RE: The mother of all battles is brewing
Posted: Thu Jul 23, 2009 1:49 am
Upgrading ...ORIGINAL: 1EyedJacks
I am really pleased to see how well the Tojo is performing here in early 1943. If you have some time, could you share your thoughts on the Japanese production side of the house? It looks like you are producing a lot of frames for a limited number of aircraft models? What are you trying to set up for an upgrade path for your fighters and bombers.
Mike
Cause of the SNAFU below with the Sabre's, my Betty's are supposed to upgrade to G4M2m22, then the Sabre, now I'll miss out and am looking to the Frances as the replacement, but this means another huge outlay in supplies.
As for the rest, there is really nothing else I'm looking to build apart from the Uhu, the Tojo III, is so superior to anything else I can produce until 45, I'm investing heavily here ... I'm still unsure about the other fighters armament, but I always take top speed as my benchmark.
PLEASE - Anyone want to help me with making a Tracker rating system for A/C ?
[*]I got Tojo's in mid-Nov '42, about 3 months early ... but had I learned earlier about a huge flaw in the R&D model, I could have had them much earlier.I'm really interested in the R&D part. For every 100 frames built in R&D you get the frame a month earlier so I'm curious as to the most months you've managed to shave off to get a frame out early.
[*]OscarII's, 2.5 months early - what a complete waste!
[*]I got Sabre's in Feb '43, 2 years early ... yes I wrote and you read correctly... I think I can tell you how now that Joe Wilkerson and Nemo know. AE has fixed this one, or so I believe.
WARNING *** EXPLOIT
In Nemo's mod, there are a load of (0)0 engines and airframe factories, there is a null pointer error in the game, so having these surplus factories set to a particular engine or plane will allow you to "magically" build planes and engines, or do R&D... Remember you need the factories fully repaired before any R&D will occur, so 0(0), is fully repaired right... anyway it is in minute amounts, but if you throw the whole weight of the surplus (0)0 factories behind something, it does very well [;)]
I however, am now in a bind, cause I will miss out on a load of airgroups and planes, because many models upgrade to the Sabre ... I recommend, setting these 0(0)factories to something useless, cause it is a complete rort. And just so you know, I am exploiting this as a turbo switch to build more Tojo's and Nissans. Nemo knows about this.
Even without the above information, do I believe this plane is worthwhile ? You gotta believe it!!Do you think the cost of R&D investment is worth receiving a frame like the Ki-44III Tojo early?
Invest in R&D from Day 1, build just size 30 factories, any bigger is a waste (from testing), and build multiple factories.
Wrote this elsewhere about BB1.4:
3. R&D
Divided opinion here, but take it from me, if you manage your R&D you can get some good results. Think about picking just one or max two planes in '42 and maybe one long term project.
# Damaged R&D factories do not supply points, so a (1)30 factory will not supply R&D points until it is fully repaired.
# More factories doing R&D are better than less. If comparing just one 30(0) or 3 * 10(0) the latter is better.
# Larger factories do not supply more points - there is no substantial difference between a 30 and a 300 R&D factory.
# Factories that are damaged but Repairs turned off do not accrue points.
# Size 30 will give about 1 point per day... you need 100 to get a month off.
So I guess you have to research what you think you can devote enough time and supplies to, to get any benefit. Build as many plants as you can in the 30-60 range... realising that for aircrafts in research probability of repairing of factory element depends on number of days till aircraft enters production and total factory size (sum of ready and disabled elements): If RANDOM(0 .. NumberOfDaysTillInProduction) > SizeOfFactory then factory element will not be repaired that day. So building more than a year out takes a large factory...
To make it worthwhile you need to do the math...so 2 x 30 factories fully repaired gives you possibly 2 points/day, hence 50 days to get a month off. But you need to get them fully repaired, which means they need to be large enough to repair fairly quickly ... a nice conundrum, heh ?
The ki-44 and ki-61B must be on your priority list, the Oscar is just going to get your pilots killed quickly. One or 2 months is all you can expect here. Then pick one more further out in late 42 or 43 to repair... I think fighters are the way to go, bombers are pretty much the same (but haven't played late war yet)
OK let's look at some production numbers ...

I will come back and talk about the Tracker screens later [:'(]



