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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 4:49 pm
by Orm
No, thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:04 pm
by Mayhemizer_slith
Rolls 7 and 8 gives no combat.

East Med next, I guess no more planes there either?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:06 pm
by Orm
Indeed. No planes.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:11 pm
by Mayhemizer_slith
Allied 10, Axis 3.

Avoid combat or something else? Submarines are included to combat.



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:20 pm
by Orm
I'll go with something else. Do I have 7 surprise points versus box 3?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:21 pm
by Mayhemizer_slith
Yes indeed.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:21 pm
by Mayhemizer_slith
In surface combat you get X on sub.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:22 pm
by Orm
If I select both boxes and use 2 surprise points to shift damaged suffered down one step, does that negate damage on the Italian cruisers completely?

And if I use the remaining points to increase damage done it is 2D and 3A?

If so, I am going with that.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:26 pm
by Mayhemizer_slith
That is correct.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:27 pm
by Orm
Then make it so.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:28 pm
by Mayhemizer_slith
CA sinks, sub is aborted.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:30 pm
by Mayhemizer_slith
Do you want to initiate combat on CSV?

I run this tomorrow morning. Good night [>:]

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:34 pm
by Orm
No, thank you. Italy decide to avoid combat in CSV.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:37 pm
by Mayhemizer_slith
OK. There are 2 transporters loaded with FTR2 and FTR3 if you forgot that. Just making sure...

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 01, 2019 5:47 pm
by Orm
ORIGINAL: Mayhemizer_slith

OK. There are 2 transporters loaded with FTR2 and FTR3 if you forgot that. Just making sure...
No. I didn't forget that. It is just that I do not think I can do anything about it. I would need 7 surprise points to even target one of them. And even 6 more surprise points to get an X. Italy getting 13 surprise seems unlikely... [:D]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Sep 02, 2019 1:56 am
by Mayhemizer_slith
CW ground strikes German HQ hex in France.

Any planes intercept?

AA unit is on adjacent hex, will it fire?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Sep 02, 2019 2:29 am
by peskpesk
Send BF-109 E2, plz

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Sep 02, 2019 2:33 am
by Mayhemizer_slith
German fighter aborts CW bomber. Rolls 13 and 12.

Where do you land fighter?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Sep 02, 2019 2:41 am
by peskpesk
Land east of combat hex(clear resorce hex)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Sep 02, 2019 2:58 am
by Mayhemizer_slith
Rail move
USSR 7-4 INF Tsitsihar -> Novosibirsk.

Free land moves
Zhukov -> 64,152.
3-5,5-4,5-4,6-4 all move straight SW 4 hexes.

Land move
USSR 5(2)2 + 3-2AT -> Tsitsihar.

ComChi adjust line near Lanchow
CAV div from Yenan to west, 7-3 to front line and 4-3 one hex west.

NatChi
Line adjusted in south and north.

France
Line adjusted.


Rebase
French fighters move hex or two away from front line.
CW fighters are unloaded to Gibraltar.
USSR LND4 to Changchun.


Back to the Axis.

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