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RE: 4 player E-mail: AAR

Posted: Wed May 04, 2016 6:17 pm
by Mayhemizer_slith
Germany avoided trap and did not attack Paris MIL [;)]

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RE: 4 player E-mail: AAR

Posted: Wed May 04, 2016 6:21 pm
by Mayhemizer_slith
Low numbers run out of Axis dice...

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RE: 4 player E-mail: AAR

Posted: Wed May 04, 2016 6:31 pm
by Mayhemizer_slith
Italy rebases ATR to NW Germany.

Japan rebases fighter at Shanghai to Tungkwan.

Rundstedt reorganizes FTR near Paris, INF (in failed attack) and artillery (adjacent to CW troops in France).

Here is Northern Europe after Axis impulse 3 in N/D 1939.

Back to Allies.

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RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 9:00 am
by Orm
Nov/Dec '39
Allied #4

Land: China, France
Combined: USSR, USA, CW

CW send a couple of cruisers to the North Atlantic. And CW reinforce the French fleet in the Western Mediterranean.

CW do not activate in any sea area.


RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 9:01 am
by Orm
Will Italy search in the West Med?

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Picture from Nov/Dec '39 Impulse #4 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 9:02 am
by Orm
And what will Italy do in the North Atlantic?

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Picture from Nov/Dec '39 Impulse #4 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 9:14 am
by AllenK
Search both, thanks.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:20 pm
by Orm
I forgot to ask if Italy wanted to send their fighter to the 0 box.

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RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:32 pm
by Mayhemizer_slith
I would say no need to fly fighter to box 0. It cannot find anything.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:36 pm
by Orm
ORIGINAL: Mayhemizer

I would say no need to fly fighter to box 0. It cannot find anything.
I suspected as much but I thought I should ask anyway. I'll proceed shortly.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:42 pm
by Orm
Italy finds. What sea box will be included?

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RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:48 pm
by AllenK
Just the 0-box, thanks. Surprise points to increase damage and sink the CP.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:53 pm
by Orm
Consider it sunk. Can I assume that Italy stay for another round?

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 3:53 pm
by AllenK
You certainly can.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 4:01 pm
by Orm
Search fail in both the West Med and the North Atlantic.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 4:18 pm
by Protagoras
Guys,

Just a real quick thank you. Enjoying this AAR immensely. Keep up the good work

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 4:18 pm
by AllenK
Thank you for your support.

I'm glad you are enjoying it as this team play game is certainly a great way to experience MWiF.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 5:09 pm
by Orm
CW rail a MIL to Bombay and USSR rail a MECH to Tehran.

Save mailed to Warspite1 for land movement.

RE: 4 player E-mail: AAR

Posted: Fri May 06, 2016 7:23 pm
by Klydon
ORIGINAL: Protagoras

Guys,

Just a real quick thank you. Enjoying this AAR immensely. Keep up the good work

+1

Hopefully it is attracting a lot of attention to keep interest in the game while things are done to improve it.

RE: 4 player E-mail: AAR

Posted: Sat May 07, 2016 3:10 am
by warspite1
Nov/Dec 1939
Impulse: 4


The French move their few remaining units in a valiant attempt to defend Paris and Marseilles. The French have been given control of the 11th British Motorised Corps to use as they wish.

The French are in an odd situation here and the Allies at odds over the best moves. Paul Reynaud is to fly to London immediatement to try and agree a change of tactic and I will move the French I can in the meantime.