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Re: WitPTracker AE Release 1.11 Available!

Posted: Mon Oct 20, 2025 3:46 pm
by RangerJoe
btd64 wrote: Mon Oct 20, 2025 12:07 pm
Admiral DadMan wrote: Mon Oct 20, 2025 12:03 pm
btd64 wrote: Mon Oct 20, 2025 12:01 pm Number 3 above is your best bet. Delete the db files....GP
A.K.A. "the NUCLEAR option"
Ah, but it usually works. There's 4 or 5 of them....GP
Or save them elsewhere before deleting them.

Re: WitPTracker AE Release 1.11 Available!

Posted: Mon Oct 20, 2025 4:39 pm
by derwho
Admiral DadMan wrote: Mon Oct 20, 2025 11:58 am I can recommend three solutions.

One change your RAM settings in the batch file,

Two you can clear out the bios battery which involves unplugging the power source, and holding the start button down from a cold startup, or

Three delete the database and start over.
What's this RAM variable.. ?

Re: WitPTracker AE Release 1.11 Available!

Posted: Wed Oct 22, 2025 5:11 am
by Chris21wen
See here https://sites.google.com/site/witptracker, support, set-up and loading turns.

Tracker runs in a Java Window. The size of a Java window is a fix when Java starts. The size can vary by increments of 128 but the max size for it has been found to be -Xms512m -Xmx768m. I think xms is the start size and xmx is the max size. What you need to know is memory used by Java is not available for the rest of the computer which includes WitP AE itself.

Change the numbers in the .bat file to change the memory options but it will only work until Java reaches it xmx.

You will need to delete all the db files (4-6 depending how you run it) and start again to overcome the problem. If you keep more than one game save you can do a multiple read to reload all, I usually have five. Also in the same website.

Re: WitPTracker AE Release 1.11 Available!

Posted: Thu Oct 30, 2025 3:53 pm
by Dereck
Is there any documentation anywhere that would explain meaning of some of the columns on pages? Most interested in the Supply&Fuel, and Oil&Res tabs on the Industry page.

Thanks

Re: WitPTracker AE Release 1.11 Available!

Posted: Fri Oct 31, 2025 6:55 am
by Chris21wen
Dereck wrote: Thu Oct 30, 2025 3:53 pm Is there any documentation anywhere that would explain meaning of some of the columns on pages? Most interested in the Supply&Fuel, and Oil&Res tabs on the Industry page.

Thanks
Have you looked at the link I posted? Other than that no but most is obvious. Example for oil is what's stored, produced, used, difference in units and days.

The main thing you need to be aware of it's sorted by region. (E.g Honsu, Hokkaido). The bases in those region appear in the bottom half. Why do it this way? Well there being no rail or road links so stuff can't move between them. Not always the case but the reason none the less.

Re: WitPTracker AE Release 1.11 Available!

Posted: Fri Oct 31, 2025 11:48 am
by Dereck
Chris21wen wrote: Fri Oct 31, 2025 6:55 am
Dereck wrote: Thu Oct 30, 2025 3:53 pm Is there any documentation anywhere that would explain meaning of some of the columns on pages? Most interested in the Supply&Fuel, and Oil&Res tabs on the Industry page.

Thanks
Have you looked at the link I posted? Other than that no but most is obvious. Example for oil is what's stored, produced, used, difference in units and days.
There's so many pages to this thread that I didn't go through from the first page to the last so what I did go through I might have missed it. Could you possibly direct me to your link?

Re: WitPTracker AE Release 1.11 Available!

Posted: Sat Nov 01, 2025 6:23 am
by Chris21wen
Dereck wrote: Fri Oct 31, 2025 11:48 am
Chris21wen wrote: Fri Oct 31, 2025 6:55 am
Dereck wrote: Thu Oct 30, 2025 3:53 pm Is there any documentation anywhere that would explain meaning of some of the columns on pages? Most interested in the Supply&Fuel, and Oil&Res tabs on the Industry page.

Thanks
Have you looked at the link I posted? Other than that no but most is obvious. Example for oil is what's stored, produced, used, difference in units and days.
There's so many pages to this thread that I didn't go through from the first page to the last so what I did go through I might have missed it. Could you possibly direct me to your link?
It's three posts earlier than this but here it is again https://sites.google.com/site/witptracker.

Re: WitPTracker AE Release 1.11 Available!

Posted: Sat Nov 01, 2025 11:14 am
by Dereck
Chris21wen wrote: Sat Nov 01, 2025 6:23 am
It's three posts earlier than this but here it is again https://sites.google.com/site/witptracker.
That really didn't tell me what I needed to know. I'm trying to figure out what the "Repairs" and "Rep.Used/Need" columns in the Supply&Fuel tab of the Industry page specifically mean. Whether they are a daily total or the overall total that will be needed.

I may have hosed myself but in my scenario I disabled 25% (I believe) of the industry in the US to simulate it's having to come online and now when I look at in Tracker the supplies used for repairs is enormous so I'm just trying to get a handle on what those columns mean.

Thanks

Re: WitPTracker AE Release 1.11 Available!

Posted: Sat Nov 01, 2025 2:06 pm
by BBfanboy
Dereck wrote: Sat Nov 01, 2025 11:14 am
Chris21wen wrote: Sat Nov 01, 2025 6:23 am
It's three posts earlier than this but here it is again https://sites.google.com/site/witptracker.
That really didn't tell me what I needed to know. I'm trying to figure out what the "Repairs" and "Rep.Used/Need" columns in the Supply&Fuel tab of the Industry page specifically mean. Whether they are a daily total or the overall total that will be needed.

I may have hosed myself but in my scenario I disabled 25% (I believe) of the industry in the US to simulate it's having to come online and now when I look at in Tracker the supplies used for repairs is enormous so I'm just trying to get a handle on what those columns mean.

Thanks
It's very simple - Numbers without brackets are industrial factories producing product, numbers in brackets are damaged or under construction (from expansion). Supply is the main requirement for repairs - 1000 points per single factory repair. All the production data is per day. Expansion (not available on Allied side) requires 100 supply + 10 Manpower (and maybe 10 HI?) per point of expanded industry to get a 'damaged' (nascent) factory that requires another 1000 supply to get producing.

25% is pretty severe for the Allies given they are very short of supply at game start. 10% would be more reasonable. For the Allies, Political Points to release land and air units is the biggest issue in the first year of game time.

Re: WitPTracker AE Release 1.11 Available!

Posted: Sat Nov 01, 2025 4:19 pm
by Dereck
BBfanboy wrote: Sat Nov 01, 2025 2:06 pm It's very simple - Numbers without brackets are industrial factories producing product, numbers in brackets are damaged or under construction (from expansion). Supply is the main requirement for repairs - 1000 points per single factory repair. All the production data is per day. Expansion (not available on Allied side) requires 100 supply + 10 Manpower (and maybe 10 HI?) per point of expanded industry to get a 'damaged' (nascent) factory that requires another 1000 supply to get producing.

25% is pretty severe for the Allies given they are very short of supply at game start. 10% would be more reasonable. For the Allies, Political Points to release land and air units is the biggest issue in the first year of game time.
So, am I reading the tracker information right for the Continental US/Canada: In the "Supply" column I have 28,214,914 supplies on hand; the "Supply Prod." column tells me I'm producing 296,653 per turn; the "Supply Req." says I need 258,438 per turn.

The next two are what sort of confuses me (unless they are daily): "Repairs" says I'm spending 536,000 per turn and I can't figure out what the "Rep. Use/Need" of 0/3 means.

As for repair. Using Los Angeles' light industry as an example. With 872 centers producing and 408 needing repair, in addition to the required 10k of supply at Los Angeles I will need 1k per point that is repaired (408k total). Is that charged from the beginning or just each turn as a point is repaired?

Re: WitPTracker AE Release 1.11 Available!

Posted: Sat Nov 01, 2025 5:15 pm
by RangerJoe
1,000 supplies are used as each point is repaired. However, since so many points are damaged there you will have an issue that at some point it is not worth repairing since there is not enough time for a return on the investment.

Re: WitPTracker AE Release 1.11 Available!

Posted: Sun Nov 02, 2025 7:53 am
by Chris21wen
Dereck wrote: Sat Nov 01, 2025 4:19 pm ....

The next two are what sort of confuses me (unless they are daily): "Repairs" says I'm spending 536,000 per turn and I can't figure out what the "Rep. Use/Need" of 0/3 means.
...
It's not what you are spending but what is required.

In this example you need 536, 000 sup to repair all factories in this region. As each factory costs 1000 to repair thats 536 damage points.

The next column is tell the how many locations have damged factories and how many have the ability to repair this turn (e.g. not enough supply). In this case you can repair 0 of the 3 locations. In other words none of the locations have >10K. If it said 1/3 then one location would repair this turn, two would not.

If you look at the bottom half, factories repairing column and add the numbers up x1000 you should get 536,000. If you count the entries in the column you should have 3. If you then look at the not repairing you should have also have 3.

All though extremely useful, nay more than useful, Tracker is pretty simplistic and does not alway refresh data easily but click out of one region then going back usually works.

Re: WitPTracker AE Release 1.11 Available!

Posted: Sun Nov 02, 2025 11:51 am
by btd64
It's 10k needed to repair one point of damage....GP

Re: WitPTracker AE Release 1.11 Available!

Posted: Sun Nov 02, 2025 12:23 pm
by RangerJoe
btd64 wrote: Sun Nov 02, 2025 11:51 am It's 10k needed to repair one point of damage....GP
No. You need to have 10k in supplies before any damage is repaired and each point repaired costs 1k in supplies.

Re: WitPTracker AE Release 1.11 Available!

Posted: Sun Nov 02, 2025 1:42 pm
by btd64
RangerJoe wrote: Sun Nov 02, 2025 12:23 pm
btd64 wrote: Sun Nov 02, 2025 11:51 am It's 10k needed to repair one point of damage....GP
No. You need to have 10k in supplies before any damage is repaired and each point repaired costs 1k in supplies.
Yeah, Thanks. I checked it out and your right. Damn memory....GP
We just have to REMEMBER to mention both parts of the equation....GP

Re: WitPTracker AE Release 1.11 Available!

Posted: Sun Nov 02, 2025 2:54 pm
by Dereck
Can a base be in multiple regions?

New Zealand
New Zealand - North Island
New Zealand - South Island

Re: WitPTracker AE Release 1.11 Available!

Posted: Sun Nov 02, 2025 3:39 pm
by btd64
No. It will cause an error....GP

Re: WitPTracker AE Release 1.11 Available!

Posted: Wed Nov 05, 2025 12:25 am
by Dereck
Is it normal for Tracker to go from about 20 seconds loading to just under 60 seconds?

Re: WitPTracker AE Release 1.11 Available!

Posted: Wed Nov 05, 2025 6:51 am
by Chris21wen
Doesn't sound normal. The larger the database the longer it takes to load so to make a three fold jump in time does imply some form of corruption. There is only so much space available for Java to run tracker and once that approaches full stange things can happen and I suspect this is the case.

I periodically re-initiate tracker and I do it based on load times. It varies but it's usually around a year.

Re: WitPTracker AE Release 1.11 Available!

Posted: Wed Nov 05, 2025 12:12 pm
by Dereck
Chris21wen wrote: Wed Nov 05, 2025 6:51 am Doesn't sound normal. The larger the database the longer it takes to load so to make a three fold jump in time does imply some form of corruption. There is only so much space available for Java to run tracker and once that approaches full stange things can happen and I suspect this is the case.

I periodically re-initiate tracker and I do it based on load times. It varies but it's usually around a year.
How do you re-initiate tracker? I've gone and removed old alerts but that's all I remember seeing (I'm not at my game computer at the moment).