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RE: Disaster!
Posted: Sat Feb 06, 2016 12:57 pm
by Lowpe
Matsumaya is attacked again today, and holds, but the forts drop a level. Need more troops with AT capability there if I want to hold.
Meanwhile, Nagoya is full of Allied Tanks all of a sudden. That can't be good, while the Allies push to sever the railroad line to the north.

RE: Disaster!
Posted: Sat Feb 06, 2016 1:03 pm
by Lowpe
Ship losses for the day.
The AK had some supply for Vietnam...but down she goes.

RE: Disaster!
Posted: Sat Feb 06, 2016 1:05 pm
by Lowpe
Holding here, but critically short of supplies.[:(]

RE: Disaster!
Posted: Sat Feb 06, 2016 1:12 pm
by Lowpe
This division shows up in Nagoya today, fresh from training to be bombarded by 6 BB, 6CA, and a horde of DDs and DEs.
Oh my, I fear their morale won't improve anytime soon.[:D]
Check out that prep Lok![;)]

RE: Disaster!
Posted: Sun Feb 07, 2016 3:09 am
by Lokasenna
ORIGINAL: Lowpe
This division shows up in Nagoya today, fresh from training to be bombarded by 6 BB, 6CA, and a horde of DDs and DEs.
Oh my, I fear their morale won't improve anytime soon.[:D]
Check out that prep Lok![;)]
I see 0%.
RE: Disaster!
Posted: Sun Feb 07, 2016 9:48 am
by fulcrum28
great and impressive AAR. is it taking more than 30 min each Japanese player to complete a turn at this stage of the war? I think US has even more units than Japanese side at this stage but Japan production also is time consuming for grand campaign..
RE: Disaster!
Posted: Sun Feb 07, 2016 11:35 am
by Lowpe
Welcome aboard Fulcrum. Glad to have you here.
It takes almost 30 minutes to watch the video, and then thirty minutes to move my air force, 10 minutes to hide my ships again, and then 10-15 minutes to plan out the turn. I could still devote a lot more to the turn, especially if I start playing with my pilots, which I try to do weekly.
I try every day to hurt the Allies somewhere, somehow, but most times I fail.[:(]
Allies will get 2-1 sometime this month, and then I have to work to hold off a 3-1 and autovictory in 1944.
RE: Disaster!
Posted: Sun Feb 07, 2016 8:03 pm
by Lowpe
July 8th, 1944
Allies bombard,bomb Nagoya and Hamamatsu exceptionally heavily. With everything in fact. BB,CA, CL, DD bombers of every make, and then the now tank heavy Allies attack....shock attack that is.[X(]
Allies pick up 118 VP today, they won't win the game by this approach. Ok,they will,but it will take longer.
RE: Disaster!
Posted: Sun Feb 07, 2016 8:05 pm
by Lowpe
Allied plane losses are heavy.
Look at my campaign losses on the right hand side.[&:]
RE: Disaster!
Posted: Sun Feb 07, 2016 8:08 pm
by Lowpe
Allies moving east to sever the rail line to Cam Ranh Bay an isolate the city.[X(]

RE: Disaster!
Posted: Sun Feb 07, 2016 11:20 pm
by fulcrum28
thank you for the feed-back on the time. it is very interesting AAR. did you try a full campaign using 2 or 3 days turn length instead of 1 day?
RE: Disaster!
Posted: Mon Feb 08, 2016 11:27 am
by Lowpe
July 9, 1944
Heavy bombing across all of Honshu, catches a few of my planes on the ground. Heavy bombardments all across Honshu, most at Nagoya and Hamamatsu.
Only a deliberate attack at Matsumaya, and we hold with no decrease in the 1 level forts.

RE: Disaster!
Posted: Mon Feb 08, 2016 11:32 am
by Lowpe
Nagoya's defenders:
I manage to rail in two fresh artillery units, one has 22 15cm guns to counter all the Allied tanks. I am moving a third ART unit from Hamamatsu, but really only to get the Allies to bomb an bombard there rather than focusing on Nagoya with everything-- and it is working.

RE: Disaster!
Posted: Mon Feb 08, 2016 11:35 am
by Lowpe
Allies are pretty intent on capturing Matsuyama. I will be sending another brigade by barge today.

RE: Disaster!
Posted: Mon Feb 08, 2016 11:42 am
by Lowpe
Plane losses for the day.

RE: Disaster!
Posted: Mon Feb 08, 2016 11:43 am
by Lowpe
ORIGINAL: fulcrum28
thank you for the feed-back on the time. it is very interesting AAR. did you try a full campaign using 2 or 3 days turn length instead of 1 day?
When I play the AI, I use 2 day turns. Never tried three day turns. It really changes how the game is played, & I don't think it speeds up the game much if at all.
RE: Disaster!
Posted: Mon Feb 08, 2016 12:58 pm
by Lowpe
I have managed to take this lull in the Deathstar's activities to get three units with DP guns along the Yangtze river. Plus I am mining the river and seeding it with ACMs.
The Tone is all the way upriver with 600 naval support squads repairing. I have both daytime and night time CAP, but as experience has shown, it is within range of the Deathstar. I didn't count the hexes, but I assume the B29 can hit me too. Maybe not yet though...
I am also putting as many motor launches that I can find to protect the river. They will at least cause any penetrating Allied ships to expend ammo on low victory point ships with the potential of putting a torpedo in some Allied ship's keel.
RE: Disaster!
Posted: Mon Feb 08, 2016 6:05 pm
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: fulcrum28
thank you for the feed-back on the time. it is very interesting AAR. did you try a full campaign using 2 or 3 days turn length instead of 1 day?
When I play the AI, I use 2 day turns. Never tried three day turns. It really changes how the game is played, & I don't think it speeds up the game much if at all.
If you really want to play 2- or 3-day turns, do most/all of your stuff on a single day's turn. Then on the next one, don't change anything except for some really important stuff and then just advance the turn.
This works perfectly well against the AI, and in PBEM to an extent during certain time periods.
RE: Disaster!
Posted: Tue Feb 09, 2016 11:02 am
by Lowpe
July 9, 1944
Heavy naval bombardments of Nagoya, Hamamatsu, Hirosaki, and Cam Ranh Bay.
Allies use their B29s at 7000 feet to hit the troops defending Nagoya, I can expect another full scale attack there.[:(]
Allies are using their subs all throughout, and I catch them every now and then.

RE: Disaster!
Posted: Tue Feb 09, 2016 11:14 am
by Lowpe
Just a bombardment attack...I am mistaken again.
