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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Nov 21, 2011 4:00 pm
by Tarhunnas
Turn 152. May 11 1944.

It was clear in the far south last turn, and now mud, I hate it when this happens! A Soviet breakthrough in clear, and then mud and I can't counterattack! I have gotten the impression that historically it was often the Soviet Spearheads that ran out of supplies in the mud and then the Germans counterattacked them... but here it is the mud protecting the Soviet spearheads from counterattack!

Map before Axis moves.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Nov 21, 2011 4:25 pm
by karonagames
If this is a PBEM game you could ask Pavel nicely for a hack to give you the armaments points you lost because of the 47mm AT bug. How many 47mm got built?

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Nov 21, 2011 4:32 pm
by gingerbread
Which type of squad(s) are being built by the Germans? If you have a fair to good computer, it's possible to start up two instances of WitE and compare production figures from two turns that are say 3-5 turns apart side by side. Does anything stand out regarding built squads? I'm particularly interested in the plain Rifle Squad types since their upgrade that started in January '43. Was that when the ARM drain started to become apparent? The ~55k built so far has put you back ~500k ARM. Me thinks that's the problem! See http://www.matrixgames.com/forums/tm.asp?m=2956776


Edit: Having looked back in the thread, I see that the problems started before Jan '43. But it could still be the cause of them, since the date for the upgrade has been changed in later patches - I looked at the wrong version when I gave Jan '43 as a possible start date, it ought to be November '42 when the upgrade to the '43 Infantry Division started in your game. 17k Pioneer Squads costs 11 ARM each as well.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Mon Nov 21, 2011 10:04 pm
by Peltonx
Grats on 150 [:D]

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Wed Nov 23, 2011 4:28 pm
by Tarhunnas
ORIGINAL: BigAnorak

If this is a PBEM game you could ask Pavel nicely for a hack to give you the armaments points you lost because of the 47mm AT bug. How many 47mm got built?

Is it the German 47mm AT gun? Not too many it seems.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Wed Nov 23, 2011 4:33 pm
by Tarhunnas
ORIGINAL: Pelton

Grats on 150 [:D]

Thanks! I remember there was a mission in Starcraft where the goal was "Survive for 15 minutes!". Here I think "Survive for 150 turns" isn't bad for the German! [:D]

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Wed Nov 23, 2011 4:54 pm
by Peltonx
The bug was 9999 armament pts to build 1 47 mm gun.

So as Flaviusx was thinking you needed a hot fix of 400,000 to 500,000 armament points.

That means your army would have been allot stronger during 42/43 and you probably would have won on a VP condition. Instead your army is a pile of poop turn 152.

So those few guns were a shit ton of armament pts.

Pelton

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Wed Nov 23, 2011 5:26 pm
by Flaviusx
Yeah, 45 of those guns with the old bug is better than 400k armament points. That is huge. It doesn't take a lot of those things to cripple the armament situation.

If you had those points you could have kept up your army to strength, and drain your pools. Now, it may be too late, things are starting to snowball.

I honestly think you guys should call the game. You won it, so far as I am concerned, and very little of value is coming out of it, it's being grossly distorted by accumulated errors and bugs and too much patching. Just put this horse out to pasture and shoot it, for the love of God.




RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Wed Nov 23, 2011 5:54 pm
by Tarhunnas
But I was looking forward to being the first ever PBEM to reach the end of the game! [8D]

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Wed Nov 23, 2011 6:28 pm
by karonagames
Pavel - give him the points

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 12:10 am
by Peltonx
I am sorry I was right about 20 turns ago.

We were both spanked by the 1v1=2v1 rule before 1.05.

You can just tell when things are going to go to shit in a hand basket, because you have had it happen to yourself.

Great job on getting game to over 150 turns [&o]

I have to agree with Flaviusx, just shot the old war horse.

Pelton

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 1:30 am
by Ketza
Keep playing!


RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 12:52 pm
by gids
//Tarhunnas wil get his hotfix ,he deserves  it i send the turn to helpless to be updated properly
 
gids/
 
ps i was allowed to post from tarhunnas ;)

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 1:18 pm
by karonagames
Thanks Pavel!!!!

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 1:55 pm
by Peltonx
Play on.

gids=respect.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 8:15 pm
by Peltonx
Even with the 400,000 that put troops in the line that will only prolong The German army from breaking for another 30ish turns.

The long term problem with game is how easy it is to break the german army.

So even with Tarhunnases far better then historical killing russians, production loss and land gains hes still going to lose.

Many will say I am wrong, but many said I was wrong 20 turns ago when I said gids would win a major victory easly.

gids will still win a major victory, it will only take him 30ish turns to rebreak the German army. We have all seen it done in more then one game.

I am not sure what the fix will be, but when a German player does far better then historical in all areas and still loses before the Germans did there is something major wrong with the over all system.

Pelton


RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 8:19 pm
by Tarhunnas
I have now been given 450k ARM points by Pavel! Thanks Pavel! And thank Gids, who is really a sporting opponent!

And thanks to the audience for your support. We will try to bring this game to the very end!

Don't have time to finish the turn now though, will do it tomorrow.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 8:35 pm
by Peltonx
Cool.

This game is very helpful for the devs to see how the game works late in the war.

I hope I am wrong and you get a draw, because both sides are winners in my book for getting this far.

Pelton

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Nov 24, 2011 8:45 pm
by TulliusDetritus
ORIGINAL: Pelton
So even with Tarhunnases far better then historical killing russians, production loss and land gains hes still going to lose.

Eh?? Maybe Gids will not even get to the Reich, and that IS a great victory for Tarhunnas on my book (I don't care at all about the VPs).

Like others said, if you really want to continue, go ahead. After all, you're doing that because you are enjoying the game. And that's the real issue [:)]

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Fri Nov 25, 2011 7:58 am
by karonagames
The winner is whoever has the most fun.