Page 32 of 199
RE: 1944!
Posted: Fri Feb 08, 2013 4:52 pm
by Crackaces
ORIGINAL: Bullwinkle58
I think two betas ago there was a fix for the "Follow" bug.
Do what I do . . . just work your subs and then, if there's time left, everything else. [:)]
Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across
Ya .. submarines take an hour alone because I go through the detection reports and draw arcs as well as re-station their patrols outside the current plotted arcs rotating them through the patrol zones I have established. Detection level has a lot to do for who finds who first ...and when a new sub arrives in theater the IJN thinks it is one of the ol' patrols and then .. gotcha! Just when you thought it was safe to go into the water ...
BTW) On teh coastal thing .. there is an algorithm to check each shore hex against running aground .. I just lost a SC in Coastal mode .. my esteemed opponent just lost a TK near Manilla So ... setting coastal and forgetting TF's might not be optimum either [;)]
A big time consumer for me is air groups because I go through each attack the last turn and click to rest them while changing fighter groups etc .. and setting new attacks up ..plus being double sure about new groups and groups upgrading going to maximum range [8|]
The Navy part is pretty straight forward with the exception of detection levels and making sure of new/ol' contacts ...
I think this game rewards details and the player that pays the most attention to details has a decided advantage. Those details take time ...
Just my thought ...
RE: 1944!
Posted: Fri Feb 08, 2013 5:27 pm
by Bullwinkle58
ORIGINAL: Crackaces
ORIGINAL: Bullwinkle58
I think two betas ago there was a fix for the "Follow" bug.
Do what I do . . . just work your subs and then, if there's time left, everything else. [:)]
Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across
This is the thread that led to the fix.
tm.asp?m=3255134
RE: 1944!
Posted: Fri Feb 08, 2013 6:22 pm
by Crackaces
ORIGINAL: Bullwinkle58
ORIGINAL: Crackaces
ORIGINAL: Bullwinkle58
I think two betas ago there was a fix for the "Follow" bug.
Do what I do . . . just work your subs and then, if there's time left, everything else. [:)]
Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across
This is the thread that led to the fix.
tm.asp?m=3255134
That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in
combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" .. [:'(]
RE: 1944!
Posted: Fri Feb 08, 2013 7:18 pm
by Bullwinkle58
ORIGINAL: Crackaces
ORIGINAL: Bullwinkle58
ORIGINAL: Crackaces
Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across
This is the thread that led to the fix.
tm.asp?m=3255134
That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in
combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" .. [:'(]
Do the ones not crossing have any AV?
RE: 1944!
Posted: Fri Feb 08, 2013 7:41 pm
by Crackaces
ORIGINAL: Bullwinkle58
ORIGINAL: Crackaces
That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in
combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" .. [:'(]
Do the ones not crossing have any AV?
The particular instance of note was 2 HQ's, 4 Inf 4 armored units. The units with AV following the HQ's across the river .. is this a clue?
RE: 1944!
Posted: Sat Feb 09, 2013 4:56 am
by JocMeister
ORIGINAL: Bullwinkle58
ORIGINAL: JocMeister
I just did a quick check and I´m right at this moment moving 1.2 million supply and 720.000 fuel! [X(] I probably have about the same amount moving back empty. That is ALOT of transport capacity!
Wait until 1945. When the ETO shuts down and you get all those divisions to haul west. My last AI GC I know I had at least five million-ton convoys running at once. All at 100 ships, almost no escorts.
Any good advice on how to handle numbers like this? [:D] I´m really starting to struggle remembering where I was to send stuff and constantly find TFs that I have no clue what they were supposed to do. I rename them with something like "BFs to PM". Problem is I constantly forget to rename them so all the sudden I can have a TF at Perth labeled "Armor for Buna" or something like that! [:D]
RE: 1944!
Posted: Sat Feb 09, 2013 5:02 am
by JocMeister
ORIGINAL: Crackaces
Ya ... unfortunately .. (at least for me) going through multiple groups and resting one fighter group while setting up another 30% CAP 12K .. another 30% CAP 18K .. new ships in Portland that sail to Astoria to pick up SC's to sail either to SF or LA .. Then there is the planning of getting BF's from SF to PH while moving BF's from PH to my new base in PI ... Then 2 DD's and a AP colided so I have to create an escort TF // no the AP has troops and things .. they will need to find a close base and offload ... Tankers just arrived at multiple bases and need to create TF, load, do not unload cargo, base/destination [a secret [;)] ] where I will break these TF's up and serve multiple ports .. then a check of Intel .. it seems the IJ are moving stuff again where I want to go .. I wonder what I will do .. Oh crap I have to withdraw some obsure ship in some remote corner of the world in 15 days or soon a division worth of PP's will be burned up .. Oh .. where was I thinking again of stationing those B29's sometime in the near future?... what was prepped for that base? ...What!! Why is there a fragement of the 24th Divsion still at Pearl Harbor? I loaded those troops 20 turns ago headed for Truk? oh crap! .. what is that IJN TF off of Maylay detection level 5, 6 ships "DD .. DD .. APD"? Oh Crap My B24's upgraded 4 turns ago and are 100% Training at 24 hexes .. 2 operational losses already ...Hmmm my submarines have just increased detection level around Tokyo .. I wonder what's up? ... and the list goes on ... At least for me .. a couple of hours go by and it is time to send a turn back ...
I agree the Hot keys and list certainly help, but IMHO do not help with the multiple clicks almost every single unit requires to do something and sometimes shortcuts can be disasterious ..... especally ground units .. think you can just "follow"? Hmmmm I have noted a behavior where as units decide to just reset their progress toward a destination if set to follow ... so .. more clicks ... [8|] Then there were the 20 units just ready to cross a river where the IJ decided to rail a bunch of units of unknown type and size thinking they could receive our boys for something more than tea ..[;)] If I did not hover my mouse over teh single now darkened unit .. I would not have noticed the jump in count from 1 unit to 20 units .. I am seeing all sorts of little tiny arrows on multiple IJA units pointing in intersting directions that takes time to put together a story ..
Anyway .. I might play the game in too much detail ... [:'(]
Hehe, I recognize myself in a lot you write. Its just sooo much to do. I´m almost starting to miss the 42 turns where it took about 15 minutes to do the turn after watching the replay. I just spent 3 hours on the turn without actually doing much. Just fixing some minor stuff that needed to be done! I´m dreading how much time it will take to set up the next naval OP! [:D]
I have so many TFs running back and forth in SOPAC its crazy. Just making sure each important one (troops) get LRCAP is a huge time sink! Since LRCAP fatigue like craze most units can just maintain a decent LRCAP for a turn and then has to be switched for another...just doing that for all LRCAPing units take 15-20 minutes! [X(]
RE: 1944!
Posted: Sat Feb 09, 2013 6:32 am
by JocMeister
1st-2nd February -44
Some good news at last!
SOPAC
Erik somehow manage to extract 14.000 troops under my nose despite me having a big LRCAP over the base. I don´t know how he does this! Grrr! [:@] Floatplanes on night transport? Its the only thing I can think of! [&:] I have no clue how to stop this if its the case. I tried using NF on LRCAP to no result. Any ideas?
A dot base called Arawe just SE of Cape Gloucester flipped 2 turns ago! I now have 120 AV there including a tank unit. This allows me to skip the amphib landing at CG. Great news. This will speed things up a bit [:)] Erik has 15.000 troops at Umboi Island. I´ve started bombing there a few turns ago. I have 2 Divisions + more prepped so this one will fall quickly once I go for it.
My subs have a good day and turned a draw into a decisive victory! [:)]
Submarine attack near Umboi Island at 101,124
Japanese Ships
CA Haguro, Torpedo hits 2, heavy fires, heavy damage
Allied Ships
SS Searaven
CA Haguro is sighted by SS Searaven
SS Searaven launches 4 torpedoes at CA Haguro
Submarine attack near Cape Gloucester at 102,124
Japanese Ships
CL Agano, Torpedo hits 1, heavy damage
Allied Ships
SS Seawolf
CL Agano is sighted by SS Seawolf
SS Seawolf launches 6 torpedoes at CL Agano
Through a miracle all my damage DDs make Finnschafen! This reduces losses to only 2 Fletcher for the price of 2 CAs, possible a CL and 2-5 DDs! Very good result. [:)] This time Erik really paid for his aggressiveness. I think it was a mistakes trying to strike at the Fletchers. They were clearly in a defensive role covering Finnschafen and was no threat to any of his shipping. Its good to see him make mistakes. They have been very, very rare!
I´ve started emptying Townsville moving everything forward. This will take 2-4 weeks. I´ve lifted the 1st USMC from Buna. They are going to Finnschafen for now.
Rangoon
Another bloody day on the 1st as indicated in the screenshot below. On the 2nd...
Clear skies! [X(] Erik has given up Rangoon air space! Had he manages to hang in one more day I would have had to give up. All squadrons are just exhausted. Taking a chance I put all sweepers on rest this turn and will rely solely on Escorts if he LRCAPs next turn.
He doesn´t have access to another level 9 AF in the area so I will have to spread out. I´ve sent recon out to try and find his AFs.
This gives me an opportunity to try a bombing campaign striking at his supply. With 400-500.000 troops in Burma he needs A LOT of supply. I don´t think he can draw enough from China. [&:] From what I have read in other AARs supply can be a real problem for the Japanese player. What would be reasonable to expect he has in the area? 300-600k? More?
This puts me in a little bit of a pickle too. I can´t maintain a bombing campaign against his troops while suppressing the AF at Rangoon. So this will give his troops an opportunity to rest up. I hope its the right choice. I´m not impressed so far with what my bomber have achieved at Rangoon. I only get 50-80 runway hits and 1-4 supply hits per day. At least his flak will burn a lot of supply. I´m still unsure about the whole thing but it sounds reasonable to try. What do you guys think? Is this a fools errand? [&:]
The butcher bill is kind of heavy. I lost some 40 P47s.[:(] Losses in other air frames are irrelevant as pools are overflowing (Corsair/P40s/P38s). But I destroyed over 500 Jap fighters during the three days. So I guess that is about 1 month of production. I did suffer some pilot losses but the top notch pilots mostly made it.
CENTPAC
Abemama is listed as a
size 2 island. Does this mean I won´t have to shock attack on landing? Gilberts operation will launch in about a month. This one will most certainly meet opposition. I´m thinking of doing a two phase attack here. First cease a dot base and set up a float search base before launching the actual landings on Abemama and Tarawa.

RE: 1944!
Posted: Sat Feb 09, 2013 8:35 am
by ny59giants
Atolls, size 1 & size 2 means shock attacks!!
Burma - I would try to keep his AFs closed from front lines to Moulmein so he cannot RR them around. To avoid spoilage, he may be landing supplies at Tavoy. Anything coming from Bangkok will mean large amounts of spoilage.
RE: 1944!
Posted: Sat Feb 09, 2013 7:18 pm
by Bullwinkle58
ORIGINAL: Crackaces
ORIGINAL: Bullwinkle58
ORIGINAL: Crackaces
That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" .. [:'(]
Do the ones not crossing have any AV?
The particular instance of note was 2 HQ's, 4 Inf 4 armored units. The units with AV following the HQ's across the river .. is this a clue?
It might be., I have been told that LCUs with no AV won't enter enemy controlled hexes by themsleves. I don't know where that is found, but apparently "everyone knows" but the Moose. [:)]
I haven't seen any complaints of a general problem with the Follow command code, so you might experiment with not letting an HQ lead the parade. Might help, don't know.
RE: 1944!
Posted: Sat Feb 09, 2013 7:20 pm
by Bullwinkle58
ORIGINAL: JocMeister
ORIGINAL: Bullwinkle58
ORIGINAL: JocMeister
I just did a quick check and I´m right at this moment moving 1.2 million supply and 720.000 fuel! [X(] I probably have about the same amount moving back empty. That is ALOT of transport capacity!
Wait until 1945. When the ETO shuts down and you get all those divisions to haul west. My last AI GC I know I had at least five million-ton convoys running at once. All at 100 ships, almost no escorts.
Any good advice on how to handle numbers like this? [:D] I´m really starting to struggle remembering where I was to send stuff and constantly find TFs that I have no clue what they were supposed to do. I rename them with something like "BFs to PM". Problem is I constantly forget to rename them so all the sudden I can have a TF at Perth labeled "Armor for Buna" or something like that! [:D]
I have the same problem with the Memo line. I forget to re-type it, with the best original intentions of course. I chalk it up to the friction of war. [:'(]
I don't keep a notepad or anything similar.
If it's any consolation, in 1945 I had over 1000 ships sititng at Manila I didn't have jobs for, so there's a lot of slack for inefficiency. (I like to say stuff like that to make the JFBs scream and drink. [:'(])
RE: 1944!
Posted: Sat Feb 09, 2013 8:10 pm
by Crackaces
ORIGINAL: Bullwinkle58
ORIGINAL: JocMeister
ORIGINAL: Bullwinkle58
Wait until 1945. When the ETO shuts down and you get all those divisions to haul west. My last AI GC I know I had at least five million-ton convoys running at once. All at 100 ships, almost no escorts.
Any good advice on how to handle numbers like this? [:D] I´m really starting to struggle remembering where I was to send stuff and constantly find TFs that I have no clue what they were supposed to do. I rename them with something like "BFs to PM". Problem is I constantly forget to rename them so all the sudden I can have a TF at Perth labeled "Armor for Buna" or something like that! [:D]
I have the same problem with the Memo line. I forget to re-type it, with the best original intentions of course. I chalk it up to the friction of war. [:'(]
I don't keep a notepad or anything similar.
If it's any consolation, in 1945 I had over 1000 ships sititng at Manila I didn't have jobs for, so there's a lot of slack for inefficiency. (I like to say stuff like that to make the JFBs scream and drink. [:'(])
This is particularly effective if the IJ have been runnning around to this point spending fuel and other resources while risking naval combat platforms in a feudal attempt to somehow affect logistics. After it is all said and done and there are so many platforms and so much supply forward while the IJ scraps for bits ... "Yes your effort was foolish indeed .." [;)]
RE: 1944!
Posted: Sat Feb 09, 2013 8:15 pm
by Bullwinkle58
ORIGINAL: Crackaces
ORIGINAL: Bullwinkle58
ORIGINAL: JocMeister
Any good advice on how to handle numbers like this? [:D] I´m really starting to struggle remembering where I was to send stuff and constantly find TFs that I have no clue what they were supposed to do. I rename them with something like "BFs to PM". Problem is I constantly forget to rename them so all the sudden I can have a TF at Perth labeled "Armor for Buna" or something like that! [:D]
I have the same problem with the Memo line. I forget to re-type it, with the best original intentions of course. I chalk it up to the friction of war. [:'(]
I don't keep a notepad or anything similar.
If it's any consolation, in 1945 I had over 1000 ships sititng at Manila I didn't have jobs for, so there's a lot of slack for inefficiency. (I like to say stuff like that to make the JFBs scream and drink. [:'(])
This is particularly effective if the IJ have been runnning around to this point spending fuel and other resources while risking naval combat platforms in a feudal attempt to somehow affect logistics. After it is all said and done and there are so many platforms and so much supply forward while the IJ scraps for bits ... "Yes your effort was foolish indeed .." [;)]
To add dimension to the thing, while those 1000+ were sitting at Manila, Vancouver alone had over 17 million supply. That I didn't need forward. [:'(]
RE: 1944!
Posted: Sat Feb 09, 2013 9:44 pm
by BBfanboy
ORIGINAL: Bullwinkle58
To add dimension to the thing, while those 1000+ were sitting at Manila, Vancouver alone had over 17 million supply. That I didn't need forward. [:'(]
Geez - don't tell Cap Mandrake or he will have M&M over here taking care of the "excess"! Palatial O-clubs everywhere. Live entertainment in every mess!
What is the device number for "Hula Dancer Squad 1944" anyway?
RE: 1944!
Posted: Sat Feb 09, 2013 10:11 pm
by Bullwinkle58
ORIGINAL: BBfanboy
ORIGINAL: Bullwinkle58
To add dimension to the thing, while those 1000+ were sitting at Manila, Vancouver alone had over 17 million supply. That I didn't need forward. [:'(]
Geez - don't tell Cap Mandrake or he will have M&M over here taking care of the "excess"! Palatial O-clubs everywhere. Live entertainment in every mess!
What is the device number for "Hula Dancer Squad 1944" anyway?
Those Canadian girls don't know from hula. It's all flannel and chapped hands. [;)]
RE: 1944!
Posted: Sat Feb 09, 2013 10:42 pm
by SqzMyLemon
ORIGINAL: Bullwinkle58
Those Canadian girls don't know from hula. It's all flannel and chapped hands. [;)]
Those Canadian girls require a lot of warming, think of it that way. Warning, don't let the cold toes on a frosty night give you a heart attack.
RE: 1944!
Posted: Sat Feb 09, 2013 11:14 pm
by Bullwinkle58
ORIGINAL: SqzMyLemon
ORIGINAL: Bullwinkle58
Those Canadian girls don't know from hula. It's all flannel and chapped hands. [;)]
Those Canadian girls require a lot of warming, think of it that way. Warning, don't let the cold toes on a frosty night give you a heart attack.
Mom was a Canadian girl, so I should stop here. [:)]
RE: 1944!
Posted: Sun Feb 10, 2013 7:22 am
by JocMeister
Hey! No dirty talk in here! [;)]
ORIGINAL: Bullwinkle58
If it's any consolation, in 1945 I had over 1000 ships sititng at Manila I didn't have jobs for, so there's a lot of slack for inefficiency. (I like to say stuff like that to make the JFBs scream and drink. [:'(])
Haha, I like to drop lines to Erik like "Oh only 6 million supply and 3 million fuel left in OZ. Better send a convoy there to double it" He also hates the Fletchers something bad so when he sinks one (3 so far) I always write a countdown number. Last time it was "Ah, nice work! Now you only have 497 left to sink". I like to think that makes him despair a bit! [:D]
Anyone now the exact numbers of Fletcher arriving? I think it was Michael that said you get something like 500? So I have been using that number! [:D]
RE: 1944!
Posted: Sun Feb 10, 2013 2:22 pm
by ny59giants
Anyone now the exact numbers of Fletcher arriving? I think it was Michael that said you get something like 500? So I have been using that number! [:D]
I don't know the exact number, but Erik probably feels as if there is that many. [;)]
RE: 1944!
Posted: Sun Feb 10, 2013 2:34 pm
by Cpt Sherwood
There are about 200 Fletchers, Summners, and Gearings.