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Shadows of Death - KGP1
Posted: Wed May 02, 2018 10:20 pm
by LN59
KGP1 Shadows of Death GE[RMAN Human Player]
STOUMONT, Belgium, 20-21 December 1944 (Night)
Having halted the Kampfgruppe Peiper, those first elements of the 1st SS Panzerdivision 'Leibstandarte Adolf Hitler' near Stoumont,
the 119th Infantry Regiment belonging to the 30th 'Old Hickory' Infantry Division (elite) and the 740th Tank Battalion both
forming the 'Task Force Harrison' have managed to capture the St Edouard sanatorium on twilight time.
This large brick made building was dominating the slopes of the north western approaches of Stoumont close to the Nationale 33,
just like a fortress covered by only one recent, but hastily German laid antipersonel minefield.
Around midnight, enjoying a moonless night & cover by a very thick mist coming up from the nearby Amblève river,
the Germans counter attack! Accompanied by mighty Panther tanks, about a hundred shouting SS troops suddenly burst out of
darkness, furiously charging toward the hospital...
American -] <-- German
US: AFV, BAZ, DC, HMG, INF (Elite, 1st Line), MMG, OBA (1), TRENCHES & DEBRIS
GE: AFV, DC, HMG, INF (SS), LMG, MMG, PSK
BEST PLAYED (only) AS: German (side B) / AI ATTITUDE: Hold (uses AI Special Command)
DIFFICULTY: Normal (recommended) / Hard, Very Hard (Why not? You will have been warned!) [:-]
QUALITY PATH: High
FOW: Obviously!
LOS: Two hexes (Night & thick mist)
MAP: 1 x 2 Sectors (in fact, only one screen width) / TYPE: Rural (light woods, meadows, slopes & village) "Les Ardennes, quoi !"
MOD: Winter. Amongst four, the choice is yours! .............................................................................."The Ardennes, what else?"
SCENARIO LENGTH: 7 Game Turns / Side B only goes on the Last Turn
VICTORY OBJECTIVE: The side with the required Victory Points is the winner
Both sides gets VPs for owning VP Objectives / No KIA-EXIT VPs
SPECIAL RULE for the AP minefield:
- While there are no Mines in TotH (for now!), I propose the following movement restriction applicable only to German infantrymen:
that of not crossing the five (5) contiguous hexes marked with a (X) yellow cross. All are located near the sanatorium to form
a single continuous "minefield". Americans and tanks on both sides are unaffected. We will admit that they are well protected by
their armor, or that the GIs have had time to recognize / clear passages!
Scenario adapter: LN59 [strongly inspired by ASL Historical Module 'Kampfgruppe Peiper I' / KGP1 Scenario / TAHGC, 1993]
[:D] As a tribute to Rico & the ASL'Men.
RE: Shadows of Death - KGP1 (1944 snapshots)
Posted: Fri May 04, 2018 8:49 am
by LN59
Among The Ruins - Aachen 8
Posted: Thu May 10, 2018 7:33 am
by rico21
Among The Ruins
Aachen, Germany, 10/17/1944:
Aachen was isolated, but prying the first German city away from the Reich would prove no easy task. Hoping to avoid the
nightmare of house-to-house fighting, two battalions were ordered to drive through the heart of Aachen towards the three hills
dominating the city to the north. Giving the 2,000 weary defenders no respite, the Americans stepped off at dawn the next day...
American (3rd Battalion, 26th Infantry Regiment, 1st Infantry Division) -->[ German (Grenadier-Regiment 48, Volksgrenadier-Division 12)
Best played on Attacker SIDE / with LOS: Below / with RULE: Exit VP / with MOD: Yours / etc.
Scenario Length: 9.5 Game Turns - LOS 11 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ (ASL 3a - Yanks ]
RE: Among The Ruins - Aachen 8
Posted: Thu May 10, 2018 9:36 am
by UP844
Like a chainsaw through butter [;)]
The loss of one squad is due to my foolishness, as I forgot to rout [:(], otherwise I should have got a solid 5:1 loss ratio for infantry

Kurhaus Clash - Aachen 9
Posted: Fri May 11, 2018 4:20 am
by rico21
Kurhaus Clash
Aachen, Germany, 10/18/1944:
Americans were close to assaulting the Quellenhof, headquarters of the Aachen commandant. By midday they had captured Farwick
Park’s outbuildings, the shattered greenhouses. and the famous Kurhaus beerhall. But suddenly the teenage veterans of the
Waffen SS struck back along the park’s edge. . .
American (3rd Battalion, 26th Infantry Regiment) --><-- German (SS Battalion "Rink")
Best played on American SIDE first / with LOS: Below / with RULE: No Comment / with MOD: Yours / etc.
Scenario Length: 7 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ ASL 3a - Yanks ]
Aachen's Pall - Aachen 10
Posted: Sat May 12, 2018 4:35 am
by rico21
Aachen's Pall
AACHEN GERMANY, October 21, 1944: The American hand had closed about Aachen. The city fell slowly. Street by street, then house
by house the GIs squeezed out the Germans. Finally the Wehrmacht headquarters in the Hotel Quillenhof was in sight. The massive
hotel structure proved impervious to direct 75mm fire from supporting Shermans. As the GIs launched their first assault, Colonel
Corley called on a self-propelled 155 for direct fire support.
American (3rd Battalion, 26th Infantry Regiment) -->[ German (Aachen HQ forces)
Best played on American SIDE first / with LOS: 12 Hexes / with RULE: Only one american squad by hexe in front of close German
fire / with MOD: Yours / etc.
Scenario Length: 4 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ THE GENERAL scenario P ]
RE: Aachen's Pall - Aachen 10
Posted: Sat May 12, 2018 10:27 am
by UP844
I knew Rico wouldn't miss the opportunity of having a 155mm wreaking havoc [:D]
Jackson's Fire - Aachen Bonus
Posted: Sun May 13, 2018 5:29 am
by rico21
Jackson's Fire
Puffendorf, Germany 1944-11-17: Since the fall of Aachen on 21 October, the U.S 1st Army had attempted to reinforce its
bridgehead in German territory. Before them was the Roer River with several dams which the Germans could use to flood the plain
and stymie the advance toward the Rhine. At the beginning of November, the 28th Infantry Division captured several cities and
arrived in view of the dams. But the division was counterattacked briskly by the 116th Panzer Division. At the same time, to
the north of Aachen, the 2nd Armored Division progressed without too many difficulties in spite of the muddy terrain, until it
reached Puffendorf. The following morning, the 1st and 2nd Armored Battalions of the 67th Armored Regiment continued their
advance in the direction of Gereonsweiler. Shortly after dawn, the U.S column in hilly land was attacked by a kampfgruppe which
held the heights. Enemy artillery fire pinned down the infantry and an armored struggle ensued. The Shermans were no match
against the Panthers and Tigers. The U.S. commander called for reinforcement of tank destroyers from the 702nd Tank Destroyer
Battalion.
American (2nd Battalion, 67th Armoured Regiment, 2nd Armoured Division) -->[ German (9th Panzer Division, Pz Abteilungs 506)
Best played on American SIDE first / with LOS: 26 Hexes / with RULE: Only Armoured / with MOD: Yours / etc.
Scenario Length: 6.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Franc-Tireur #2 ID:FT 07 ]
v2.0 with M36s in USzone1.
Knock'em All Down - Aachen End
Posted: Mon May 14, 2018 12:14 pm
by rico21
Knock'em All Down
Aachen, Germany, 10/12/1944:
The Battle of Aachen was a major combat action of World War II, fought by American and German forces in and around Aachen,
Germany, between 12 September–21 October 1944. The city had been incorporated into the Siegfried Line, the main defensive
network on Germany's western border; the Allies had hoped to capture it quickly and advance into the industrialized Ruhr Basin.
Although most of Aachen's civilian population was evacuated before the battle began, much of the city was destroyed and both
sides suffered heavy losses. It was one of the largest urban battles fought by U.S. forces in World War II, and the first city
on German soil to be captured by the Allies. The battle ended with a German surrender, but their tenacious defense
significantly disrupted Allied plans for the advance into Germany.
American -->[ German
Best played on American SIDE first / with LOS: 6 Hexes / with RULE: On German Side push quick setup for better challenge / with
MOD: Yours / etc.
Scenario Length: 14 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : TOTH'Men [ Aachen ]
RE: Submitted Scenarios
Posted: Wed May 16, 2018 9:03 pm
by Gmay
Well my first scenario.I usually play hotseat both sides.
This scenario had been playtested with both AI's.
Relatevily easy for both.
Not a historical battle ,but one battle that could have happened.
Any thoughts are welcomed.
South of Liege
Belgium 15 September 1944.
The Canadian forces hold a village south of Liege.
Suddenly at 08:25 in the morning the bells of the village's church start ringing.
The Germans are trying to recapture the village.
As the Canadian player you must not let the German player capture the church,the city hall
and the top of the hill.Also you must not let the German player get in the village.
RE: Submitted Scenarios
Posted: Sat May 19, 2018 12:35 am
by RAUBKATER1
Gmay, you might want to give the Germans a radio so that they can at least use their mortars!
At present, as long as they're behind obstacles and can't see the enemy, they are totally useless.
_My thoughts...
RE: Submitted Scenarios
Posted: Sat May 19, 2018 12:03 pm
by Gmay
ORIGINAL: RAUBKATER1
Gmay, you might want to give the Germans a radio so that they can at least use their mortars!
At present, as long as they're behind obstacles and can't see the enemy, they are totally useless.
_My thoughts...
Very good idea,thanks for your comment I will try it out.
But you can move them if you like, like you move ordnance.
Also feel free to edit the scenario to your liking.
RE: Submitted Scenarios
Posted: Sat May 19, 2018 3:53 pm
by Gmay
Hello again, my second scenario
Scouting in the mist
Village K. 12 April 1942 07:45
You have a mission near a village south of Leningrand.
From our intelligence we know that a partizan group has set camp near that village.
It is led by two officers and one Commisar of the Red Army.
We know that the group have begun priming the two main bridges one hour before.
You have two tasks.
1.Prevent the destruction of the bridges.
2.Eliminate the officers and the commisar.They will be recognizable because they always wear their uniforms.
Do not underestimate the enemy.They know the place better than you,they are heavily armed,
and they are all former soldiers,not peasants.Expect heavy resistance.
Be aware of ambushes.
The location is near a river ,so there is mist and your vision will be limited.
It is a difficult mission for the German side.At the "prototype" German player had at most 8
turns to complete his objectives,but at the end I decided to change it to 9.
RE: Submitted Scenarios
Posted: Sun May 20, 2018 9:15 am
by fuselex
might just be me .
but could not load this scenario.
thanks gmay , always nice to see people contribute

RE: Submitted Scenarios
Posted: Sun May 20, 2018 10:43 am
by UP844
Worked fine for me (I will spare you the AAR [;)])
Thanks Gmay for your scenarios! [&o]
RE: Submitted Scenarios
Posted: Sun May 20, 2018 11:08 am
by Gmay
Thank you very much for your replies.
Fuselex I would like to help you but I am afraid I cannot because I don't have the knowledge.
UP844 I would love to see your AAR!!![:)]
RE: Submitted Scenarios
Posted: Sun May 20, 2018 12:46 pm
by fuselex
sorry Gmay,
My mistake ,
It loads fine , guess that was a user error

The Last Tiger - Follower Look
Posted: Mon May 21, 2018 5:52 am
by rico21
The Last Tiger
Pillau, Samland, East Prussia 1945-04-26.
The German 4th Army's resistance in East Prussia was quickly succumbing to the massive weight of the 3rd Belorussian Front's
attacks. Feldwebel Kostler's Tiger 214 was the last operational tiger tank in Schwere Panzer Abteilung 511. Paired with a
supporting Nashorn, Kostler was to delay the Russians while remnants of the German Army was ferried across to the Frische
Nehung. In the early morning twilight, the Nashorn lit up the sky with fire that destroyed an ISU-152. Soon a wild tank gun
battle was on.
Russian(Elements 2nd Guards Tank Corps, 11th Guards Army) -->[ German(Remnants Panzer Grenadier Div. Grossdeutschland
& Schwere Panzer Abteilung 511)
Best played on Russian SIDE first / with LOS: 26 Hexes / with RULE: German fire first / with MOD: Yours / etc.
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Rally Point # 7 ID:RPT67 ]
RE: The Last Tiger - Follower Look
Posted: Mon May 21, 2018 6:17 pm
by Gmay
Here's another one
The Batt Boys
Central Italy, 24 October 1943.
For two days we are trying to take the two hills,having sustained heavy casualties.
The Germans are fortified in the buildings and their machinegun nest is not making the situation any better.
After heavy shelling from midnight till dawn , we have thinned their defences.
Rangers ,you have to take these hills today.
Until dusk I want to see you waving me from these hills and the Germans running for their lives.
It is an American Rangers versus German Paratroopers battle.
If you want to make it harder for the American side you can reduce the turns down to 9 or 8.
Original number of turns is 10.
Battle Of Carpiquet - I
Posted: Thu May 24, 2018 1:43 pm
by rico21
Battle Of Carpiquet
The municipality of Carpiquet located west of Caen has an aerodrome which represents a major objective for the Allies. This
airfield was already used by the French before the war and is occupied by the Germans. It consists initially of a 1,800 meter
long cement track.
Carpiquet and his airfield must pass under the control of Allied soldiers from June 6, 1944. But on D-Day, the soldiers landed
on the beaches take a significant delay at the start of the action, and German soldiers take the opportunity to install a
strong defensive line to deny access to the city of Caen.
Carpiquet remains for nearly a month in the hands of the German soldiers of the 12th SS Panzer Division commanded by
Oberfuehrer Kurt Meyer, which gives them time to set up formidable combat posts despite the permanent allied bombing. which
force the "Panzer" to emboss. The 3rd company of S. Panzergrenadier-Regiment 26 (reinforced by the 1st section of the 1st
company) is in position west of Carpiquet. Elements of the 4th company are banned in the east. The staff of the 1st Battalion
and the other elements of the regiment are located south of the airfield, taking advantage of the defensive installations of
the airfield set up before the start of the Battle of Normandy. The infantry is supported by tanks of the SS Panzer Regiment 12
(five Panzer IV tanks of the 9th Squadron under the orders of Obersturmfürher Buettner) located to the south-east of the
airfield and having a complete view of the whole of the site. Gunners of the 3rd Regiment of S.S. Panzerartillerie-Regiment 12
also support the defense of the sector.
General Montgomery, commander of the Allied Land Forces in Normandy, is planning a first operation to seize Carpiquet:
Operation Ottawa, part of Operation Epsom launched on June 26, 1944. Due to the losses encountered during Epsom, Ottawa is
canceled. We have to wait until July 4 and the launch of Operation Windsor to see the situation evolve.
The Windsor operation is preceded by extensive artillery preparation from the 21 field batteries of 248 tubes of different
calibres as well as 408 mm and 380 mm pieces aboard the British battleships HMS Rodney and HMS Roberts in Manche. . A first
deception attack by the Royal Winnipeg was launched on July 4 at 5 am in the direction of the airfield hangars. At the same
time, the Canadians of the La Chaudière and North Shore Regiment (8th Infantry Brigade) assault the town of Carpiquet. The
tanks of the Sherbooke Fusiliers (2nd Armored Brigade) manage to cross the minefields north of Carpiquet but face a fierce
defense from the SS soldiers who also take the North Shore Regiment under fire. The Canadians, backed by tanks from the 10th
Armored Regiment Fort Garry Horse (2nd Armored Brigade), enter Carpiquet at 6:32 am when heavy street fighting begins against
the SS of the 12th Panzer Division. Shortly after 08:30, the Allies seize the town and then concentrate their efforts on the
airfield.
The Royal Winnipeg Rifles is relaunching its offensive, which this time aims to seize hangars and airfields, but Canadians must
cross the great break that separates them from German positions. They suffer heavy casualties: several Sherman tanks are
destroyed and, while they are halfway through the hangars, Canadians retreat to their starting point. No report goes back to
General Keller who is convinced that everything is working according to the plan initially planned: the front forms a salient
that is unfavorable to the Allies, but the Germans remain in a defensive position and do not exploit the temporary withdrawal
of Canadians. . In Carpiquet, the men of the 8th Infantry Brigade set up their defensive positions in anticipation of possible
counter-attacks. They are located 1600 meters from the first homes of Caen and represent a very important threat for the German
forces: they have concentrated their defense north of the capital of Calvados and the presence of Canadian soldiers on their
left flank is largely unfavorable. Allied forces are likely to use their off-center Carpiquet bridgehead to bring down the
German lines of defense.
In the early afternoon, the Royal Winnipeg revived its offensive towards the airfield, supported this time by two squadrons of
Typhoon aircraft that go hunting German armor and guns. They manage to reach the hangars north of the airfield but the SS of
the 12th Panzer do not bend and launch several counter-attacks with their tanks from the hangars to the south: again, the
Canadians are forced to retreat to their starting point despite the intervention of their aviation. The Allies lost thirteen
tanks during this first day of Operation Windsor.
Canadian (Elements 8th Brigade, Canadian 3rd Division) -->[ German (SS-Panzergrenadierregiment 26, 12th SS Panzer Division)
Best played on Canadian SIDE first / with LOS: 8 Hexes / with RULE: Historics Objectives / with MOD: Yours / etc.
Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Battles of Carpiquet ]