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RE: Distant Worlds: Shadows

Posted: Fri Apr 26, 2013 1:34 pm
by Blueberry
Early - mid May would be my guess. The first week of May would be nice but I doubt it. Hope though...

RE: Distant Worlds: Shadows

Posted: Fri Apr 26, 2013 1:41 pm
by Shark7
I always go back to this: better to have it right than to have it fast.

Eric will let us know when it is release time, until then we all wait. [:)]

RE: Distant Worlds: Shadows

Posted: Fri Apr 26, 2013 3:01 pm
by Kruos
Totally agree : a delayed release means a more polished and balanced game.

No need to rush. :)

RE: Distant Worlds: Shadows

Posted: Fri Apr 26, 2013 11:38 pm
by Kayoz
ORIGINAL: Kruos
No need to rush. :)
I've never suggested that it be released before it's ready.

But if it's slipped, I don't see how it is so much of a chore for Erik to write a post to that effect.

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 12:26 am
by PS Pita
"I always go back to this: better to have it right than to have it fast.

Eric will let us know when it is release time, until then we all wait."

So strange how some get even more content knowing a game will be delayed indefinitely.
How about never? This would really be exiting ha.

Some kind of martyrdom?

It is a common law in game development that just because a game is delayed longer
doesn't mean it will not still have bugs and more often than not it does, sometimes major ones and usually what is causing the delay
is something that has very little to do with the core of the game as a whole (spell correction or adding
something to the title screen menu or making it compatible for Mac users or net framework 4.5 support)-who cares just give us the game if it runs.

Anyways to the point and to this I fully agree: "if it's slipped, I don't see how it is so much of a chore for Erik to write a post to that effect."

"a delayed release means a more polished and balanced game.

No need to rush."

(Come on it was supposed to be out last year)Any idea what the hold up is and what part of next month it will be out or what time in the summer?


RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 2:02 am
by Avarice0107
It's also a common law that games pushed out before their ready get bad reviews and therefore can expect lower sales. I personally found out about Distant Worlds from a site giving it a perfect score and I want sites like that to continue to reward quality. We know the game is going to be released and we know that the release date is soon... that's good enough for me, patience is a virtue.

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 2:26 am
by Kayoz
ORIGINAL: PS Pita
"a delayed release means a more polished and balanced game.

No need to rush."

(Come on it was supposed to be out last year)Any idea what the hold up is and what part of next month it will be out or what time in the summer?
By Shark's logic, Duke Nukem Forever should have been the most polished game released, with the most blockbuster sales ever.

Now, how did that work out?

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 2:33 am
by Shark7
ORIGINAL: Kayoz

ORIGINAL: PS Pita
"a delayed release means a more polished and balanced game.

No need to rush."

(Come on it was supposed to be out last year)Any idea what the hold up is and what part of next month it will be out or what time in the summer?
By Shark's logic, Duke Nukem Forever should have been the most polished game released, with the most blockbuster sales ever.

Now, how did that work out?

On the other hand, we've all seen what happens when a game gets rushed out long before its ready and you have to buy DLC to get the game to work as it should from day one...cough...Simcity...cough. [:-]

There are exceptions to every rule. And it is more of a guideline after all. [;)] I still think that taking one's time to do it right usually ends up in it being done right. Of course you can take your time, make the most bug free game ever, and it can still flop if its not what the people want.

I wouldn't worry too much in this case, if past evidence holds true, we'll get a great game with the extra polish it needs.

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 3:04 am
by Simulation01
Help! Someone stole my patience!

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 10:33 am
by AminMaalouf
How is the release candidate doing?

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 11:57 am
by Kenyoshi
I am actually interested in knowing how the release candidate is going. I have DW and both expansions and while not currently playing, eagerly looking to jumping back in when the expansion is released. The features, particularly improved ground combat - base capture - pre-hyperspace starts, is deeply appealing to me and what I am waiting for. Don't want to start a new game till I have access to those features. This expansion and the 'Old Gods' expansion are my next major projects!

In the meantime, playing 'Don't Starve'. Highly recommend.

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 12:40 pm
by Erik Rutins
Hi guys,

The whole team is pushing hard to release. Elliot and I are working overtime to make sure this is ready to release in May, it will not slip further. Right now the scheduled gold master date is May 14th with a release set for May 21st. The exact dates are subject to change, but given the current state of the game I have no reason to believe we will miss a May release. When I get a few more things off my plate, I'll post more details here as well. Some new screenshots are coming next week and I expect by the week after that we'll open the door on some AARs.

Regards,

- Erik

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 12:59 pm
by PS Pita
ORIGINAL: Erik Rutins

Hi guys,

The whole team is pushing hard to release. Elliot and I are working overtime to make sure this is ready to release in May, it will not slip further. Right now the scheduled gold master date is May 14th with a release set for May 21st. The exact dates are subject to change, but given the current state of the game I have no reason to believe we will miss a May release. When I get a few more things off my plate, I'll post more details here as well. Some new screenshots are coming next week and I expect by the week after that we'll open the door on some AARs.

Regards,

- Erik


Excellent! Know you are very busy and I know you don't ever have a definite, exact date but that's all the info I needed to read.

Thanks

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 3:42 pm
by Simulation01
Thanks for the release date Erik! Now we know.

RE: Distant Worlds: Shadows

Posted: Sat Apr 27, 2013 5:51 pm
by Cauldyth
Thanks for the update, Erik. Would love to see more details when you have the time. [:)]

RE: Distant Worlds: Shadows

Posted: Sun Apr 28, 2013 10:17 am
by Blueberry
Thanks. Knowing the exact date makes it easier to wait for it. Looking forward to the screenshots and some YouTube playthroughs by beta testers before the initial release of the expansion would be nice. Just to increase some awareness and generally impress both the knowing and unknowing.

RE: Distant Worlds: Shadows

Posted: Wed May 01, 2013 9:36 am
by wodin
I don't own DW..but the focus on ground combat mentioned above certainly makes this a big proposition for me...alot of money to spend though..I shall keep my eye out on how the ground combat is received.

RE: Distant Worlds: Shadows

Posted: Wed May 01, 2013 2:54 pm
by Antiscamp
ORIGINAL: Erik Rutins

Some new screenshots are coming next week and I expect by the week after that we'll open the door on some AARs.

Dayum. I regret not signing up for the beta now so I'd get to Let's Play Shadows as one of the first. I don't know why I didn't beta sign-up, but I didn't consider myself very experienced with the game at the time, and I was modding it too. Oh well, I'll do another Legends LP soon instead.

RE: Distant Worlds: Shadows

Posted: Wed May 01, 2013 8:23 pm
by ASHBERY76
Hurry up with the screenshots and AAR's will you.[:)]

RE: Distant Worlds: Shadows

Posted: Fri May 03, 2013 3:12 pm
by Cruis.In
um let's not forget in the sd-dw discussion that dw was once young too and received less than luke warm reviews on release. A 4x game is so complex, like an mmo it needs time to grow.