
by Mayhemizer_slith
Thanks.
Let’s say SE of Paris is only 6-4 INF and division. Can Germany choose HQ to retreat hex with MECH or does HQ retreat safe?