To coincide with the recent developer patch here is the most recent version of Fall Weiss II.
https://www.dropbox.com/s/6i3xhhso1f11c ... 0.zip?dl=0
I removed the sub folder which was causing some confusion in the installation process. Now zip file should be simply extracted to campaign folder in C:\Users\
username\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
Most of the changes from the patch are incorporated here, and here is a final list of changes from the most recent version:
AI
- The Western Allies will now make several considerations of German gains in Soviet territory when deciding whether to attempt D-Day in 1943 or not
- Amended AI diplomacy
- USA AI will now research Anti-Air
- Some amendments to AI unit scripts
- Some amendments to AI decisions (yes/no)
Decisions
- New German Decision - violation of Swiss Airspace
- New German Decision - assisting the IRA
- New German Decision - Croatian Anti-Partisans
- New German Decision - Military Exports to Sweden
- New UK Decision - Irish Defects
- New UK Decision - occupation of Ireland
- New UK Decision - Invade Axis occupied Egypt from Italian East Africa
This will be a variable decision event (only 2% chance of firing per turn, that is only presented if Italian East Africa is defeated, and Egypt is not well defended)
- Amended German Decision to supply equipment to Romania to now supply a Tank Corps and an Anti-Tank (previously 2 Tank Corps)
- New USSR Decision - Baltic States Gold Reserves
- New USSR Decision - Prioritize Military over Civilians
Research
- Decrease Ballistic Warfare research cost to 50 MPP
- Reduced German Industrial Tech research to 150 MPP
- Reduced Spying & Intelligence to maximum 2 levels
Other Balance changes
- Sweden will reduce Axis leaning mid-war as their military capabilities increase
- German war economy income will intensify if Paris and or Warsaw is in Allied hands later in the war
- Increased German Infantry Division build limit by 6
- Increased German Infantry Corps build limit by 3
- Increased German Mechanized Division build limit by 1
- Added 6 German half strength Infantry Divisions to 1944 Production Que (post historical D-Day)
- Added 3 German half strength Infantry Corps to 1944 Production Que (post historical D-Day)
- German Infantry Armies in Production Que (1941) will arrive at strength 5 (previous 8)
- If the UK loses Malta, Gibraltar, Alexandria or Cairo prior to US war entry then the national morale boost from US war entrance will be higher - Malta/Gibraltar (2.5% boost divided over 5 turns) Alexandria/Cairo (1.25% divided spread over 5 turns) AI will receive double boost.
- Increased plunder from Brussels from 25 MPP to 75 MPP
- Added Germany plunders Netherlands 75 MPP
- The Axis can no longer plunder Stalingrad
- Stalingrad will no longer provide supply to Axis forces if either Saratov or Astrakhan are under Soviet control.
- Malta beings with Anti-Aircraft I
- Increased supply effects of Allied Crete in the regions East of Tobruk slightly
- Norway begins 25% Axis leaning
- Amended Vichy French partisans
- Morale loss of an invasion of Southern Italy requires USA to be at war
- The Axis garrison in Madrid will be forced out of the city if Spain switches sides
- Increased chance of Bulgaria switching sides to 75% and no longer requires the Allied invasion to be Soviet
- Increased chance of Romania switching sides to 75% and no longer requires the Allied invasion to be Soviet
- British government in Exile (Canada) now has convoys route to Yarmouth
- Regular Transport and Surface Vessels can no longer spot on land
A friendly reminder that the game is very PBEM friendly, but if playing the AI it can be difficult which is by design. I mainly play Axis vs Allied AI. if you are playing a mod it's because you are looking for a challenge so hope it's enjoyed!