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RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:30 pm
by Tristanjohn
ORIGINAL: Don Bowen
I've just read "Shattered Sword" by Parshall and Tully. I highly recommend this book to all. In addition, the reading of it has convinced me:
1. The Zero bonus should be removed.
2. The Allied Damage Control Bonus should be retained.
3. The allied Multi-carrier Strike Coordination Penalty should be retained.
Well, two out of three ain't bad.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:34 pm
by John 3rd
That would be a VERY KIND way to describe the New York Times...
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:37 pm
by spence
The Thread approaches...
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:41 pm
by moses
I'll never understand this WOT. But Mdiehl says we need to get Qua Dogma and he writes really long posts (Mdiehl not Qua Dogma.) I didn't even know the Spanish were on a side.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:43 pm
by Tristanjohn
ORIGINAL: moses
By that stated standard it is a bad model.
Clearly this is unscientific. For one thing the word "bad" is not long enough.
But more importantly Jwilkerson has just brilliently explained (and no sarcasm here) that no simulation is 100% accurate. Therefore to just say its "bad" doesn't really say much. What does that mean exactly. I think it only means that you don't like it which if so OK just say that.
What mdiehl was conversationally getting at is that the
WitP model doesn't simulate WWII in the PTO convincingly. If that represents a "good deal" to most of the people on this board, then all's well and good for them, and by that yardstick Gary's game could be termed a "success" in that quarter. However, an accurate (even
reasonably accurate) simulation of WWII in the Pacific it is certainly not. Objectively speaking, always.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:45 pm
by Tristanjohn
ORIGINAL: John 3rd
That would be a VERY KIND way to describe the New York Times...
Actually it's utter bullshit, but I figure tit-for-tat is fair play when it comes to those people.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 10:55 pm
by moses
ORIGINAL: Tristanjohn
ORIGINAL: moses
By that stated standard it is a bad model.
Clearly this is unscientific. For one thing the word "bad" is not long enough.
But more importantly Jwilkerson has just brilliently explained (and no sarcasm here) that no simulation is 100% accurate. Therefore to just say its "bad" doesn't really say much. What does that mean exactly. I think it only means that you don't like it which if so OK just say that.
What mdiehl was conversationally getting at is that the
WitP model doesn't simulate WWII in the PTO convincingly. If that represents a "good deal" to most of the people on this board, then all's well and good for them, and by that yardstick Gary's game could be termed a "success" in that quarter. However, an accurate (even
reasonably accurate) simulation of WWII in the Pacific it is certainly not. Objectively speaking, always.
Yardstick!!!? Well hell there's you're problem. Not even El Cid would use a yardstick to measure this thing. Maybe a protractor after a few bears but a yardstick!!
Seriously 'convincingly', 'Good deal' 'accurate', you know at the end of many long posts with a lot of big words when you really look at it theres just people making a subjective call.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:04 pm
by mdiehl
Therefore to just say its "bad" doesn't really say much. What does that mean exactly.
For me it means the combat model produces outcomes empirically within 20% of historical standard. As it presently stands the A2A combat model does not get within a factor of 2 (best case) to 4 (worst case) in early 1942. If ya bought a car with a promised useful life of ten years ye'd be irritated if it only lasted 2-4 years (just to give you an idea of what is meant by "factor of 2-4" since you seem to have a problem understanding other commonly used terms like "bad" and "qua").
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:04 pm
by spence
I'm not sure that I would even approach a bear with a protractor...or a yardstick for that matter.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:05 pm
by spence
I certainly wouldn't approach multiple bears with a protractor.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:12 pm
by mdiehl
Nor spend protracted amounts of time with bears. [;)] Could you bear protracting a bear? It may barely be possible.[:'(]
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:14 pm
by moses
ORIGINAL: spence
I certainly wouldn't approach multiple bears with a protractor.
Sorry I meant beers. I hope Mogami's not watching.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:28 pm
by moses
ORIGINAL: mdiehl
Therefore to just say its "bad" doesn't really say much. What does that mean exactly.
For me it means the combat model produces outcomes empirically within 20% of historical standard. As it presently stands the A2A combat model does not get within a factor of 2 (best case) to 4 (worst case) in early 1942. If ya bought a car with a promised useful life of ten years ye'd be irritated if it only lasted 2-4 years (just to give you an idea of what is meant by "factor of 2-4" since you seem to have a problem understanding other commonly used terms like "bad" and "qua").
20% of historical standard. I don't know if thats bad or qua. Are we talking kill ratios between specific aircraft under a certain condition. So it should be 3-1 but comes out 3.6-1? This seems like a pretty tight standard. Do you even have anything close to controled data with a lot of events. Something like 100 kills over an american base where the zero flew in from 200 miles away. (70 zero's 30 F4f's for example) Now if you have 5 or 6 data sets like this you could test each set with and without this and see which matched up better. But I suspect you'd get something like with zero bonus matched set 3 and 4 w/o bonus it matched 1,5,6. 2 was the same either way.
You could spend a lot of time on this. But fortunately most people are killing the zero's fine.
And theres other things that are way more then 20% off that we could talk about.
The game data that people have produced do not seem to support the idea that there is a serious problem here.
How about turning some of that analytical ability to the flaws in large air combats. Now there may be a real issue.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:34 pm
by Tristanjohn
ORIGINAL: moses
ORIGINAL: spence
I certainly wouldn't approach multiple bears with a protractor.
Sorry I meant beers. I hope Mogami's not watching.
Nowadays, I'd be forced to approach multiple beers with a game face. Unless it was hot outside. And maybe if Russ nudged me some.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:37 pm
by spence
I think the biggest problem with large air combats is the utterly ficticious notion that the IJN or IJA were at anytime during their existence capable of effectively managing a large number of fighters simultaneously in defense of anything.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:40 pm
by Tristanjohn
ORIGINAL: moses
ORIGINAL: mdiehl
Therefore to just say its "bad" doesn't really say much. What does that mean exactly.
For me it means the combat model produces outcomes empirically within 20% of historical standard. As it presently stands the A2A combat model does not get within a factor of 2 (best case) to 4 (worst case) in early 1942. If ya bought a car with a promised useful life of ten years ye'd be irritated if it only lasted 2-4 years (just to give you an idea of what is meant by "factor of 2-4" since you seem to have a problem understanding other commonly used terms like "bad" and "qua").
20% of historical standard. I don't know if thats bad or qua. Are we talking kill ratios between specific aircraft under a certain condition. So it should be 3-1 but comes out 3.6-1? This seems like a pretty tight standard. Do you even have anything close to controled data with a lot of events. Something like 100 kills over an american base where the zero flew in from 200 miles away. (70 zero's 30 F4f's for example) Now if you have 5 or 6 data sets like this you could test each set with and without this and see which matched up better. But I suspect you'd get something like with zero bonus matched set 3 and 4 w/o bonus it matched 1,5,6. 2 was the same either way.
You could spend a lot of time on this. But fortunately most people are killing the zero's fine.
And theres other things that are way more then 20% off that we could talk about.
The game data that people have produced do not seem to support the idea that there is a serious problem here.
How about turning some of that analytical ability to the flaws in large air combats. Now there may be a real issue.
This is like Christians at Lions. Of course it's none of my business, but if I were you I'd give it up before I fell any further hopelessly behind.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:42 pm
by moses
There ya go. The large air combats are something worth arguing about.
The first time I actually got far enough into a game for the stupid zero bonus to expire I was excited about it. But then nothing. It makes no difference that you can notice while playing. I know there some little effect but who cares.
The large air combats though. You mass all your force for the climactic great fantastic battle of the war. With excitment you marshall your forces to crush the enemy. Then you spring your trap.......Ubercap ooooppps.
Theres something you notice.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:49 pm
by moses
This is like Christians at Lions. Of course it's none of my business, but if I were you I'd give it up before I fell any further hopelessly behind.
The Cristians would get eaten. The worst that can happen here is someone will write a very long post with lots of big words and lots of quotes. The implication will be that they are smart and I am not.
I'm not too worried about those who will spend hours arguing about an issue that doesn't matter in a game they don't like. At least argue about a major issue in a game you don't like. Or a little issue in a game you love.[8D]
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:50 pm
by Tristanjohn
ORIGINAL: spence
I think the biggest problem with large air combats is the utterly ficticious notion that the IJN or IJA were at anytime during their existence capable of effectively managing a large number of fighters simultaneously in defense of anything.
Well, they had a fair and goodly amount of fighters stacked at Rabaul, though these as often as not just didn't want to play in '43. And you could cite the Home Island defense, I'd guess, where the Super Forts were engaged somewhat sternly.
Considered as a whole, the air-combat model is off a lot more than 20% pretty much in all phases of play, and it doesn't seem to matter much where on the game timeline one chooses to take his samples. I've never gotten as far as 1943, but it is abundantly clear from any number of AARs that have proceeded that far that all matters air do not get appreciably better over time.
RE: Proposal for CHS - Remove the Zero bonus. Any opinions?
Posted: Wed Dec 21, 2005 11:55 pm
by Tristanjohn
ORIGINAL: moses
This is like Christians at Lions. Of course it's none of my business, but if I were you I'd give it up before I fell any further hopelessly behind.
The Cristians would get eaten. The worst that can happen here is someone will write a very long post with lots of big words and lots of quotes. The implication will be that they are smart and I am not.
I don't question your native intelligence. It's the argument that's a loser.
I'm not too worried about those who will spend hours arguing about an issue that doesn't matter in a game they don't like. At least argue about a major issue in a game you don't like. Or a little issue in a game you love.[8D]
Well, in my case you can forget the "love" aspect of play. And I've already posted scads of long and short and medium and well-done and whatever posts on this game system's worst problems to the point to where I can truthfully say that I already have that proverbial T-shirt.