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RE: Soviet turn 101
Posted: Fri Jul 13, 2007 9:34 pm
by Zort
Larry, you got him where you want him now. Time to counterattack.
Axis turn 102
Posted: Sat Jul 14, 2007 5:54 pm
by Karri
Well, turn 102 was pretty good for me. Apart from Finland, Leningrad and the Moscow defense circle I advanced everywhere and encircled enemy troops as I went. I even took a few steps towards Leningrad, and I think I managed to make life uncomfortable(they have no means of withdrawing) for a few dozen Soviet units. I just need a few more units here to roll up the line.
Reduced a few pockets as well, I think I destroyed over a thousand tanks. Granted, some were obsolete but there were plenty of T-34's too. Soviet loss penatly stands at 503, Axis is at 133. Last turn the loss penalties were 484 Soviet and 127 Axis.
At the start of the offensive(turn 91) loss penalties were 359 Soviet and 83 Axis. My 'losses(dunno how it's actually calculated)' have therefore increased some
50%, while Soviet losses have increased some 40%.
Now, Larry decided to go with the interdiction and it is causing losses. Quite heavy losses...but it's not stopping my units from advancing, and it is not stopping reinforcements from Berlin. It came at the cost of combat support, I suppose, and it seems to have given me a few victories. But I think the interdiction is a good choice for Soviets given their air superiority in the scenario.
RE: Axis turn 102
Posted: Sat Jul 14, 2007 6:06 pm
by Karri
And here's an animation from turn 1 to turn 102:
RE: Axis turn 102
Posted: Sun Jul 15, 2007 4:35 am
by SMK-at-work
It's looking pretty grim to Comrade Chairman Ioseph Stalin - he'd better make sure he's on a plane for Sverdlovsk soon or there may be no airfields left....[X(][X(]
RE: Soviet turn 102
Posted: Sun Jul 15, 2007 4:35 am
by larryfulkerson
Here's some of the Soviet losses so far:

RE: Soviet turn 102
Posted: Sun Jul 15, 2007 4:36 am
by larryfulkerson
Here's the Soviet view of the minimap moves movie from turns 98 thru 102

RE: Soviet turn 102
Posted: Sun Jul 15, 2007 4:01 pm
by LukPL
I think the obvious and the only reason why Soviet will loose this game was Larry revealing all the secrets by exposing his losses, his saves, his position, etc.... Larry wanted to loose.... Karri knew where to strike even if he will be trying to say that is not true. So Karri's success can not be the example fo another players, how to play as Germans....
RE: Soviet turn 102
Posted: Sun Jul 15, 2007 5:05 pm
by Karri
Well, that is obviously partly true. Yeah, I knew his losses, he also knew mine. And it made no difference to my gameplay. Yes, he posted his saves, I think I looked at one of those and it was not of a recent turn(I think I checked some supply situations regarding the pockets of the 'first mud period'). His positions, true revealed, but I also revealed mine. And again, never planned my offensives according to the positions he had revealed.
You might remember the attacks I made in Leningrad area after the first Soviet Winter offensive. Larry posted screens of his forces there, and it was a mighty fortress. So you might argue that I then decided not to attack there. But that would not be true. I did consider it as a place for my summer offensive, but then decided to attack in the South first. And all the while I kept attacking in Leningrad I built up my forces in the South...BEFORE Larry reinforced Leningrad into a fortress.
The information I gained from the screens, mini-maps etc. is pretty much the same info I get when I open my turn. So your theory is nice but I'm afraid not true.
Now regarding if my gameplay is an example for Axis players...doubt that, I am not an excellent offensive player.
EDIT:
Only information I couldn't get from the game itself was Larry's losses.
RE: Soviet turn 102
Posted: Sun Jul 15, 2007 6:23 pm
by LukPL
Karri - I knew that you say so....
Of course you did not see the saves, of course:) hehehehe:)
For you it was easier to beat Larry then to beat elmer, sad but true:)
RE: Soviet turn 103
Posted: Sun Jul 15, 2007 7:07 pm
by larryfulkerson
Here's some Soviet losses ( before combat )

RE: Soviet turn 102
Posted: Sun Jul 15, 2007 7:43 pm
by Karri
ORIGINAL: LukPL
Karri - I knew that you say so....
Of course you did not see the saves, of course:) hehehehe:)
For you it was easier to beat Larry then to beat elmer, sad but true:)
Well, I play for fun, so there is no point in cheating. You might find such things hard to resist, but I do not even consider them.
And easier to beat Larry than Elmer? Please, it would probaply take 10 turns to beat Elmer completely in this scenario. Or in any other scenario.
Anyways, I find your accusations quite insulting, so I mean...if you don't like the AAR/Game we're having, don't read.
RE: Soviet turn 103
Posted: Sun Jul 15, 2007 8:32 pm
by larryfulkerson
Here's the Soviet view of the minimap moves movie from turns 99 thru 103

RE: Soviet turn 103
Posted: Sun Jul 15, 2007 8:34 pm
by larryfulkerson
And it's not like I'm letting him win. He's a good player and I always learn something from playing him. Just ask Zort ( Buzz ).
RE: Soviet turn 102
Posted: Mon Jul 16, 2007 5:53 am
by B/snafu
ORIGINAL: LukPL
I think the obvious and the only reason why Soviet will loose this game was Larry revealing all the secrets by exposing his losses, his saves, his position, etc.... Larry wanted to loose.... Karri knew where to strike even if he will be trying to say that is not true. So Karri's success can not be the example fo another players, how to play as Germans....
To me it just appears that larry was only pointing out the obvious that anyone could see (places where one would correct a breakthrough, etc.)
Anyways, great aar guys[8D]. I usually don't read these thing but this one has been interesting, especially with the mini-map movies provided. Looking foreward to more!
RE: Soviet turn 102
Posted: Mon Jul 16, 2007 12:20 pm
by Monkeys Brain
Larry is gonna put last stand around Moscow. [;)] Stalin have large stocks of Georgian meat, vodka and cigars... [:)]
Interesting AAR, I thought that Larry would win but he will at least sell his skin dearly.
RE: Soviet turn 102
Posted: Mon Jul 16, 2007 4:36 pm
by Veers
ORIGINAL: Karri
ORIGINAL: LukPL
Karri - I knew that you say so....
Of course you did not see the saves, of course:) hehehehe:)
For you it was easier to beat Larry then to beat elmer, sad but true:)
Well, I play for fun, so there is no point in cheating. You might find such things hard to resist, but I do not even consider them.
And easier to beat Larry than Elmer? Please, it would probaply take 10 turns to beat Elmer completely in this scenario. Or in any other scenario.
Anyways, I find your accusations quite insulting, so I mean...if you don't like the AAR/Game we're having, don't read.
Don't worry too much about it, Karri. The rest of us don't think his way.
RE: Soviet turn 102
Posted: Tue Jul 17, 2007 1:36 am
by larryfulkerson
ORIGINAL: Monkeys Brain
...I thought that Larry would win but he will at least sell his skin dearly.
Yeah, I thought I had a good chance to make a good show also. This game has been an emotional roller coaster from the beginning. I guess that's why I like to play the Soviet side....it's gripping. And Karri returns his moves promptly so we can move relatively fast. That's a good thing when you play an exciting scenario like FitE.
It looks like Moscow will eventually fall guys. Leningrad has no chance to stand free for long. It looks like the Axis will win in early '43 at the latest. Oh well....it's just a game.
RE: Soviet turn 102
Posted: Tue Jul 17, 2007 3:11 am
by Slayer_of_kings
Could we see a close-up of the Moscow defence ring?? ..since Karri won't be looking at it anyway.
RE: Soviet turn 102
Posted: Tue Jul 17, 2007 3:12 am
by Slayer_of_kings
Great game guys.. regardless.
RE: Soviet turn 102
Posted: Tue Jul 17, 2007 9:52 am
by sPzAbt653
Hey Karri, I am hoping you might be able to give some info about a couple things, if you don't mind.
Concerning supply, AGC reported in November '41 (around turn 45) that the supply situation had entirely failed in October, and that a minimum of 31 supply trains were required for daily maintenance, yet an average of only 16 were reaching the front. And only 30% of trucks were still in service, while 70% of German fighting strength advanced on foot. I was wondering if during your advance you had experienced similar problems. I know the numbers don't translate into the game, but I would guess this would mean most units operating in the 'red' or 'orange'. And, if you had no problems like this, do you feel it was due to the way you conducted your advance? Oh, I'm not looking to restrict the Germans in any way, just wondered what your experience was.
Also, about the partisan activity in your rear areas, is it drawing units from the front, or are you able to contain them with security and mp units?
Thanks!