Page 35 of 45

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Wed Sep 12, 2012 8:28 pm
by jpinard
Which file should we be using for the latest version of Legends? The Shackturi one from the original post?
Thanks! [;)]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Thu Sep 13, 2012 5:55 pm
by Igard
jpinard, the latest is The Picard Era 0.9.2. It's the first link on the original post.

Sorry I haven't been around much lately folks. Trying to busy myself with other things and hope that I can push myself to work more on this and the Kirk era. [:)]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Fri Sep 14, 2012 9:31 am
by HectorOfTroy
ORIGINAL: Igard

jpinard, the latest is The Picard Era 0.9.2. It's the first link on the original post.

Sorry I haven't been around much lately folks. Trying to busy myself with other things and hope that I can push myself to work more on this and the Kirk era. [:)]

Doooo iiit, doooo iiiit Igard!

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Fri Sep 28, 2012 2:32 am
by Brainsucker
I don't know about how powerful modding support that we have in Legend, but say, can we modded the tech? If no then I have nothing to say. But, if yes, then I think this mod could re-balance the tech a bit. What I means with re-balance is that the special tech that now become a choice-able tech for everyone. They are too powerful that make me to avoid the other techs

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Fri Sep 28, 2012 6:21 pm
by Igard
Brainsucker, we can't mod tech yet unfortunately. If I could I would change lots of things.[:)]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Fri Sep 28, 2012 7:32 pm
by McMike
It is planned that the technologies can be edited?

When can we expect the version 1.0 ?

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sat Sep 29, 2012 2:40 am
by Igard
ORIGINAL: McMike

It is planned that the technologies can be edited?

I don't know if there are plans to make tech modable. I hope Elliot will do it, but it's been a wish for a very long time now.

When can we expect the version 1.0 ?

I haven't done much else to this mod, so there wouldn't be any real changes in a 1.0 version. I had plans to put something special in the 1.0 version. [;)]

Right now, I'd rather wait until we see what mod support the next expansion will bring.

Perhaps there will be an announcment by the devs this weekend.....

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Sep 30, 2012 12:19 pm
by McMike
Thanx for the infos Igard. It is possible to make each race have their own real home system? I dont like it when I start with the Federation in the Cardassia system...I look forward to this special in Version 1.0.

lg mike

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Sep 30, 2012 4:58 pm
by Igard
Unfortunately, it's still not possible to have the races start every game in their home systems.

It's top of the list on the Modder's wishlist thread. It really is one of those things that should've been done long ago.[:)]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Oct 07, 2012 2:44 pm
by Brainsucker
I think this mod lack of one starship image. That is USS Stargazer of the Constelation Class; Picard's first ship. Because this is Picard Era, and Picard Era started from his leadership of USS Stargazer.

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sat Nov 17, 2012 2:38 pm
by Brainsucker
I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sat Nov 17, 2012 11:01 pm
by ehsumrell1
ORIGINAL: Brainsucker

I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.
Hello Brainsucker. Since I assisted Igard with the characters for this mod I'll step in and answer this one for you.
In the Customization\Star Trek Picard Era\characters directory, locate and open the 'human' character file using Notepad and find Captain Sisko's data line in the file under the Admiral's section.

3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51

Notice the first number I have in boldface (3). Change this number to 0 (Zero) if you want Sisko available at the start of the game. otherwise change it to 1 (one). This will allow Captain Sisko to
appear either in all of your games (if set to 0) or randomly much more often if set to 1. Hope this
helps! Happy Trekking! [:D]




Image

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sat Nov 17, 2012 11:07 pm
by Igard
ORIGINAL: Brainsucker

I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.


Nechayev appears quite early on in the game. There are around 20 federation admirals, and Sisko should appear before half way through the lot.

Build lots of fleets and you should get him after around the 10th admiral. [:)]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sat Nov 17, 2012 11:22 pm
by tjhkkr
ORIGINAL: ehsumrell1
ORIGINAL: Brainsucker
I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.
Hello Brainsucker. Since I assisted Igard with the characters for this mod I'll step in and answer this one for you.
In the Customization\Star Trek Picard Era\characters directory, locate and open the 'human' character file using Notepad and find Captain Sisko's data line in the file under the Admiral's section.

3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51

Notice the first number I have in boldface (3). Change this number to 0 (Zero) if you want Sisko available at the start of the game. otherwise change it to 1 (one). This will allow Captain Sisko to
appear either in all of your games (if set to 0) or randomly much more often if set to 1. Hope this
helps! Happy Trekking! [:D]

Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...
3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51
Is that number a probability or is it an order of appearance?

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Nov 18, 2012 12:59 am
by Igard
ORIGINAL: tjhkkr
Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...
3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51
Is that number a probability or is it an order of appearance?

That's the order of appearance. You can list multiple characters with the same order of appearance number so that they randomise a little bit. So any character with a '0' will be present at the start of game, characters with a '1' will appear before characters with '2', then '3' and so on.

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Nov 18, 2012 1:54 am
by ehsumrell1
ORIGINAL: Igard

ORIGINAL: tjhkkr
Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...
3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51
Is that number a probability or is it an order of appearance?

That's the order of appearance. You can list multiple characters with the same order of appearance number so that they randomise a little bit. So any character with a '0' will be present at the start of game, characters with a '1' will appear before characters with '2', then '3' and so on.

Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...

TJ....That's why 'Romulan Ale' is worth more on the Galactic Markets (...and DATA'S radar) [:D]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Nov 18, 2012 5:40 pm
by tjhkkr
ORIGINAL: ehsumrell1
ORIGINAL: tjhkkr
Apart from a warning since all my Corellian Ale is gone...
Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...

TJ....That's why 'Romulan Ale' is worth more on the Galactic Markets (...and DATA'S radar) [:D]

Do not flatter yourself... we use Romulan Ale as draino in our galaxy [:D]

<== We will drink a round of both at your party soon, my friend. [8D]

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Sun Nov 18, 2012 5:42 pm
by tjhkkr
ORIGINAL: Igard
That's the order of appearance. You can list multiple characters with the same order of appearance number so that they randomise a little bit. So any character with a '0' will be present at the start of game, characters with a '1' will appear before characters with '2', then '3' and so on.

That is what I thought.
I am struggling to figure out why one of my characters is not showing up...

I must admit, now that I am really testing this mod in the DW game, I am seeing the really cool features in DW. This has been a real blast...

RE: [REL 0.9.2] Star Trek - The Picard Era

Posted: Mon Nov 19, 2012 1:15 am
by ehsumrell1
ORIGINAL: tjhkkr

<== We will drink a round of both at your party soon, my friend. [8D]

Better order security for some freighter shipments TJ, it's gonna be a BIG party this year. You should see all the Galactic permits I must apply for! [:)]

{Don't forget what Data did to Igard's Cargo Bay at my party last year! He even had his security guard assassinated!} [:-]

RE: [REL] TRSE Star Trek Mod v1.2

Posted: Sun Nov 25, 2012 12:39 am
by Cruis.In
is this hosted anywhere else? the link at thing is broken. gamefront