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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Aug 28, 2019 5:47 am
by Orm
ORIGINAL: Mayhemizer_slith

Thanks.

Let’s say SE of Paris is only 6-4 INF and division. Can Germany choose HQ to retreat hex with MECH or does HQ retreat safe?

This is an answer which depends on whether you play WIF, or MWIF.


- In World in Flames, the boardgame; The German player can select the MECH hex and cause the HQ to be destroyed.

- In World in Flames, the computer game; There is a deviation that forbids the German player to retreat it to a hex where it will be destroyed if there is a hex of the same priority where it survives.


So, yes, if the hex SE of Paris had only a 6-4 INF and division, then Germany could not have retreated the HQ so it was destroyed.

Note that Germany didn't even get a chance to select the retreat hex in the attack above. MWIF selected it for him. And MWIF would have selected the hex in this example as well. Only time the attacker actually gets to decide on the hex is when there are multiple hexes of equal priority that the unit can be retreated into.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Aug 28, 2019 11:44 am
by Mayhemizer_slith
Thank you again. Next time I do it differently.

I don’t think this matters much, I think Paris falls this turn.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Aug 28, 2019 11:47 am
by Centuur
Nice, how you've trapped Georges...



RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Aug 28, 2019 12:31 pm
by Mayhemizer_slith
Losing initiative costed a lot for Allies.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Aug 28, 2019 3:12 pm
by Orm
ORIGINAL: Mayhemizer_slith

Losing initiative costed a lot for Allies.
Indeed.

Although the odds, I think, was slightly in favour of Axis when it came to winning the initiative.

And Axis were a bit unlucky in last turn ending early, and if it hadn't ended, the Germans might have taken advantage of the situation back then.

With that said I am not sure if what Axis won this impulse was worth the cost. Japan have had some interesting situation when we could have gone first but didn't because we wanted as good a chance of possible to win the initiative during this summer. So one could say that Japan paid for the French losses. [:D]


RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Aug 29, 2019 2:23 am
by Mayhemizer_slith
Odds for turn ending before new Axis impulse was about same as Axis winning initiative.

Turn ending with 3 or 4: 1-(0,7x0,6)= 58%

With half pass it would have been 65%.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Aug 29, 2019 3:32 am
by Orm
Indeed.

But if we hadn't ended it. Then the initiative would have been at Axis +2 and a greater chance of winning the initiative this impulse. And at +2 we would probably have demanded a re-roll if we had lost the first initiative roll.

Anyway. I am not complaining about a short turn. I am just saying that events tie together. That is why I like MWIF a lot.

xxxxx

By the way. Am I correct in thinking that if it ends before 100% then you guys have a bit of luck, and if it ends after 100% we have a bit of luck? And that 100% is the neutral sweet spot that is actually extremely rare?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Aug 29, 2019 12:15 pm
by Mayhemizer_slith
Some summer turns are long, some are longer (at least for French nothing seems to be short enough).

Odds for turn not to end during first three rolls (in J/A) is 0,9 x 0,8 x 0,7 = 50,4%

Odds for turn not to end during first five rolls is 15,1%.

Those very long turns are very rare. Or at least should be.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Aug 29, 2019 5:15 pm
by cfinch
i read the aar with much anticipation as it has been a long time since i've played

I read this - Odds for turn not to end during first three rolls (in J/A) is 0,9 x 0,8 x 0,7 = 50,4%

and was wondering if my memory was wrong, each player rolls for turn end during the impulse but does it change so quickly in summer? I thought (assume GE gets impulse 1) it was ge - 10% to end, then UK 10%, then 20%/20% then 30/30 etc?
from the above it seems you would only on average get 2 impulses in summer as the GE in 40 (1st and 3rd) as even if it continues (50% per above) the allies will normally end it on impulse 4?

thanks!

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Aug 29, 2019 9:14 pm
by composer99
Unless there's a spate of bad weather and the turn advances quickly, you're usually very likely to get at least four impulses if you moved first, and three if you moved second.

The reason for this is that you don't start rolling to see if the turn ends straight away.

I've attached the initiative form from the game so you can see. On these long summer turns, the impulse advances one space along the "track" (in the tabletop game, there's an actual chart on which you move a counter to track this), so for several impulses, there's no chance of the turn ending, until you get to the point where a roll of -1 or less ends the turn. (Your entire side has to pass to make it possible to end the turn that early.)



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 30, 2019 3:35 am
by Mayhemizer_slith
Yes, first there is 6 impulses without rolls, but after that odds increase after each roll. And passing increases the chance.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 31, 2019 10:20 am
by cfinch
thanks! i had forgotten the look of that table long ago, and completely forgotten the -1 and 0 for the all pass options!

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:06 am
by Mayhemizer_slith
Question: Italy and France are not in war, but Italian unit is in France now. Can it only enter hexes Germany has taken, or can it take hexes or attack too?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:16 am
by Mayhemizer_slith
J/F 40 Allied 4

No DoW

USSR combined (land taken to occupy Manchuria).
CW naval, US combined, China and France land.

Naval move CW
Fleet to Norty Sea box 3
CP to North Sea
Escorts to CSV
CW sends CVL, 2x TRS (loaded with FTR2 and FTR3) and CA to CSV. Italian can intercept, will they?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:17 am
by Orm
Yes, Italy will intercept.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:21 am
by Orm
ORIGINAL: Mayhemizer_slith

Question: Italy and France are not in war, but Italian unit is in France now. Can it only enter hexes Germany has taken, or can it take hexes or attack too?
Italy can only enter hexes that Germany has taken. As long as a DOW isn't made by either side.

Unless a DOW is made:
- Italy can not take French hexes.
- Italy can not attack French units, unless they are in a CW hex.
- France can attack Italian units in German hexes.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:22 am
by Mayhemizer_slith
On a 7 intercept fails. All ships stay on box 2.

One CA from Gibraltar enters West Med, do Italian NAV want to intercept?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:29 am
by Orm
No, thank you. Only loaded transports, or loaded CV will be considered for interception.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:34 am
by Mayhemizer_slith
CA sails to East Med box 2
Sub sails to Italian coast box 2
The Queens loaded with INF sails to Singapore

Escorts to seas

Naval combat follows most likely this evening.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 4:45 pm
by Mayhemizer_slith
CW initiates on Italian Coast.

More plane for Axis?

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