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RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 4:41 pm
by Orm
I believe Bf109 is cleared through?
Indeed.

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 4:42 pm
by Mayhemizer_slith
Germany also rolls 12 and French bomber is cleared through.

I bet there is 2nd round?

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 4:47 pm
by Orm
I bet there is 2nd round?
Yes. You won. Not sure there is a reward.

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 4:50 pm
by Mayhemizer_slith
2nd round:

Allied 15, Axis 7.

Both side fighters are aborted. Where does French fighter land? And where lands bomber after laying some eggs?

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 4:54 pm
by Orm
Fighter in Paris and bomber in Vichy.

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:05 pm
by Mayhemizer_slith
German AA gun fires 10 1 2 2 8

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:07 pm
by Mayhemizer_slith
Final odds. Lodz must be assault?

Image

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:08 pm
by Orm
Yes.

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:09 pm
by Mayhemizer_slith
Herr General, we have a breakthrough!

Image

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:14 pm
by Mayhemizer_slith
Another breakthrough! French units in woods will stay there surrounded until Paris falls.

Defending units are shattered, Germany has a plan to take Paris before 1940.

Image

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:18 pm
by Mayhemizer_slith
Lodz falls!

Image

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 5:27 pm
by Mayhemizer_slith
Germany rebases Ju52 to western front.

Italy rebases fighter from Sicily to northern Italy.

von Bock reorganizes Stuka and artillery.

Back to Allies.

Here is Europe after N/D 1939 Axis impulse 1.

Image

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 6:17 pm
by rkr1958
I don't think I've ever seen France fall in 1939. Even if the axis go all out from the get-go, how frequent does that happen?

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 8:31 pm
by Klydon
I have not seen it either (not that it is saying a I lot that I have not seen it, but..).

My guess is it doesn't happen very often at all. There are a lot of things that have to go right for it to happen. The Axis need both good weather and long turns. Bad weather here will likely put a stop to France falling this turn, but you never know. Either way, it would appear that France is not long for the war.

RE: 4 player E-mail: AAR

Posted: Sun May 01, 2016 10:07 pm
by Jagdtiger14
This seldom happens. Fall Gelb is all about 1) taking advantage of any possibilities concerning weather, turn ends, and any possible early Allied mistakes. 2) making sure France falls before the end of Summer '40...preferably by M/J'40 and preferably without using any O-chits (or at most 1 O-chit).

You have to be willing to let Poland exist a bit longer...not a big deal so long as you get the Polish resources.

The biggest downside is USSR possibly breaking the Pact in 1940, but so long as Germany is careful to not let that happen you should be ok.

The best plan is a plan that gives you the most options. The earlier France falls, the more options Germany has.

RE: 4 player E-mail: AAR

Posted: Mon May 02, 2016 6:34 am
by warspite1
ORIGINAL: rkr1958

I don't think I've ever seen France fall in 1939. Even if the axis go all out from the get-go, how frequent does that happen?
warspite1

When you think about what needs to happen, I think its clear that it will be very seldom. e.g:

1. The Axis need to have the balls to chose a France first strategy in the first place
2. The weather needs to stay fine (or at least fine enough) at the right time (nothing more frustrating than being hit by great weather after all your units are face down - except perhaps not even getting the chance to attack because of Snow, Blizzard and/or a lack of impulses).
3. Of course the way the mechanics work, the weather staying fine will increase the chances of increasing turn length - although there is always the possibility of low dice ending the turn sooner than expected regardless
4. The dice need to be just kind enough in the right places - that can mean a number of things of course in many areas - both Axis and Allied.
5. Mistakes (both Axis and Allied in the heat of battle). Of course this can be a contentious point i.e. what is a mistake? Thankfully most people that contribute to this forum realise that life is full of greys and rarely blacks and white. The set-up in Belgium has been mentioned as a "mistake" but those that like to spout this, don't then say for example that the French did the right thing and played the % in Alsace or the Chinese the same against Mao. Here of course had the Allies done the "riskier thing" and gone for Assault the result would have been better for both, but by playing the %, and going for Blitz (to try and preserve the French unit and Mao on map) the outcome was actually worse for them. Mistake or sensible choice in the circumstances?

One thing that is clear is that this strategy is really tempting if playing with oil. The French have only one oil to spend in Nov/Dec. By forcing the French to use their HQ and air force - by threatening early - and supporting this with an Italian declaration of war - so forcing the French into using their fleet, the French simply cannot afford to reorganise the TRS - which leaves key units such as the Senegal militia in Africa.

There are still plenty of downsides to this strategy - even with oil - to ensure this is not a "no-brainer" by any means - but playing with oil definitely makes it even more worthy of consideration. But I mentioned balls above, and this applies not just because of the weather, the combat dice rolls and the turn length going against the Axis, but also - and most importantly - the US Entry hits that an early attack (especially with advancement against Chinese cities also) can bring.

But back to this game, the Axis have been bold, made some good moves at times and ridden their luck at other times. You cannot win WIF without good fortune, but you can get good fortune and fail to take advantage. The Axis are where they are at the moment because they have made a good job of what they have handed to them - good and bad [&o].

But its early days and the Allies aren't quitting just yet [:)]

RE: 4 player E-mail: AAR

Posted: Mon May 02, 2016 8:58 am
by Mayhemizer_slith
At some point of this game I was thinking not to do Fall Gelb again because Germany was not doing well.

I had my weak moment..

RE: 4 player E-mail: AAR

Posted: Mon May 02, 2016 9:03 am
by warspite1
ORIGINAL: Mayhemizer

At some point of this game I was thinking not to do Fall Gelb again because Germany was not doing well.

I had my weak moment..
warspite1

I'm not surprised. Imagine how you would have felt if this turn had been Snow or Storm?

But it wasn't and so right now I am thinking I am only ever going to play with oil and always do a Fall Gelb as the Germans [:D]

RE: 4 player E-mail: AAR

Posted: Mon May 02, 2016 9:09 am
by brian brian
We always call Fine weather in the N. Temperate "Hitler Weather" but later in the game when there is Storm in the North Monsoon, that is called "Tojo Weather", though really what Tojo needs facing the USN and USMC is Monsoon+Blizzard

RE: 4 player E-mail: AAR

Posted: Mon May 02, 2016 9:24 am
by AllenK
ORIGINAL: warspite1

ORIGINAL: Mayhemizer

At some point of this game I was thinking not to do Fall Gelb again because Germany was not doing well.

I had my weak moment..
warspite1

I'm not surprised. Imagine how you would have felt if this turn had been Snow or Storm?

But it wasn't and so right now I am thinking I am only ever going to play with oil and always do a Fall Gelb as the Germans [:D]

For a look at the effects of rain, snow and storm from S/O 39 Axis 5, see Episode IV: A New Heap.