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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Sat Apr 27, 2013 7:43 am
by pws1225
ORIGINAL: PaxMondo

ORIGINAL: witpqs

Thanks Michael! [:)]
+1

+2

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Sat Apr 27, 2013 8:01 am
by Sardaukar
ORIGINAL: pws1225

ORIGINAL: PaxMondo

ORIGINAL: witpqs

Thanks Michael! [:)]
+1

+2

Scroll down on this thread to get illustrated example how to access your shortcut:

tm.asp?m=3310291

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Sat Apr 27, 2013 8:07 am
by DivePac88
ORIGINAL: morejeffs

Sorry for the dumb question but how do I get the screen to go full size. I remember I have cut out the -w from some file name, but what file name and where would I find it? Thanks

Hello Jeff - If you right click on your AE short cut, then click on your Properties at the bottom of the box. Then you go to the Target line in the properties box, and then delete the -w at the end of the string.

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Sat Apr 27, 2013 8:40 am
by morejeffs
Thanks guys! It worked! Now hopefully I can remember how to annoy the empire.

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon Apr 29, 2013 3:50 pm
by FOW
Thanks Michael for the latest Beta patch update.

I've installed 1123j2 to my WitP-AE version and it works fine.
Also updated the Beta on my DBB Mod version but I get the "Unable to find PW Data" error - any ideas?[&:]

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon Apr 29, 2013 4:24 pm
by Alfred
Is it pointing to the correct path where the DBB version is installed?

Alfred

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon Apr 29, 2013 4:34 pm
by FOW
Yes. It's got me confused!


Image

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Tue Apr 30, 2013 5:06 am
by Chris21wen
ORIGINAL: FOW

Yes. It's got me confused!


Image

Try removing the \Beta2 from the 'Start in' line. Game needs to start in the main folder.
\Beta2 should be added to the 'target' line if you do not have it there already.

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Tue Apr 30, 2013 6:04 am
by FOW
Tried that - same "Unable to find PW data"

Image

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Wed May 01, 2013 3:00 pm
by Kitakami
Thanks for the patches Michael! Much appreciated!

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Sun May 05, 2013 8:00 am
by littleike
Hi Michaelm

When i order a TF to load/unload something is there a way to know an estimate of the days needed to complete the task?

(If not could it be possible to add this information in the TF screen?)

Many thanks for your support!

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon May 06, 2013 8:00 am
by michaelm75au
Not at this time. There are a number of variables that can change from turn to turn. But you can't foresee what those values will be.

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon May 06, 2013 2:41 pm
by moore4807
Littleike,

Using this advice VERY loosely...[;)]
Port size 1,2,3 = 1,000 load for ships +/- variables.
Port size 4,5,6 = 2,000 load for ships +/- variables.
Port size 7,8,9 = 4000 load for ships +/- variables.

Assuming you have 5 AK's (3000 capacity) in a TF and load at a size 5 port you can average 400 supplies loaded for each ship per turn. It would take 7 days to fully load the TF of course plus/minus the factors of naval support, disruption at port etc.

There are experts on here that could break it down by ship type and so on, and I would trust thier information MUCH MUCH more than mine, but I have found it a pretty good fast n loose guesstimate.

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon May 06, 2013 5:29 pm
by littleike
ORIGINAL: moore4807

Littleike,

Using this advice VERY loosely...[;)]
Port size 1,2,3 = 1,000 load for ships +/- variables.
Port size 4,5,6 = 2,000 load for ships +/- variables.
Port size 7,8,9 = 4000 load for ships +/- variables.

Assuming you have 5 AK's (3000 capacity) in a TF and load at a size 5 port you can average 400 supplies loaded for each ship per turn. It would take 7 days to fully load the TF of course plus/minus the factors of naval support, disruption at port etc.

There are experts on here that could break it down by ship type and so on, and I would trust thier information MUCH MUCH more than mine, but I have found it a pretty good fast n loose guesstimate.


thanks moore4807 [:)]

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon May 13, 2013 11:04 am
by Itdepends
My apologies if this has already answered but I've noticed an increase in downtime for maintenance on higher service rating aircraft (specifically 4E's). I can't see anything in the beta patch notes other than a comment that durability is now accounted for when putting aircraft into maintenance mode which will "spread" the maintenance out a bit more. Was a change made that increased the maintenance/repair time for aircraft such that high durability aircraft take longer to repair now (similar to ship repair).

Cheers,

Daniel

RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon May 13, 2013 1:40 pm
by blueatoll
I'm new to the game and am in May 1942 (Allies) in my first game. At this point it's taking about 2 hours to play 1 turn. My son jokes that by 1944 it will take 1 day to play a day.

Can I apply the patch to a game I started with the official version? Can I continue to play my game against the AI or does the patch only work for PBEM? Are the game changes significant enough that I'm going to have to learn a completely new game if I apply the patch? I'm just getting the hang of the official version. I don't want to have to start over as it's taken me almost 3 months of daily play to get to May 1942.

Thanks.


RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Posted: Mon May 13, 2013 2:06 pm
by witpqs
You can patch, and the patch is for both AI and PBM play.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Thu May 16, 2013 5:06 pm
by geofflambert
ORIGINAL: Sardaukar

I think we need to start michaelm worship cult! [:D]

I will be happy to sacrifice the first Chicken(boy) at the altar.

Thanks Michael. Archangel.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Fri May 24, 2013 12:52 pm
by hades1001
quick question:

I remember in one of early patches Michael said that the early infantry and engineer squads will be upgrade to later version squads later. I remember he said 6 months after the newer version is in production or something.

Is this still true? If it is true, after how long will the automatic upgrade happen? Thanks.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Fri May 24, 2013 1:23 pm
by michaelm75au
After 6 months, an obsolete/expired pooled device (squad or engineer type) will slowly convert to the upgraded version; if japan, obsolete devices go back as the raw materials