RE: Encounter
Posted: Wed Oct 20, 2010 1:47 pm
Seing as my game is mentioned (and seemingly the Turkey Shoot over Northern New Guinea), I thought that I should post my opinion on this matter for whatever it is worth.
Naturally it was a masterful plan, perfectly executed and only the devilish RNG thwarted it. [:D]
Or perhaps not.
But I'll come to that later. Nemo raises some good points in his post but also makes a couple of assumptions that IMO are questionable - or has discovered some way to manipulate the game mechanics that are yet unknown to me in which case I really would like to know them.
-) Sweeping the invasion hex or fleet is the first one. Since the sweep mission does get a bonus against CAP it is a very good choice theoretically but the problem is that you cannot sweep your own airfields or enemy task forces it is not easy to accomplish. I guess setting fighters on escort and trying your best to make coordination unsuccessful might be the only way but it is not a very reliable one.
-) Using SCTFs to lengthen the time the invasion has to stay in the hex. That is not a bad idea at all but in AE it seems to be a lot harder to pull off. Castor's APAs and LSTs can unload a corps of troops + a ton of supplies within a single day so the SCTFs would have to be pre-positioned and re-fueled just correctly. The fact that 4Es on 1k ft naval attack make Betties look positively tame might holding them there for any period of time ...difficult.
-) Attriting the US CAGs is also a lot harder than in theory. In this case castor rarely uses his carrier bombers at all (leaving suppression to the 4Es) and without them having to escort strikes reducing the 120 Hellcats/month is not an easy task.
-) Layered CAP does indeed help against sweeps but it works not perfectly (at least for me). I have seen that more often than not the strato-sweepers engage the highest squadron first, then dive on the next one and so on. There is also the fact that sweeping leaking CAP can easily erode the defender's best advantage - numbers. Thanks to the wonderful feature that most sweeping squadrons come in one after another they each will face a small number of opponents that can be outnumbered, dived on and shot down with impunity. LRCAP isn't an effective answer either if there are say 6 bases around the target base in question. But I would love to hear your suggestions on this matter.
Back to that battle:
The single portion of the game where I think the RNG did screw me over was not related to the ata combat but rather the weather. Instead of the predicted sunshine the US fleet was rained in which did not help accuracy at all. But there was nothing I can do about that.
What I wanted to achieve was pretty much what happened - an opportunity to strike against the USN carriers without any (or at least limited if a couple of carriers reacted) retaliation. I think my biggest mistake was not trusting my gut feeling and holding the IJN SAGs back during the night (they could have reached the carriers but not the invasion fleet IIRC). I correctly predicted the position of the carriers but kept telling myself that castor would surely move them a hex or two laterally to avoid a surface intercept. It would have been a bloody night but certainly worthwhile during the day phase.
I can't really say much about the ata phase except that less fighters than expected flew. OTOH they were available to combat the USN heavies so I won't complain. One thing that could have helped would have been switching bomber daitais with fighters. I understand that some people like Nemo like to do this routinely but this is something I personally find gamey and is therefore not an option for me.
I did expect brutal losses - and was not disappointed there - even if the hits scored were meagre. OTOH the IJN also lost nothing critical. Both airframes and trained pilots can be produced and replaced in quantity and I gained valuable experience and information to better set up the next engagment. And perhaps then a couple of Netties might decide to leave their cosy hangars and fly against the invasion fleet.
BTW castor likes to place his carriers (and SAGs) in front of the invasion TFs which might make your suggested plan for dealing with them a bit awkward.
Just my € 0,02.
Naturally it was a masterful plan, perfectly executed and only the devilish RNG thwarted it. [:D]
Or perhaps not.
But I'll come to that later. Nemo raises some good points in his post but also makes a couple of assumptions that IMO are questionable - or has discovered some way to manipulate the game mechanics that are yet unknown to me in which case I really would like to know them.
-) Sweeping the invasion hex or fleet is the first one. Since the sweep mission does get a bonus against CAP it is a very good choice theoretically but the problem is that you cannot sweep your own airfields or enemy task forces it is not easy to accomplish. I guess setting fighters on escort and trying your best to make coordination unsuccessful might be the only way but it is not a very reliable one.
-) Using SCTFs to lengthen the time the invasion has to stay in the hex. That is not a bad idea at all but in AE it seems to be a lot harder to pull off. Castor's APAs and LSTs can unload a corps of troops + a ton of supplies within a single day so the SCTFs would have to be pre-positioned and re-fueled just correctly. The fact that 4Es on 1k ft naval attack make Betties look positively tame might holding them there for any period of time ...difficult.
-) Attriting the US CAGs is also a lot harder than in theory. In this case castor rarely uses his carrier bombers at all (leaving suppression to the 4Es) and without them having to escort strikes reducing the 120 Hellcats/month is not an easy task.
-) Layered CAP does indeed help against sweeps but it works not perfectly (at least for me). I have seen that more often than not the strato-sweepers engage the highest squadron first, then dive on the next one and so on. There is also the fact that sweeping leaking CAP can easily erode the defender's best advantage - numbers. Thanks to the wonderful feature that most sweeping squadrons come in one after another they each will face a small number of opponents that can be outnumbered, dived on and shot down with impunity. LRCAP isn't an effective answer either if there are say 6 bases around the target base in question. But I would love to hear your suggestions on this matter.
Back to that battle:
The single portion of the game where I think the RNG did screw me over was not related to the ata combat but rather the weather. Instead of the predicted sunshine the US fleet was rained in which did not help accuracy at all. But there was nothing I can do about that.
What I wanted to achieve was pretty much what happened - an opportunity to strike against the USN carriers without any (or at least limited if a couple of carriers reacted) retaliation. I think my biggest mistake was not trusting my gut feeling and holding the IJN SAGs back during the night (they could have reached the carriers but not the invasion fleet IIRC). I correctly predicted the position of the carriers but kept telling myself that castor would surely move them a hex or two laterally to avoid a surface intercept. It would have been a bloody night but certainly worthwhile during the day phase.
I can't really say much about the ata phase except that less fighters than expected flew. OTOH they were available to combat the USN heavies so I won't complain. One thing that could have helped would have been switching bomber daitais with fighters. I understand that some people like Nemo like to do this routinely but this is something I personally find gamey and is therefore not an option for me.
I did expect brutal losses - and was not disappointed there - even if the hits scored were meagre. OTOH the IJN also lost nothing critical. Both airframes and trained pilots can be produced and replaced in quantity and I gained valuable experience and information to better set up the next engagment. And perhaps then a couple of Netties might decide to leave their cosy hangars and fly against the invasion fleet.
BTW castor likes to place his carriers (and SAGs) in front of the invasion TFs which might make your suggested plan for dealing with them a bit awkward.
Just my € 0,02.