RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)
Posted: Wed Apr 05, 2017 1:22 pm
No turn from Erik last night so I found myself finishing reading "The Dogs of War" and contemplating the game.
I'm not enjoying it and haven't for some time, as is obvious. I've given up on air operations and trying to 'beat' low CAP which doesn't bode well for the future. I'll focus on avoiding unsustainable losses by not targeting bases that have even a modest Japanese CAP. Facing low CAP, my units are not committed in a way that gives me any chance of success, so I just won't anymore.
I've pretty much given up on trying to 'win' the game. So for me now this is about trying to make the remaining time of this game fun. I'll play it out, but I'm not stressing about getting to Japan any longer. I know once I'm in a position to strategic bomb I'll be facing low CAP on steroids and it will be a disaster for my air force and probably cause me to have a coronary. So I just won't worry about it. I'm setting myself one goal and one goal only in this game, destroy the Japanese Fleet. Erik plays for VP's, so he'll win this game based on the fact there probably won't be any strategic bombing of Japan. I'm not concerned anymore about winning or losing. I'm just going to have fun now and if that means I get beaten badly...I don't care. It's all about the journey now for me and how I can make it enjoyable.
If you expect a rational play style with the end goal of turning the Japanese Home Islands into rubble, this AAR will be meaningless to you. It's now about me having fun and getting to the end without me losing my mind.
I'm not enjoying it and haven't for some time, as is obvious. I've given up on air operations and trying to 'beat' low CAP which doesn't bode well for the future. I'll focus on avoiding unsustainable losses by not targeting bases that have even a modest Japanese CAP. Facing low CAP, my units are not committed in a way that gives me any chance of success, so I just won't anymore.
I've pretty much given up on trying to 'win' the game. So for me now this is about trying to make the remaining time of this game fun. I'll play it out, but I'm not stressing about getting to Japan any longer. I know once I'm in a position to strategic bomb I'll be facing low CAP on steroids and it will be a disaster for my air force and probably cause me to have a coronary. So I just won't worry about it. I'm setting myself one goal and one goal only in this game, destroy the Japanese Fleet. Erik plays for VP's, so he'll win this game based on the fact there probably won't be any strategic bombing of Japan. I'm not concerned anymore about winning or losing. I'm just going to have fun now and if that means I get beaten badly...I don't care. It's all about the journey now for me and how I can make it enjoyable.
If you expect a rational play style with the end goal of turning the Japanese Home Islands into rubble, this AAR will be meaningless to you. It's now about me having fun and getting to the end without me losing my mind.

