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RE: Admiral's Edition Air War Thread
Posted: Wed Apr 09, 2008 6:07 pm
by Feinder
Regarding the previous posts on Kamis -
They were often sent out in small groups of 5 - 6 Kamis, plus 3 - 4 escorts, plus 1 "shepherd". The shepherd was generally Betty or something with some endurance and a radio that would linger for a while. The shepherd would either maintain contact on the edge of the enemy fleet or with some other plane shadowing the enemy fleet. The shepherd keeps radio contact with the *escorts*, many of the Kami planes had the radio removed - no point wasting it (and weight). You might have three "high" escorts, and 1 flying with the Kamis, an escort w/ radio in touch with the shepherd and top cover. The Kamis would lead off the radio-equipped escort and would use hand-signals with the Kamis (or they just follow).
Naturally, the shepherds & shadows were much hated and sought-after targets. But they were also -very- hard to down, because they kept to about 20 miles out and high alt. Chasing them off was one thing, but an actual intercept/kill were extremely rare.
-F-
RE: Admiral's Edition Air War Thread
Posted: Fri Apr 11, 2008 11:03 am
by m10bob
If fighter units will be able to be assigned to different altitudes within a single squadron, will this affect(increase) the ability to intercept those pesky enemy recon planes??
RE: Admiral's Edition Air War Thread
Posted: Wed Apr 16, 2008 4:35 am
by Flying Tiger
Can we please include a 'minimum AF size' rating for each AC type. I know i can calculate it by using the total bomb load plus x minus the square of unit cohesion plus instructor rating divided by cost of peanuts. But wouldnt it just be simpler to have a little number telling me 'minimum AF for max load = 6' or something!
now that should be simple!
RE: Admiral's Edition Air War Thread
Posted: Thu Apr 17, 2008 11:01 am
by m10bob
ORIGINAL: m10bob
If fighter units will be able to be assigned to different altitudes within a single squadron, will this affect(increase) the ability to intercept those pesky enemy recon planes??
Maybe this thread is no longer being monitored??[&:]
RE: Admiral's Edition Air War Thread
Posted: Thu Apr 17, 2008 11:24 am
by timtom
Sorry for the lack of responses lately guys, no disrespect intended - it's just that we've got our heads down for some serious grafting ATM.
RE: Admiral's Edition Air War Thread
Posted: Thu Apr 17, 2008 11:47 am
by m10bob
ORIGINAL: timtom
Sorry for the lack of responses lately guys, no disrespect intended - it's just that we've got our heads down for some serious grafting ATM.
No timtom...No excuses...We hold YOU personally accountable![:D]
RE: Admiral's Edition Air War Thread
Posted: Sat Apr 19, 2008 8:14 am
by Speedysteve
Hi guys,
Know you're busy so won't hold you toa 12 hour response like Pauk would do ([:'(]) but are there substantial changes planned to the 'all seeing Eye of Sauron' effect of search planes?
Thanks
RE: Admiral's Edition Air War Thread
Posted: Sat Apr 19, 2008 8:43 am
by pauk
Get lost, Speedy, you spoiled brat [:'(]
RE: Admiral's Edition Air War Thread
Posted: Sat Apr 19, 2008 9:13 am
by HMSWarspite
ORIGINAL: Speedy
Hi guys,
Know you're busy so won't hold you toa 12 hour response like Pauk would do ([:'(]) but are there substantial changes planned to the 'all seeing Eye of Sauron' effect of search planes?
Thanks
Yes, they are planning a new graphic: enemy bases that launch search planes will show a thin grey tower with 4 spires encasing a large glowing red eye. If you hover the mouse over one, the AI will probe your mind and attempt to determine your plans. If you are drunk or tired, it may take control of your mind. This is a new AI autovictory condition BTW...[:D]
RE: Admiral's Edition Air War Thread
Posted: Sat Apr 19, 2008 10:18 am
by treespider
ORIGINAL: HMSWarspite
ORIGINAL: Speedy
Hi guys,
Know you're busy so won't hold you toa 12 hour response like Pauk would do ([:'(]) but are there substantial changes planned to the 'all seeing Eye of Sauron' effect of search planes?
Thanks
Yes, they are planning a new graphic: enemy bases that launch search planes will show a thin grey tower with 4 spires encasing a large glowing red eye. If you hover the mouse over one, the AI will probe your mind and attempt to determine your plans. If you are drunk or tired, it may take control of your mind. This is a new AI autovictory condition BTW...[:D]
In actuality you are fairly close -- think assignable search vectors.
RE: Admiral's Edition Air War Thread
Posted: Sat Apr 19, 2008 10:21 am
by treespider
ORIGINAL: m10bob
ORIGINAL: m10bob
If fighter units will be able to be assigned to different altitudes within a single squadron, will this affect(increase) the ability to intercept those pesky enemy recon planes??
Maybe this thread is no longer being monitored??[&:]
IIRC a single unit cannot be assigned to CAP more than one altitude. However a single unit can be given more than one mission...ie a % on CAP, a % on LRCAP, and the remainder executing an actual Attack Mission.
RE: Admiral's Edition Air War Thread
Posted: Sat Apr 19, 2008 12:54 pm
by rjopel
Search vectors and assinging multiple missions to one unit.
AWE INSPIRING. [&o] I'm gonna be playing this game forever.
(Which is probably how long it will take to finish.)
RE: Admiral's Edition Air War Thread
Posted: Sun Apr 20, 2008 4:21 am
by bradfordkay
"In actuality you are fairly close -- think assignable search vectors."
[&o][&o][&o]
RE: Admiral's Edition Air War Thread
Posted: Sun Apr 20, 2008 8:43 am
by rockmedic109
Assignable search vectors?????
OMG.
I am so stoked. I need to set up a few online pinochle tourneys to keep my wife occupied once AE comes out. That and set up a weekly delivery of roses to keep on her good side.
RE: Admiral's Edition Air War Thread
Posted: Sun Apr 20, 2008 10:41 am
by Speedysteve
Thanks Treespider. Any expansion on your comment?[;)]
RE: Admiral's Edition Air War Thread
Posted: Sun Apr 20, 2008 10:47 am
by Speedysteve
ORIGINAL: pauk
Get lost, Speedy, you spoiled brat [:'(]
Dumbass[:-][:'(]
RE: Admiral's Edition Air War Thread
Posted: Sun Apr 20, 2008 12:52 pm
by pauk
ORIGINAL: Speedy
ORIGINAL: pauk
Get lost, Speedy, you spoiled brat [:'(]
Dumbass[:-][:'(]
In normal circumstances i would yell "ban him, ban him, personal insult", but somehow i do not think it is wise at the moment.[;)]
RE: Admiral's Edition Air War Thread
Posted: Sun Apr 20, 2008 11:50 pm
by timtom
Gentlemen, please, keep your banter off this thread if you will.
RE: Admiral's Edition Air War Thread
Posted: Mon Apr 21, 2008 8:18 am
by Speedysteve
In that case the 'fun' side of Speedy will pass from AE forums.
So any expansion on how the search vectors will function?
RE: Admiral's Edition Air War Thread
Posted: Mon Apr 21, 2008 9:28 am
by DuckofTindalos
There's a separate screen where you can set the percentage of aircraft to search and the degrees you want them to search (for every air group). So you can, for instance, set 50% of your PBY's to search in the arc from 180 to 270 degrees on the compass.
Or any other combo.