RE: 1942 December 12
Posted: Thu Nov 15, 2012 4:12 pm
Ouch on the SD time in the yards. How many days are added on the refit you think?
Are you going to jump up through the Solomons?
Are you going to jump up through the Solomons?
What's your Strategy?
https://forums.matrixgames.com:443/
One more xAKL was destroyed near Karachi. A 4 x DD ASW team is prosecuting contacts but scored no hits.Ground combat at 72,49 (near Kweiyang)
Japanese Deliberate attack
Attacking force 15858 troops, 112 guns, 18 vehicles, Assault Value = 490
Defending force 12124 troops, 37 guns, 0 vehicles, Assault Value = 298
Japanese adjusted assault: 358
Allied adjusted defense: 559
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
460 casualties reported
Squads: 1 destroyed, 50 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
452 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 39 destroyed, 20 disabled
Engineers: 14 destroyed, 9 disabled
Assaulting units:
55th Infantry Brigade
21st Ind.Mixed Brigade
104th/B Division
Defending units:
16th Construction Regiment
1st Construction Regiment
39th New Chinese Division
25th Chinese Corps
4th Construction Regiment
6th Construction Regiment
5th Construction Regiment
--------------------------------------------------------------------------------
Ground combat at 73,49 (near Kweiyang)
Japanese Bombardment attack
Attacking force 4245 troops, 32 guns, 0 vehicles, Assault Value = 121
Defending force 20940 troops, 102 guns, 0 vehicles, Assault Value = 643
Japanese ground losses:
43 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
4th Ind.Mixed Regiment
Defending units:
50th Chinese Corps
48th Chinese Corps
56th Chinese Corps
100th Chinese Corps
5th Chinese Cavalry Corps
79th Chinese/B Corps
The Empire's aggressive use of subs is costing them. These are the most recent claimed sinkings.Night Naval bombardment of Cox's Bazar at 54,43
Allied aircraft
no flights
Allied aircraft losses
P-40K Warhawk: 33 damaged
P-40K Warhawk: 1 destroyed on ground
P-39D Airacobra: 25 damaged
P-39D Airacobra: 1 destroyed on ground
Hurricane IIb Trop: 17 damaged
Hurricane IIb Trop: 1 destroyed on ground
Japanese Ships
BB Yamato
CA Ashigara
CL Tama
CL Kuma
CL Jintsu
DD Shiranui
DD Isokaze
DD Maikaze
DD Hatsukaze
DD Yugumo
Allied ground losses:
323 casualties reported
Squads: 2 destroyed, 5 disabled
Non Combat: 4 destroyed, 26 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 9 (3 destroyed, 6 disabled)
Vehicles lost 11 (4 destroyed, 7 disabled)
Airbase hits 11
Airbase supply hits 10
Runway hits 28
Port hits 2
Port fuel hits 2
Port supply hits 1
E13A1 Jake acting as spotter for BB Yamato
BB Yamato firing at Cox's Bazar
CA Ashigara firing at Cox's Bazar
CL Tama firing at Cox's Bazar
CL Kuma firing at Cox's Bazar
CL Jintsu firing at Cox's Bazar
DD Shiranui firing at 70th British Division
DD Isokaze firing at 27th Infantry Division
DD Maikaze firing at Cox's Bazar
DD Hatsukaze firing at Cox's Bazar
DD Yugumo firing at Cox's Bazar

Now it's down to 84 days or something like that. I've noticed that often the first turn in gives a higher reading than what really happens. Maybe sometimes a refit will help as broken stuff is just pulled out and replaced anyway. Dunno. Of course if I put other ships in that yard the time will increase.ORIGINAL: JocMeister
Ouch on the SD time in the yards. How many days are added on the refit you think?
Are you going to jump up through the Solomons?
Conversely, if you can send everything else to other yards, you can put SD on high priority or critical repair and minimize the time. At Alameda, using extra supply for the repair shouldn't be an issue.ORIGINAL: witpqs
Now it's down to 84 days or something like that. I've noticed that often the first turn in gives a higher reading than what really happens. Maybe sometimes a refit will help as broken stuff is just pulled out and replaced anyway. Dunno. Of course if I put other ships in that yard the time will increase.ORIGINAL: JocMeister
Ouch on the SD time in the yards. How many days are added on the refit you think?
Are you going to jump up through the Solomons?
Well, if no other ship is in that yard then priority doesn't matter. I do plan of leaving that yard to her alone. The two other fast BBs coming Stateside for refit are going to Bremerton even though there is an old BB there reparing. I just want to get them done quickly and the old BB being a bit longer won't matter to me. Saratoga is in SF and there will be the odd refits and repairs there but I think it will still be quicker than using Mare Island. I might be wrong - there is a ton of naval support there. Maybe I should send the two fast BBs there.ORIGINAL: BBfanboy
Conversely, if you can send everything else to other yards, you can put SD on high priority or critical repair and minimize the time. At Alameda, using extra supply for the repair shouldn't be an issue.ORIGINAL: witpqs
Now it's down to 84 days or something like that. I've noticed that often the first turn in gives a higher reading than what really happens. Maybe sometimes a refit will help as broken stuff is just pulled out and replaced anyway. Dunno. Of course if I put other ships in that yard the time will increase.ORIGINAL: JocMeister
Ouch on the SD time in the yards. How many days are added on the refit you think?
Are you going to jump up through the Solomons?
Just realized that I missed the second part of your question.ORIGINAL: JocMeister
Ouch on the SD time in the yards. How many days are added on the refit you think?
Are you going to jump up through the Solomons?
Then I guess they'll continue on to Bremerton. At least that naval support at Mare Island overlaps to SF to help maintain all the supply and troop convoy ships.ORIGINAL: BBfanboy
My impression is that Naval Support helps with alongside repairs but nothing can help shipyard repairs. There is a finite limit on the number of SY repair points used per turn and your only option is to change priorities to direct them to specific ships.
ARs, ARDs, AFDs are a different repair type and do not use nor assist SY repair points either.
Sub attack near Howland Island at 152,123
Japanese Ships
PB Sento Maru
PB Mikitade Maru
Allied Ships
SS Kingfish
SS Kingfish launches 2 torpedoes at PB Sento Maru
Kingfish diving deep ....
PB Mikitade Maru fails to find sub, continues to search...
PB Mikitade Maru fails to find sub, continues to search...
PB Mikitade Maru fails to find sub, continues to search...
PB Mikitade Maru fails to find sub, continues to search...
PB Mikitade Maru fails to find sub, continues to search...
Escort abandons search for sub

ORIGINAL: witpqs
Three more xAKL near Karachi (two have sunk). The Empire is bragging that it's most aggressive sub captains are assigned there!
ORIGINAL: BBfanboy
My impression is that Naval Support helps with alongside repairs but nothing can help shipyard repairs.
Alfred made an extensive How-to post on Ship Repair in the War Room a few months back - excellent work. I think it came up because of a question about System Damage going up after a ship put into port and started repair of damaged weapons.ORIGINAL: JocMeister
ORIGINAL: BBfanboy
My impression is that Naval Support helps with alongside repairs but nothing can help shipyard repairs.
I think you are correct in this. I think Alfred made a post about this very recently but I can´t remember where I read it!
One xAK was hit and lost near Bombay. As prey near Karachi dries up this will be their next hunting ground.Ground combat at 72,49 (near Kweiyang)
Japanese Deliberate attack
Attacking force 15573 troops, 112 guns, 18 vehicles, Assault Value = 463
Defending force 15570 troops, 50 guns, 0 vehicles, Assault Value = 423
Japanese adjusted assault: 275
Allied adjusted defense: 363
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: supply(-)
Japanese ground losses:
826 casualties reported
Squads: 3 destroyed, 86 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 1 destroyed, 3 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Allied ground losses:
1218 casualties reported
Squads: 2 destroyed, 103 disabled
Non Combat: 0 destroyed, 24 disabled
Engineers: 1 destroyed, 4 disabled
Assaulting units:
21st Ind.Mixed Brigade
55th Infantry Brigade
104th/B Division
Defending units:
39th New Chinese Division
25th Chinese Corps
4th Construction Regiment
100th Chinese Corps
5th Construction Regiment
16th Construction Regiment
1st Construction Regiment
6th Construction Regiment
Tromp is in tough shape at 28-78(48)-2-0 and is making for Luganville under escort. No word on Hayate, but it looks like we got her.Sub attack near Utupua at 120,145
Japanese Ships
SS I-7
Allied Ships
CL Tromp, Torpedo hits 1, on fire, heavy damage
CL Java
DD Evertsen
DD Van Ghent
DD Banckert
DD Van Nes
SS I-7 launches 6 torpedoes at CL Tromp
I-7 diving deep ....
DD Van Ghent fails to find sub and abandons search
DD Banckert fails to find sub and abandons search
DD Van Nes fails to find sub, continues to search...
DD Van Nes fails to find sub, continues to search...
DD Van Nes fails to find sub, continues to search...
DD Van Nes fails to find sub, continues to search...
DD Van Nes attacking submerged sub ....
SS I-7 eludes ASW attack from DD Van Nes
SS I-7 eludes DD Van Nes by diving deep
Escort abandons search for sub
--------------------------------------------------------------------------------
ASW attack near Ndeni at 120,142
Japanese Ships
DD Tokitsukaze
DD Hayate
Allied Ships
SS Guardfish
SS Guardfish launches 2 torpedoes at DD Tokitsukaze
DD Hayate fails to find sub, continues to search...
DD Hayate fails to find sub, continues to search...
DD Hayate fails to find sub, continues to search...
DD Hayate fails to find sub, continues to search...
DD Hayate fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
TF 97 encounters mine field at Ndeni (120,143)
Japanese Ships
DD Hayate, Mine hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Night Time Surface Combat, near Ndeni at 120,143, Range 11,000 Yards
Japanese Ships
DD Urakaze
Allied Ships
AM Turkey
AM Rail
AM Lark
Maximum visibility in Partly Cloudy Conditions and 64% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Allied Mine Sweeping TF evades combat
--------------------------------------------------------------------------------
Night Time Surface Combat, near Ndeni at 120,143, Range 11,000 Yards
Japanese Ships
DD Urakaze
Allied Ships
AM Token
AM Swallow
Maximum visibility in Partly Cloudy Conditions and 64% moonlight: 11,000 yards
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
DD Urakaze engages AM Token at 11,000 yards
Task forces break off...
--------------------------------------------------------------------------------
ASW attack near Ndeni at 120,142
Japanese Ships
SS I-17
Allied Ships
DD Kortenaer
CL De Ruyter
CL Java
DD Banckert
DD Van Nes
DD Witte de With
SS I-17 launches 2 torpedoes at DD Kortenaer
DD Banckert fails to find sub and abandons search
DD Van Nes fails to find sub, continues to search...
DD Witte de With fails to find sub and abandons search
Escort abandons search for sub
--------------------------------------------------------------------------------
Day Time Surface Combat, near Ndeni at 120,142, Range 15,000 Yards
Japanese Ships
DD Urakaze, Shell hits 2
Allied Ships
CL Java
CL Sumatra
CL De Ruyter
DD Piet Hein
DD Kortenaer
DD Evertsen
DD Witte de With
DD Van Nes
DD Banckert
Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
Range closes to 15,000 yards...
De Walt S. crosses the 'T'
CL Sumatra engages DD Urakaze at 15,000 yards
DD Banckert engages DD Urakaze at 15,000 yards
Range closes to 8,000 yards
DD Urakaze engages DD Banckert at 8,000 yards
CL Sumatra engages DD Urakaze at 8,000 yards
DD Kortenaer engages DD Urakaze at 8,000 yards
Range closes to 5,000 yards
DD Urakaze engages DD Evertsen at 5,000 yards
DD Urakaze engages DD Kortenaer at 5,000 yards
Range increases to 8,000 yards
CL Sumatra engages DD Urakaze at 8,000 yards
Range increases to 13,000 yards
CL De Ruyter engages DD Urakaze at 13,000 yards
Range increases to 16,000 yards
CL De Ruyter engages DD Urakaze at 16,000 yards
DD Witte de With engages DD Urakaze at 16,000 yards
DD Evertsen engages DD Urakaze at 16,000 yards
Range increases to 21,000 yards
DD Evertsen engages DD Urakaze at 21,000 yards
CL Java engages DD Urakaze at 21,000 yards
DD Van Nes engages DD Urakaze at 21,000 yards
DD Witte de With engages DD Urakaze at 21,000 yards
DD Urakaze engages DD Piet Hein at 21,000 yards
Task forces break off...
--------------------------------------------------------------------------------
Sub attack near Ndeni at 120,142
Japanese Ships
DD Tokitsukaze
Allied Ships
SS Guardfish
SS Guardfish launches 4 torpedoes
Guardfish diving deep ....
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
Escort abandons search for sub

Message from Walter: "You should spend less time on the forums and more time on ASL!" [:D]ORIGINAL: princep01
Yes, getting the increase on torpedo hits that explode will be very nice and the IJN may feel it quickly.
If those three torps actually did hit Akagi, she might not make it home. That would be REALLY! nice. But, even if just two hit, then she will be out of action for 3+ months.
Those subs on the west side of India have a long haul home, so any penetrating hits by the Brit Navy could cascade to a kill. However. as noted above, I think the IJN subs are given too strong a hull. They do seem to survive multiple DC hit at times and survive to fight another day.

Well, 'tis the season for "The Nutcracker".ORIGINAL: witpqs
This part of China is getting quite interesting. Not necessarily in a good way!