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RE: Pisser_Milne Bay

Posted: Fri Mar 23, 2012 11:51 am
by ny59giants
Any ship that get hit with an exploding torpedo, not a dud, will show up on the sunk list. Good old FOW showing up.

RE: MB Resupply

Posted: Thu Mar 29, 2012 4:28 am
by bigred
Offload at MB. Waiting for a IJN Reaction.

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RE: MB Resupply

Posted: Thu Mar 29, 2012 4:14 pm
by bigred
Alot of sub action north of Rabaul.

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RE: Lunga resupply

Posted: Fri Mar 30, 2012 11:02 am
by bigred
bigred on the road. IJN resupply or amphib extraction convoy next to tulagi. USN CL/DD TF under Ching Willis set to patro full seed thru s. solomans. Wife said I have an addiction problem w/ this game as I construct this post from my hotel room.

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RE: this bugs me...

Posted: Sat Mar 31, 2012 1:29 am
by bigred
Night sub action...

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RE: this bugs me...

Posted: Sat Mar 31, 2012 1:31 am
by bigred
Frances must be in active combat training--cant hit a big red barn w/ a futball.

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RE: this bugs me...

Posted: Sat Mar 31, 2012 1:31 am
by bigred
this just pisses me off

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RE: this bugs me...

Posted: Sat Mar 31, 2012 7:13 am
by Itdepends
I thought the change was to all night bombing?

RE: IJN to MB

Posted: Wed Apr 04, 2012 3:39 am
by bigred
IJN came to sink some ships but caught only some PTs and barges in full moon.

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RE: IJN to MB

Posted: Wed Apr 04, 2012 3:41 am
by bigred
then my TBTs went after some fast moving DDs south of gasmata. These may be some of FatR's modified DDs. I may need to ask for the back and sides. no hits

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RE: 2day turns

Posted: Thu Apr 05, 2012 10:05 pm
by bigred
Today we switched to 2 day turns. Date is late nov43. I do wonder the tactical effect for the allies. well turn only ran 1 day. Did not think u could change mid game.

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RE: 2day turns

Posted: Fri Apr 06, 2012 12:35 am
by Itdepends
You can change mid game- we've done so. Changed to 2 day turns in mid 42 from memory.

It makes things interesting.

RE: 2day turns

Posted: Fri Apr 06, 2012 1:00 pm
by crsutton
When you are pretty sure your avengers are going after DDs, then set them to use bombs at low altititude. They are much more effective and a couple of 500 lb bombs will mess up your average japanese DDs. Torpedoes just miss most of the time.

RE: IJN to MB

Posted: Fri Apr 06, 2012 3:52 pm
by Crackaces
ORIGINAL: bigred

then my TBTs went after some fast moving DDs south of gasmata. These may be some of FatR's modified DDs. I may need to ask for the back and sides. no hits

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then my TBTs went after some fast moving DDs

It is quite possible this is the IJN DD stealth modification [:D]

RE: 2day turns

Posted: Fri Apr 06, 2012 11:34 pm
by bigred
ORIGINAL: crsutton

When you are pretty sure your avengers are going after DDs, then set them to use bombs at low altititude. They are much more effective and a couple of 500 lb bombs will mess up your average japanese DDs. Torpedoes just miss most of the time.
thanks CR, good info.


RE: 2day turns

Posted: Fri Apr 06, 2012 11:38 pm
by bigred
ORIGINAL: Itdepends

You can change mid game- we've done so. Changed to 2 day turns in mid 42 from memory.

It makes things interesting.
I am alittle on edge about the change because in about the next 60 days I need to start some offensive and I have not been playing 2day turns so I dont have any experience w/2day.

RE: 2day turns

Posted: Sat Apr 07, 2012 12:35 am
by witpqs
Just say "No".

RE: 2day turns

Posted: Sat Apr 07, 2012 12:42 am
by Itdepends
Too true- the change should be via mutual agreement, however some experience in offensive operations in 2 day turns
-If you're not assaulting an atoll it gives you 2 days to unload before your opponent can react (if you time it right) or 1 day but you get to start further out to sea (outside his air search arcs)
-It slows your rate of assault on the ground as you can't attack, push the enemy out of the hex and immediately follow up the next day- however with overwhelming force you can set many of your units to pursue and be in the same hex (or nearly) as your opponent retreats to
-If you mess up it's going to hurt, often twice as much [:D]

RE: 2day turns

Posted: Sat Apr 07, 2012 3:36 am
by bigred
Our first two day turn results in jap sweeps at terapo and Ramree Island. Kills are listed at the bottom. I expected a worse loss rate than this so OK so far.

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RE: 2day turns

Posted: Sat Apr 07, 2012 3:40 am
by bigred
ORIGINAL: witpqs

Just say "No".
I did say ok but reserve the right to slow the game back to one day turns if the action gets too fast. I might like two day turns. It will make it easier for both of us to resupply our troops(him more than me as I now have a combat ship advantage). I just got 20 LSTs, 10 DDs, and 5 DEs in one turn.