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RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sat Dec 12, 2020 8:05 am
by Orm
Yes. The end of turn is often a pain. It feels like one fight with the program. When it should be a thing of joy, and fun. And I have given up games in the past because of it (although I still have a small hope that they will continue at some point).
I am more than willing to do the end of turn if it would help. It would sadden me if a thing of joy ends in such a frustrating way. I hope that you will reconsider and continue to stay with MWIF.
Well. Feels like I have more to say. However, the right words elude me at the moment.
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sat Dec 12, 2020 3:51 pm
by rkr1958
There's the old adage, "If you can't beat them, join them." This is where I've wound up on the whole MWiF production, convoy system.
What I mean is that if I can't get something change after 5-minutes of fiddling I accept what MWiF is doing as just part of the game. This means that I probably build more CPs than I need and/or accept below optimum production. So be it. I find everything else fun and consider what I get with MWiF production as part of the game. It's just not worth it to me to let that get me so frustrated that I give up. But that's me and how I handle it. [8D]
Also, it helps that I've learned a few tricks along the way that gets production 95% of the time the way I want it. It's the other 5% that I just don't fiddle with anymore and accept the MWiF production.
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sat Dec 12, 2020 4:52 pm
by craigbear
I tend to handle it that way as well. It's not as if real wartime logistics is a perfectly calculatable thing. So some degree of fudging and
inexactness can be fit into my zen of the thing.
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sun Dec 13, 2020 8:08 am
by warspite1
Well I am genuinely pleased that you both have ways around the problems that allow you to continue (and I know many have) to play World In Flames - quite simply the best war game ever made.
For me personally that doesn't work. To my mind this means the Allies are more often than not the ones taking the 'hit' (although in this particular set of games the Germans too have lost oil). Sure one can buy more CP but a) that guarantees nothing and b) in a game where the Germans get the breaks, the CW don't need to be wasting BP like this.
It also means that in a PBEM, I (and players like me) will always be at a disadvantage against opponents who are better at understanding how to tackle the vagaries of the system. BP are precious and giving up 2-3 or more in a turn can be disaster.
The way around it of course (if the opponent agrees) is to offload the entire end of turn sequence. Sorry, but that is not ideal, not fun, and not how it should be. But each to their own and as said, I'm pleased you are making it work for you both.
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sun Dec 13, 2020 10:40 am
by cfinch
it is frustrating and concerning this still exists after a decade ;-p
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sun Dec 13, 2020 10:56 am
by Orm
ORIGINAL: warspite1
Well I am genuinely pleased that you both have ways around the problems that allow you to continue (and I know many have) to play World In Flames - quite simply the best war game ever made.
For me personally that doesn't work. To my mind this means the Allies are more often than not the ones taking the 'hit' (although in this particular set of games the Germans too have lost oil). Sure one can buy more CP but a) that guarantees nothing and b) in a game where the Germans get the breaks, the CW don't need to be wasting BP like this.
It also means that in a PBEM, I (and players like me) will always be at a disadvantage against opponents who are better at understanding how to tackle the vagaries of the system. BP are precious and giving up 2-3 or more in a turn can be disaster.
The way around it of course (if the opponent agrees) is to offload the entire end of turn sequence. Sorry, but that is not ideal, not fun, and not how it should be. But each to their own and as said, I'm pleased you are making it work for you both.
I agree. Mostly. Any workaround reduces the fun. One can add the Food in Flames option for compensation. And I suspect it would work well. But it reduces the fun of playing the game if you have to add options just to reduce the effects of the end of turn struggle.
However, in an email game letting one player do the end of turn and the others just write instructions has just been a practical solution. In the beginning it was "unsafe" to send end of turn saves. I think this has improved a lot over the years. And letting the CW player do it was just me thinking it was easiest. No need to write down all the CW ships how they return to base.
Therefore, I think, we could either try with different people making different parts of the end of turn and with mailed saves. Or with me, as Germany, doing all of the practical stuff and CW writing down orders as any of the other MPs.
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sun Dec 13, 2020 11:01 am
by Orm
This game is fairly open and far from decided. I would think it sad if it would end at this point. Although I completely understand, and sympathize, the reason. If it isn't fun. then one shouldn't feel compelled to continue. This game takes a lot of time, so it should be fun.
To bad that the end of turn isn't fun yet. It should be but, alas, getting the program to do what it should, is to much of a struggle for that part to be as fun as it deserves.
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sun Dec 13, 2020 2:02 pm
by rkr1958
ORIGINAL: warspite1
Well I am genuinely pleased that you both have ways around the problems that allow you to continue (and I know many have) to play World In Flames - quite simply the best war game ever made.
For me personally that doesn't work. To my mind this means the Allies are more often than not the ones taking the 'hit' (although in this particular set of games the Germans too have lost oil). Sure one can buy more CP but a) that guarantees nothing and b) in a game where the Germans get the breaks, the CW don't need to be wasting BP like this.
It also means that in a PBEM, I (and players like me) will always be at a disadvantage against opponents who are better at understanding how to tackle the vagaries of the system. BP are precious and giving up 2-3 or more in a turn can be disaster.
The way around it of course (if the opponent agrees) is to offload the entire end of turn sequence. Sorry, but that is not ideal, not fun, and not how it should be. But each to their own and as said, I'm pleased you are making it work for you both.
Could always play with "food in flames" to offset the BPs lost to game engine inefficiencies.
P.S. See that Orm beat me to punch on this suggestion. [:)]
RE: WWII - Sweden (Axis) vs England (Allies)
Posted: Sun Dec 13, 2020 3:57 pm
by warspite1
ORIGINAL: Orm
This game is fairly open and far from decided. I would think it sad if it would end at this point. Although I completely understand, and sympathize, the reason. If it isn't fun. then one shouldn't feel compelled to continue. This game takes a lot of time, so it should be fun.
To bad that the end of turn isn't fun yet. It should be but, alas, getting the program to do what it should, is to much of a struggle for that part to be as fun as it deserves.
warspite1
To be clear this has nothing to do with the position of the games. Its a case of loving
World In Flames, but simply falling out of love with
Matrix World In Flames.
As I said in earlier in the thread I was going to continue with the lost CW points if necessary. It is the German nonsense that has broken my will to not only continue the games, but touch MWIF again in PBEM format.