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RE: Screenshot of the day...
Posted: Sun Aug 14, 2011 7:14 pm
by gerones
Very nice shots, thanks!
RE: Screenshot of the day...
Posted: Wed Aug 17, 2011 12:25 pm
by JMass
The improved PzKpfw IV G Late, I'll finish it and all the remaining PzKpfw IV in autumn (sorry for the summer stop but I needed it).

RE: Screenshot of the day...
Posted: Wed Aug 17, 2011 12:31 pm
by dazoline II
ORIGINAL: JMass
The improved PzKpfw IV G Late, I'll finish it and all the remaining PzKpfw IV in autumn (sorry for the summer stop but I needed it).
Looks great!
Don't burn yourself out, we can wait.
RE: Screenshot of the day...
Posted: Wed Aug 17, 2011 2:41 pm
by Jacko
It is beautiful, JMass. Really, well done!
RE: Screenshot of the day...
Posted: Wed Aug 17, 2011 3:08 pm
by sztartur2
Yess! [8D]
RE: Screenshot of the day...
Posted: Wed Aug 17, 2011 8:20 pm
by Enigma6584
Beautiful stuff.
RE: Screenshot of the day...
Posted: Sat Sep 10, 2011 8:47 pm
by sztartur2
Kampfgruppe ready to attack. (2nd battle of Winterstorm campaign)

RE: Screenshot of the day...
Posted: Sun Sep 11, 2011 3:58 pm
by Enigma6584
That looks like a very powerful force. Imagine as a Russian infantry trooper, holed up in your foxhole and having that coming directly for you. Nice pic...more please.[:)]
RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 3:31 am
by rickier65
I hope sztartur doesn't mind, but thought I would post this screenshot showing his latest map. It's a bit different than others you have seen for PCO. Of course, PCO hasn't moved to the desert yet, but I think this shot shows what's possible.
Elements of a task force approach a desert oasis:

RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 3:50 am
by sztartur2
Rick, I made them for people to use them. The more play and post such screens the better [:)].
RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 3:56 am
by sztartur2
It does not take too much to do a North Africa theater. What we would need is.
1.Palm tree model and a few flat top buildings. -doable by modders
2.Dust generation after vehicle movement - code impact but I believe since code can handle smoke should be doable. Also usable in East Front scenarios
3.Towable ATGs (including the 88s) - code impact but a must and highly demanded
4. Models of British and Americans - doable by modders -also could be used for West Front
5. Desert skins for Germans - doable by modders
6. Handling multiple nations(not just German and Russian) - code impact -but I believe also demanded
RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 11:43 am
by Ratzki
Maps look great! I can't wait to be able to get back at it myself.
RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 2:07 pm
by JMass
The improved PzKpfw IV G Late whitewashed:

RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 2:26 pm
by Mobius
ORIGINAL: Rick
I hope sztartur doesn't mind, but thought I would post this screenshot showing his latest map. It's a bit different than others you have seen for PCO. Of course, PCO hasn't moved to the desert yet, but I think this shot shows what's possible.
Elements of a task force approach a desert oasis:
That is a nice map. Good desert color. Are those palm trees in the distance?
RE: Screenshot of the day...
Posted: Mon Sep 12, 2011 3:23 pm
by sztartur2
@JMass: very nice! Molto bene! [8D]
@Mobius, not really but the closest tree model I could get from the stock ones. You can download and check.[;)]
RE: Screenshot of the day...
Posted: Tue Sep 13, 2011 10:15 am
by JMass
PzKpfw IV G, G Late, H and J, front:

RE: Screenshot of the day...
Posted: Tue Sep 13, 2011 10:18 am
by JMass
Rear (I slightly improved also the Ausf. G):

RE: Screenshot of the day...
Posted: Tue Sep 13, 2011 12:02 pm
by Ratzki
Looking good.
RE: Screenshot of the day...
Posted: Tue Sep 13, 2011 1:00 pm
by Jacko
Excellent, JMass! Am I right when I say you are working on the StuG-series too? Any screenshots for the StuG III with Schürzen perhaps?
RE: Screenshot of the day...
Posted: Tue Sep 13, 2011 1:07 pm
by JMass
ORIGINAL: Jacko
Am I right when I say you are working on the StuG-series too?
I am working on the StuG IV, 3d model is near to be complete but I need to texturize it, then I'll begin to work on the StuG III.