RE: RHS Thread: RHS Update 7.341 (broken link replaced & enhanced)
Posted: Mon Sep 14, 2015 9:31 pm
It is reported that the original link does not work. So I recompiled. However,
Mifune submitted new side art for both sides (apparently one image each). So
that is included here as revised Plane Side filmstrips. I had done some work on
classes and on locations - so that is folded in as well. I made the Japanese sub minelayer able to "reload" mines by a peculiar conversion process. The class technically are SSAVs which can still lay mines - I permit one day conversions between SSAV and SSM form. When you convert, the mines load. If this works, there are some other minelayers we can fix. Only some kinds rearm. The mines produce and work - but don't always like to rearm.
RHS Level I Microupdate 1.04 (aircraft data)
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
This is a remarkably large collection of remarkably tiny modifications. There are
only a few actual development related items. It is a product of an eratta hunt -
substantially done in the location file - with a view to resolving issues such
as starting stocks of resources and supplies, and insuring the local industry
and other data were correct; also to insuring units and the formations they point to are in sync. That process did lead to changes in about three location names - two
because they were not in use in 1941 and one because I learned of a port name
in New Caledonia that should have been used for the hex - which is in fact a port hex. I also experimented with, and rejected, turning that hex, and the tin mine hex
on Banka Island - into "resource" locations. These don't work properly with the new code permitting control of stockpiling in a hex - although otherwise they do work. I also identified enough slots to permit the addition of Madagascar (to Full RHS scenarios only) if/when we get the map working. I replaced a duplicated unit (since stock) with a new Chinese AA unit. I fixed a problem related to Chinese AA "regiments" (battalions) and their formation. Other problems of the sort were also identified and fixed - in particular in New Zealand - and with respect to IJA flak units.
All Chinese "ROC" specialist units were renamed "NRA" - for National Revolutionary Army - permitting proper sorting of unit listings in game - they should all appear together now. Extensive (but useless for players yet) integration of future scenarios 99 and 106 also occurred - mainly related to LCU - with 106 losing units that were destroyed by 1945 - or changing location or other details. Also some locations in 106 get a different command (because by 1945 they were occupied by Japan).
I did modify a couple of devices for technical reasons, including device names,
and I did add two devices: the NRA Stuart Light Tank and the NRA Sherman Medium Tank. The NRA T-26S Light Tank now upgrades to the Stuart and the Stuart upgrades to the Sherman - after research indicated 48 Stuarts and 34 Shermans went to China. These are only used by the Fifth Army HQ (one company) and by the NRA HQ at Chunking itself (one platoon) - although I continue to work on other possible formations. The 200th Motorized Division - the only such formation in China - once was the 200th Tank Division - outfitted with T-26S - but this had reverted to a pure motorized formation before the Pacific War began.
There are entirely new air art filmstrips. These mostly involve cleanup of images. The really significant cases are part of Mifune's fifth update of Allied Air Art Sides. In particular, he changed backgrounds - usually to clouds - but in one case - showing the C.A.M.S. 55-11 with the sea and Tahiti in the background - gaining sea and land colors as well as sky (it is a modified black and white photograph that now is quite vivid and pleasing). Almost all the other changes are extremely minor and by me. The one exception - which took excessive time to generate - is entirely new art for the He-219 (for Japan Enhanced Scenarios 99 and 105 only). This was mainly because of a request - and is a late war option which probably isn't necessary (by late 1944 Japan has numbers of night fighters to choose from). But it is a superb aircraft. I found a fine side, but had to modify a photograph of a nice model to get a top - and I still don't know how to make a proper alpha - so I improvised one - just so the top will appear at all in game. Hopefully it will be cleaned up in due course.
The last above means I added the He-219 data wise - it is more or less an Axis counterpart to the P-61 Black Widow - the only night fighter designed as such in WW2. Never mind it was originally supposed to be a multi-role heavy fighter, the He-219 ended up more or less the equal of the P-61 - and it is a matter of personal preference which is better? Maybe you like the American radar better, or maybe the German armament? They have equal performance measured in terms of the RHS formula, and are both good in other terms - representing remarkably similar solutions - rather too late and too limited in use to have great impact on the outcome of the war.
I have begun to work on the map edge - many locations here are reworked - and test Ten Alpha was reviewed to establish that off map links work in re moving supplies, resources etc (they do). My next step will be to connect some existing map edge locations via the link file to others. Then I will start adding the few off map locations I want to add - these hopefully being "true extended map" changes in some cases - permitting full functionality including combat. This work, if successful, should lead to the ability to add more extensive changes to Full RHS scenarios (e.g. adding Madagascar and movement tracks of various kinds).
Mifune submitted new side art for both sides (apparently one image each). So
that is included here as revised Plane Side filmstrips. I had done some work on
classes and on locations - so that is folded in as well. I made the Japanese sub minelayer able to "reload" mines by a peculiar conversion process. The class technically are SSAVs which can still lay mines - I permit one day conversions between SSAV and SSM form. When you convert, the mines load. If this works, there are some other minelayers we can fix. Only some kinds rearm. The mines produce and work - but don't always like to rearm.
RHS Level I Microupdate 1.04 (aircraft data)
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
This is a remarkably large collection of remarkably tiny modifications. There are
only a few actual development related items. It is a product of an eratta hunt -
substantially done in the location file - with a view to resolving issues such
as starting stocks of resources and supplies, and insuring the local industry
and other data were correct; also to insuring units and the formations they point to are in sync. That process did lead to changes in about three location names - two
because they were not in use in 1941 and one because I learned of a port name
in New Caledonia that should have been used for the hex - which is in fact a port hex. I also experimented with, and rejected, turning that hex, and the tin mine hex
on Banka Island - into "resource" locations. These don't work properly with the new code permitting control of stockpiling in a hex - although otherwise they do work. I also identified enough slots to permit the addition of Madagascar (to Full RHS scenarios only) if/when we get the map working. I replaced a duplicated unit (since stock) with a new Chinese AA unit. I fixed a problem related to Chinese AA "regiments" (battalions) and their formation. Other problems of the sort were also identified and fixed - in particular in New Zealand - and with respect to IJA flak units.
All Chinese "ROC" specialist units were renamed "NRA" - for National Revolutionary Army - permitting proper sorting of unit listings in game - they should all appear together now. Extensive (but useless for players yet) integration of future scenarios 99 and 106 also occurred - mainly related to LCU - with 106 losing units that were destroyed by 1945 - or changing location or other details. Also some locations in 106 get a different command (because by 1945 they were occupied by Japan).
I did modify a couple of devices for technical reasons, including device names,
and I did add two devices: the NRA Stuart Light Tank and the NRA Sherman Medium Tank. The NRA T-26S Light Tank now upgrades to the Stuart and the Stuart upgrades to the Sherman - after research indicated 48 Stuarts and 34 Shermans went to China. These are only used by the Fifth Army HQ (one company) and by the NRA HQ at Chunking itself (one platoon) - although I continue to work on other possible formations. The 200th Motorized Division - the only such formation in China - once was the 200th Tank Division - outfitted with T-26S - but this had reverted to a pure motorized formation before the Pacific War began.
There are entirely new air art filmstrips. These mostly involve cleanup of images. The really significant cases are part of Mifune's fifth update of Allied Air Art Sides. In particular, he changed backgrounds - usually to clouds - but in one case - showing the C.A.M.S. 55-11 with the sea and Tahiti in the background - gaining sea and land colors as well as sky (it is a modified black and white photograph that now is quite vivid and pleasing). Almost all the other changes are extremely minor and by me. The one exception - which took excessive time to generate - is entirely new art for the He-219 (for Japan Enhanced Scenarios 99 and 105 only). This was mainly because of a request - and is a late war option which probably isn't necessary (by late 1944 Japan has numbers of night fighters to choose from). But it is a superb aircraft. I found a fine side, but had to modify a photograph of a nice model to get a top - and I still don't know how to make a proper alpha - so I improvised one - just so the top will appear at all in game. Hopefully it will be cleaned up in due course.
The last above means I added the He-219 data wise - it is more or less an Axis counterpart to the P-61 Black Widow - the only night fighter designed as such in WW2. Never mind it was originally supposed to be a multi-role heavy fighter, the He-219 ended up more or less the equal of the P-61 - and it is a matter of personal preference which is better? Maybe you like the American radar better, or maybe the German armament? They have equal performance measured in terms of the RHS formula, and are both good in other terms - representing remarkably similar solutions - rather too late and too limited in use to have great impact on the outcome of the war.
I have begun to work on the map edge - many locations here are reworked - and test Ten Alpha was reviewed to establish that off map links work in re moving supplies, resources etc (they do). My next step will be to connect some existing map edge locations via the link file to others. Then I will start adding the few off map locations I want to add - these hopefully being "true extended map" changes in some cases - permitting full functionality including combat. This work, if successful, should lead to the ability to add more extensive changes to Full RHS scenarios (e.g. adding Madagascar and movement tracks of various kinds).