Page 323 of 325
Re: WitPTracker AE Release 1.11 Available!
Posted: Wed Feb 04, 2026 6:39 am
by Chris21wen
I dom't think Tracker mines what version it uses, but the computer might. Win 7 comes with both 32 and 64 bit versions so whatever version you have you need an equivelent Java version but I think 6 will actually still work on with windows 10/11 you just need a separtate install of Java. But what Ranger said, I'm no expert here.
Re: WitPTracker AE Release 1.11 Available!
Posted: Fri Feb 06, 2026 8:37 pm
by gottagofish
Thanks Ranger Joe and Chris21wen, I cut short the effort and loaded Tracker1.92 and it works just fine. I'll give your suggestions a try somewhere down the line.
Re: WitPTracker AE Release 1.11 Available!
Posted: Sat Feb 07, 2026 1:17 am
by RangerJoe
gottagofish wrote: Fri Feb 06, 2026 8:37 pm
Thanks Ranger Joe and Chris21wen, I cut short the effort and loaded Tracker1.92 and it works just fine. I'll give your suggestions a try somewhere down the line.
You are most welcome and I am glad that it is working for you.
A suggestion, if you do try a different version of Tracker just keep the working one in a file somewhere so you can always go back to it if the different version doesn't work.
WitP Tracker News
Posted: Sun Feb 22, 2026 10:19 pm
by floydg
All -
WitPTracker was released over 15 years ago for Admiral's Edition.
Back then, Java was a fairly popular programming language so I started the development with it. There were issues with Java, mostly related to the use of 32-bit instead of the more common 64-bit. It was frustrating for me and for you. Java has fallen out of favor, and the architecture of the program is a bit of a mess (you may even feel my frustration from my profile signature).
I've been looking at ways to modernize using Python (a modern programming language), but the way to read the save files is locked in a 32-bit world. I tried to get a 64-bit version, but it was too much effort and I was not going to play the 32-bit games any more. After some time, I was able to get a 64-bit Python process to interact with a 32-bit Python wrapper around the save file reader.
So now I'm embarking on an effort to re-work the WitPTracker from the ground up. I'll reuse some algorithms and a few other things, but I mostly want to re-do it and make (hopefully) better design choices.
My plan is that the database will be the current view and history will only be loaded on demand. That should make start-up significantly faster. Otherwise, the overall look and feel will be fairly similar.
Before I go down some undesirable rabbit holes, I am asking for suggestions on improvements or whatever you'd like to see different or the same. No promises on what I can do, what I will do, and I don't have a release schedule yet. But I was able to get some core functions working, so I'm confident I can do something usable.
Over to you now...
Floyd
Re: WitPTracker AE News
Posted: Sun Feb 22, 2026 10:30 pm
by Admiral DadMan
Wow....
Re: WitPTracker AE News
Posted: Sun Feb 22, 2026 10:40 pm
by RangerJoe
I have a request but it would be a different game . . .
How about one for WIS since it can export .csv files?
Re: WitPTracker AE News
Posted: Sun Feb 22, 2026 10:58 pm
by Coach Zuck
Floyd
This is GREAT NEWS!
LOVE that darn tracker, especially when I play the Japanese side!
Re: WitPTracker AE News
Posted: Sun Feb 22, 2026 11:45 pm
by btd64
Floyd, I'm glad that you're doing this. May I suggest that you start a fresh thread for this. That way your new information won't get mixed up with the old questions.

This is just a suggestion....GP
Re: WitPTracker AE News
Posted: Sun Feb 22, 2026 11:52 pm
by floydg
Good idea.
Re: WitPTracker AE News
Posted: Mon Mar 02, 2026 7:40 am
by Chris21wen
Not sure what's going on here but I'm repeatedly getting fewer operation/event info being imported into Tracker when I do a read? Here's the latest intel screen and the alerts are not much better. I expect at least 5 times this amount, to start with there's no recon info

- Screenshot 2026-03-02 072550.jpg (37.31 KiB) Viewed 5559 times
It's can't be size related as I've only got 15 turns in the db with negligiable delay on load and it's not the filter for the intel, they are all on.
Re: WitPTracker AE News
Posted: Tue Mar 03, 2026 1:29 am
by Diliwitm
I would say a search function is what i am missing most, specially trying to discover a LCU unit in the various formations.
Re: WitPTracker AE News
Posted: Tue Mar 03, 2026 1:40 am
by floydg
Chris21wen wrote: Mon Mar 02, 2026 7:40 am
Not sure what's going on here but I'm repeatedly getting fewer operation/event info being imported into Tracker when I do a read? Here's the latest intel screen and the alerts are not much better. I expect at least 5 times this amount, to start with there's no recon info
Screenshot 2026-03-02 072550.jpg
It's can't be size related as I've only got 15 turns in the db with negligiable delay on load and it's not the filter for the intel, they are all on.
I can't immediately think of what the problem would be, but I'm going to focus on the new version and not the old one...
Re: WitPTracker AE News
Posted: Tue Mar 03, 2026 3:08 am
by floydg
Diliwitm wrote: Tue Mar 03, 2026 1:29 am
I would say a search function is what i am missing most, specially trying to discover a LCU unit in the various formations.
That's a good idea. And not hard to implement.
Re: WitPTracker AE News
Posted: Tue Mar 03, 2026 6:51 am
by Chris21wen
floydg wrote: Tue Mar 03, 2026 1:40 am
Chris21wen wrote: Mon Mar 02, 2026 7:40 am
Not sure what's going on here but I'm repeatedly getting fewer operation/event info being imported into Tracker when I do a read? Here's the latest intel screen and the alerts are not much better. I expect at least 5 times this amount, to start with there's no recon info
Screenshot 2026-03-02 072550.jpg
It's can't be size related as I've only got 15 turns in the db with negligiable delay on load and it's not the filter for the intel, they are all on.
I can't immediately think of what the problem would be, but I'm going to focus on the new version and not the old one...
Fair enough.
Re: WitPTracker AE News
Posted: Wed Apr 08, 2026 3:55 am
by larryfulkerson
Say there guys....can somebody please tell me what my registry entry is supposed to look like. Mine is corrupted or missing or something.

- temp.png (45.69 KiB) Viewed 5149 times
Re: WitPTracker AE News
Posted: Mon Apr 13, 2026 6:02 am
by Diliwitm
Not sure if this request was posted: in ship upgrades also include if possible, shipyard size, time
Re: WitPTracker AE News
Posted: Mon Apr 13, 2026 1:45 pm
by floydg
Diliwitm wrote: Mon Apr 13, 2026 6:02 am
Not sure if this request was posted: in ship upgrades also include if possible, shipyard size, time
Added to the list. Thanks.
Re: Running WitPTracker AE on Windows 11 64-bit system?
Posted: Mon Jun 08, 2026 4:46 pm
by Tedless
Hello Folks,
I am curious to know if this application (WitPTracker) can be run on a Windows 11, 64-bit system?
I noticed a post on the tread by, I believe, the Tracker creator, just above, that says a new upgraded version may be in the works.
I have tried to install and run the Tracker, but I am getting a Java error. I can go into more detail, down the road while trouble shooting the error; but if the operating system has outdated the app, there may be no point...
I originally bought the game the year of its release, but a few years later I migrated over to a Mac for work purposes, and have only just last month purchased a new PC laptop. I am currently running Windows 11 Home version OS. I have the game installed with few issues, but would like to get both Tracker and Combat recorder installed to compliment the game play. N.B. I am also unable to find a functioning link to download 'Combat Recorder,' so I am unsure if that will work too
Any answers, thoughts or suggestions warmly welcomed.
Thanks,
Ted
Re: WitPTracker AE News
Posted: Mon Jun 08, 2026 5:02 pm
by zebrazwo
Not sure if this helps you, but this is what I have installed
Re: WitPTracker AE News
Posted: Mon Jun 08, 2026 5:23 pm
by floydg
Unfortunately, you need to use 32-bit Java (not the typical 64-bit Java).
The re-work will still need a 32-bit process, but I am building it in so you won't need to do anything special.
Floyd