Page 326 of 338
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 1:32 pm
by Mayhemizer_slith
Allied 6, Axis 1
I will reroll
How do you want to play this?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 4:20 pm
by Orm
4 points to make it a surface action, and save 3 points to select one target.
Japan will place the final X (fourth X?) on an undamaged CV. USS Antietam, if undamaged, will take the final X for Allies.
Japan will take the results as follows.
The first ships listed will take all results it can take before the second takes all results and so on.
CA Aoba -> CA Kinugasa -> CA Furutaka -> CA Nachi -> CA Mikuma -> CA Mogami
Another way to put it...
1st X -> CA Aoba
2nd X -> CA Aoba if available, otherwise CA Kinugasa
3rd X -> CA Kinugasa if available, otherwise CA Furutaka
4th X -> CA Furutaka if available, otherwise CA Nachi
5th X -> CA Nachi if available, otherwise CA Mikuma
1st D -> CA Mikuma if available, otherwise CA Mogami
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 4:51 pm
by Mayhemizer_slith
Axis damage
Now this will hurt. I regret not taking more CAs for losses, apparently counted on finding and taking naval air...
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 5:05 pm
by Mayhemizer_slith
Allied losses
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 5:07 pm
by Mayhemizer_slith
Allies stay, how about Axis?
We don't add any more air.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 8:12 pm
by Orm
Axis stay.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu May 07, 2026 8:25 pm
by Mayhemizer_slith
And we got surprised again... Allies 7 Axis 1
What happens this time?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 12:07 pm
by Orm
4 points to make it a surface action, and save 4 points to select one target.
Japan will place the final X (fourth X?) on an undamaged CV. USS Yorktown II, if undamaged, will take the final X for Allies.
Japan will take the results as follows:
1st X -> CA Mikuma
2nd X -> CA Mogami
3rd X -> CA Mogami if available, otherwise CA Haguro
4th X -> CA Haguro if available, otherwise CA Tone
1st D -> CA Tone if damaged, otherwise BB Kongo
1st A -> BB Yamato
2nd A -> BB Suma
Axis will stay.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 2:50 pm
by Mayhemizer_slith
Axis losses (last two rolls were not 1's, those are autogenerated as defense is 0)
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 3:13 pm
by Mayhemizer_slith
2x CV hurts...
We stay and pray for naval air combat...
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 3:16 pm
by Mayhemizer_slith
Allies add Black Widow to box 3 (it was going to be used for ground strikes, but situation has changed)
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 3:47 pm
by Mayhemizer_slith
Allies 4, Axis 8
Allies choose naval air combat and from the Axis boxes 0 and 4
US planes as shown in picture and listed below (I add the save file too)
US 17 fighters, 10 bombers + NAV3 that is not shown
CW 2 fighters
Which Japanese planes fly as fighter and bomber?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 4:44 pm
by Orm
What is the Allied total fighter value? And how many surprise points does Allies have?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:10 pm
by Mayhemizer_slith
Good question and I noticed I had CVPs without air to naval factors. So here are more fighters than I wrote before.
I did it again and got following fighter A2A values
9888777777666655554443 = I believe 21.5 points
Allies have 2 surprise points.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:37 pm
by Orm
Edit: I'll write down an answer soon.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:41 pm
by Mayhemizer_slith
I think 6 is the correct number. There are 3 in the picture, 2 CW FTR3s and one US FTR3 without air to naval factors.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:47 pm
by Orm
Yes, I realised that, and that is why I edited the post. Although, the CW ones do have navalk air factors so I thought they would have been included. Apparently not.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:53 pm
by Mayhemizer_slith
CW planes are used as fighters because I was not aware how much I have fighters

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:55 pm
by Orm
All FTR fly as fighters. All CVP with same, or higher, fighter value than bomber value also fly as fighters. All CVP with 3 or more as fighters are also fighters.
Japan puts results on enemy fighters to begin with, and on our own bombers when we get to decide.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2026 5:57 pm
by Orm
I am going to be away for a while now. Perhaps rest of the evening. I'll let you handle the Japanese decisions as you think is best for Japan. Lets get this naval action going.
