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RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 3:15 pm
by WarHunter
The Axis offensive must continue. With the fall of Odessa in 1942, victory is assured. The riches of the Ukraine, oil from the Caucasus, scenic beaches on the Black sea. All will become home to the new Europe.

Don't listen to defeatist talk. Retreat is for losers. Reach for the impossible dream or die trying.

Enjoying your AAR. The ups and downs are dramatic at times, but sooooo very much what WiF has been for many who have played the game.
Push the envelope try not to crash in flames.

RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 4:46 pm
by warspite1
ORIGINAL: Orm

I think Axis should pull their units out of USSR as soon as possible. No need to give USSR any extra production when Germany do not gain anything from staying there.
warspite1

I did not know about that production effect. However, given that I said at the start I would try and play with history in mind, I won't retreat now - its just not in AH's make-up to do so.

RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 4:46 pm
by warspite1
ORIGINAL: WarHunter

The Axis offensive must continue. With the fall of Odessa in 1942, victory is assured. The riches of the Ukraine, oil from the Caucasus, scenic beaches on the Black sea. All will become home to the new Europe.

Don't listen to defeatist talk. Retreat is for losers. Reach for the impossible dream or die trying.

Enjoying your AAR. The ups and downs are dramatic at times, but sooooo very much what WiF has been for many who have played the game.
Push the envelope try not to crash in flames.
warspite1

Adolf agrees with you [:)]

RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 4:48 pm
by Zorachus99
ORIGINAL: Orm

I think Axis should pull their units out of USSR as soon as possible. No need to give USSR any extra production when Germany do not gain anything from staying there.

Flee to the hinterlands, and there, force them Soviets to move into Prussia with some trick, like leaving it undefended.

From there, gather your cheapest garbage units into fortress Europe. Make three strong killstacks in the west and the east, and build at least 1 offensive a turn. Don't forget that Atlantic wall either. Them brits can march down the coast, expunging German units the whole way. Use those offensives for counter-attacking or super-combined actions.

Good play may see Germans clinging on in '44.

RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 4:54 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 4

The plan for the Soviets is to consolidate their position. Many German units are disorganised so Odessa should be safe.

Before that, the Royal Navy bring HMS Bonaventure into the Italian Coast region to join in the great game of hide and seek. This time success! The Italians are found and the convoy is duly despatched to the bottom of the sea.

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RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 4:57 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

I think Axis should pull their units out of USSR as soon as possible. No need to give USSR any extra production when Germany do not gain anything from staying there.
warspite1

I did not know about that production effect. However, given that I said at the start I would try and play with history in mind, I won't retreat now - its just not in AH's make-up to do so.
May I propose that we launch a new offensive that may win the war for us? In preparation we need to adjust our lines slightly. Accidently our new positions are all outside of USSR but our offence will recover that terrain soon, very soon.

RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 5:00 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 4

Bomber Command - spotting a gap in the Luftwaffe air defences - launch a strat bombing raid on Paris, resulting in the loss of a production point for the Germans

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RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 5:01 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Orm

I think Axis should pull their units out of USSR as soon as possible. No need to give USSR any extra production when Germany do not gain anything from staying there.
warspite1

I did not know about that production effect. However, given that I said at the start I would try and play with history in mind, I won't retreat now - its just not in AH's make-up to do so.
May I propose that we launch a new offensive that may win the war for us? In preparation we need to adjust our lines slightly. Accidently our new positions are all outside of USSR but our offence will recover that terrain soon, very soon.
warspite1

Cue fit of rage from Adolf [:D]

RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 5:15 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 5

Back to the Axis and the Germans, desperate to make something happen, decide to push on toward the Dneiper. Too many units around Odessa are disorganised but they hope to push the Soviet 6th Guards and 2nd Motorised armies back...

Thanks to the reorganisation of two FW190's, the Soviets are out-gunned in the air even with the reinforcements they sent in recently. They decide to stay out of the battle.

The Stuka disorganises the Guard formation...now - can the Germans exploit this?



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RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 5:24 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 5

With weather hampering operations in China, there will be just the one, tricky 2:1, attack in the Ukraine this turn...

The Germans cannot affect the odds with aircraft and the Soviets will not fly in defence. They are confident in the German ability to throw lousy dice..

The Blitz table is chosen and....

...Yep, you guessed it - its a 6. Both sides lose a unit and all Germans are disorganised.


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RE: Bob Flemin's MWIF AARse

Posted: Sun Dec 01, 2013 6:49 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 6

This is the position on the Eastern Front at the start of Impulse 6. The Soviets are building fast and so simply need to conserve their strength and not be forced into any stupid mistakes. The Germans could change things with just a few really good attacks, but its just not happening so far......

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RE: Bob Flemin's MWIF AARse

Posted: Mon Dec 02, 2013 3:06 am
by Empire101
I have'nt read all of this AAR yet, but it is as usual upto Warspites excellent standards.
From what I've read so far has been exciting and an eye opener for me. Bravo Warspite!!

I've just managed to download the monster after 12hrs, so I'll take a look at it tonight.

RE: Bob Flemin's MWIF AARse

Posted: Mon Dec 02, 2013 4:07 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 6

Not much happening for the Allies as the Italians are in port and the Germans are almost spent.....

RE: Bob Flemin's MWIF AARse

Posted: Wed Dec 04, 2013 6:21 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 7

Back to the Axis and the Germans, spent in the south, switch their attention to the Baltic States. Once again the target is the forest hex south east of Riga. Two Stukas are flown to ground strike the Soviet units. The Soviet air force are powerless to stop the attack.

RE: Bob Flemin's MWIF AARse

Posted: Wed Dec 04, 2013 6:24 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 7

...but of course it does not matter - not when the dice are landing like this...

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RE: Bob Flemin's MWIF AARse

Posted: Wed Dec 04, 2013 6:31 pm
by warspite1
Turn: Jul/Aug 1942
Impulse: 7

The Axis have no choice but to abandon the attack. The Japanese however, press ahead with their attempt to take Kweillin.

Yamamoto provides HQ support for the attack, which will use the Assault table...

...the Japanese throw a 15 - what Adolf Hitler wouldn't do for one of those. The Japanese lose a motorised division and have three units disorganised, but the Chinese lose two units destroyed.



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RE: Bob Flemin's MWIF AARse

Posted: Thu Dec 05, 2013 6:56 am
by warspite1
Turn: Jul/Aug 1942
Impulse: 8

There is little to be done this turn. The Indian Army finally removes one of the three Partisans causing grief in the sub-continent, but otherwise its a quiet turn.

RE: Bob Flemin's MWIF AARse

Posted: Thu Dec 05, 2013 7:09 am
by warspite1
Turn: Jul/Aug 1942
Impulse: 9

Almost the end of the turn and the Kriegsmarine are ordered to sea to see what they can achieve. All units except the two WW1 vintage ships have been ordered to sortie!

The RAF and FAA send out fighters and Swordfish to intercept, but its the Germans that get the surprise. They choose to pick on the CW convoy.

The convoy is destroyed and the fleet returns triumphantly to base.


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RE: Bob Flemin's MWIF AARse

Posted: Thu Dec 05, 2013 7:17 am
by warspite1
Turn: Jul/Aug 1942
Impulse: 9

In China, the Japanese Army attempt to keep up the pressure with an attack southwest of Kweillin.

The Japanese choose the Blitz table - throw an 11 and....

...lose a unit... [&:][&:]

The Chinese unit is shattered, but that's an expensive Armour unit lost.

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RE: Bob Flemin's MWIF AARse

Posted: Thu Dec 05, 2013 7:22 am
by warspite1
Turn: Jul/Aug 1942
Impulse: End of Turn

The turn ends and Partisans rear their head - two in the Soviet Union and one in Malaya.

The Soviet Partisans are placed behind the German Army Group South - as if they didn't have enough problems!


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