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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Jul 19, 2025 3:38 pm
by Orm
Mar/Apr '45
Impulse #7 (Axis)

Land: Germany, Italy, Japan
Combined:
Naval:

No Port Strikes. No Naval Air. No strategic bombing. No Ground Strikes.

Rail Moves:

Italy:
HQI (Balbo) France -> Yugoslavia

Germany:
MIL Skopje -> Belgrade
GARR Sofia -> von Leeb in Yugoslavia
GARR Königsberg -> Balbo in Yugoslavia

Japan:
MIL Sian -> Tungkwan
GARR Peking -> Hong Kong

Land Moves:

Japan:
Forces in the Philippines concentrate on the US beachhead east of Manila.
Minor movement in S China, C China, Burma, and Japan.

Italy moves some units around in Italy.

Over to Germany for the second part of our impulse. (additional land moves expected for all Axis powers)

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Jul 20, 2025 3:14 pm
by Orm
I am sure that plenty of additional movement (by all Axis MPs) where made by the German player. No idea really what it was. :D

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Jul 20, 2025 3:17 pm
by Orm
Mar/Apr '45
Impulse #7 (Axis)

Japan attacks the US MAR east of Manila (hex 100,151). 3 BB provide a few points in shore bombardment. No other support.

Will Allies provide any defensive ground support? Japan has three FTR2 (7,6,5) available for interception.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Jul 22, 2025 8:51 am
by Orm
I know that we haven't been playing this game fast but the delay here is eating away the time that I have right now for playing. If there is no answer soon there will be a long delay again without any action from me.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Jul 22, 2025 11:30 pm
by jjdenver
Ok sorry this is on me.

fighters in order for lineup: Mosquito, F6F-5(7), F6F-5, Lightning, F4F-4
bombers in order for lineup: Beaufort(NAV), PBM-1, SB2C, Beaufighter, Black Widow
This should be all available planes flying.
Don't abort combat unless down to lower than -1allies/+1axis in a2a combat.
RTB all planes whence other than:
Beaufighter to hex with 2-3DIV if that hex has space for a plane. If not then it can return whence. Lightning to hex of Beaufighter if Beaufighter is not whence, otherwise to hex that says Leyte just south of Beaufighter.
Also provide max DSB if we are using that rule (can't recall) from any available ships (starting with lower boxes first).
Call assault in combat.