RE: 1.05.32beta KLilly vs Fulkerson T88
Posted: Thu Oct 27, 2011 10:57 am
ORIGINAL: larryfulkerson
I feel so disrupted I don't feel much like attacking anywhere or anything. But the game must go on so I do some good ratio delib. attacks
and get some Axis units to back up one hex. But nothing much moves anywhere this turn. Here's the OOB, losses, destroyed units,
and production for the turn.
Larry,
I've read your AARs with interest before, but this is the first time I've been moved to comment. This kind of experience for Soviet players in '42 is very common, and I've been through the disasters and resultant morale failures myself. I feel your pain.
You get all sorts of toys (corps) to play with, and after the horrendous events of '41 you feel payback of the blizzard turns should continue. Unfortunately this is entirely the wrong attitude. The German army still has one more good summer in it, and you have to prepare accordingly. You've obviously learnt well from your previous experiences in '41 - this is just the next lesson.
Hindsight, or Too Late Now Department: You should spend the last two turns of the blizzard tidying up your line, pulling out Reserve armies (at least three full strength) and all your Shock armies. Keep one Reserve army in each zone (north, centre, south) and the Shock armies in the centre. They are your strategic reserve. Guards divisions should withdraw into local reserves.
Corps: Tank and Rifle Corps should be Guards wherever possible, so use 2 Gds div/bde and 1 regular to form as many as you can. Concentrate Rifle Corps in your Shock Armies, and Tank Corps in Front reserves until Tank Armies are available.
Summer '42: Wait for the German breakthrough and swamp it with Reserve armies. Look for an opportunity to hit the spearhead or safe flank with your shock armies. Perform local counter-attacks elsewhere in the line, but do not step out of your fort double/triple line. At this point the Germans will be looking for opportunities for the back-hand blow - do not give them to him. Attrit, but do not conduct offensive operations.
Autumn mud '42: Start planning your offensive arm. The important thing is not to learn from the Germans - they use Finesse, you must use Mass. Rather than committing Armies to an offensive you must commit Fronts. I use 2 Shock + 1 Tank Army in a Front command, and usually have two of these. These are my breakthrough units (yes, a front is a unit in Soviet scales) - I keep independent Tank Armies for exploitation above this. Later you can add artillery divisions to taste.
Winter '42: Look for a target. It doesn't have to be a Stalingrad - not many humans will give you the opportunity. You don't even need to form a pocket (though it's nice). Where did he put his allies? They have to go somewhere, and they're always the weakest units on the line. Hit them with the steamroller, force him to commit his reserves. Expect your Tank Corps to get bounced around, but hit back with your Rifle Corps - bleed him. Plan to withdraw and refit all offensive units in the mud.
Summer '43: Watch for a German offensive, and swamp it with Reserves. When he runs out of steam, grab the initiative and keep it for the rest of the war.
Executive summary: Bide your time. Build the right tools and you will be able to dismantle him. Do not lose heart.












