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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Thu Jul 23, 2015 8:40 am
by andrea23
Wow amazing works

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Thu Aug 20, 2015 4:29 am
by Doma
Does anyone have an alternate link for the base package? I keep getting permission denied.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Mon Sep 14, 2015 2:25 am
by NexusCron
I am getting permission denied as well. Please? I wanna download this.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Thu Oct 01, 2015 11:10 pm
by truenova
I got all the packages except the races part 2, keep getting:

permission denied "Moksha" by Vas may be available for download from Amazon.

looks like some kind of DRM reporting problem for the music files.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Thu Oct 01, 2015 11:15 pm
by truenova
its odd I just kept trying every few min and eventually it let me download it.

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Mon Oct 12, 2015 5:54 am
by Rakird
Amazing work, thank you!

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Thu Jan 14, 2016 9:49 am
by moonraker65
Superb music in this mod. Really gives the game a different feel whilst playing. Keep up the good work [&o]

Issue with Mod

Posted: Sun Jan 17, 2016 6:32 pm
by ccc2501
Does anyone else have the issue were upon starting a new game with this mod, all characters are available for all positions. Hundreds are available. I'm pretty sure that's not correct.

Anyone else see this?

-ccc2501

RE: Issue with Mod

Posted: Mon Jan 18, 2016 6:42 am
by moonraker65
Do you mean you already have lots of characters in place ? No I don't get that. I've played as the Wekkarus and Dlakar and have had no problems so far. Are you sure you set the game up properly ?

RE: Issue with Mod

Posted: Sat Jan 23, 2016 12:04 pm
by Clwebb
Is this mod suppose to have slower hyperdrives? I have the Gerax HyperDrive and its only going like 6200 instead of the full 12500, my power is good, I dunno what is up?

RE: Issue with Mod

Posted: Sat Jan 23, 2016 5:23 pm
by moonraker65
There are quite a few changes to default in this mod I noticed. If you look at how ships are set up in the design menu you'll notice that you start with damage control unit, Countermeasures and basic proximity array already researched and most ships and bases have them fitted at the start

RE: Issue with Mod

Posted: Sun Jan 24, 2016 5:24 pm
by Illamon
So I am getting a pretty massive run time error whenever I try to start a game. I switch the theme, go to to create a game and it is almost a full page. It looks like the game may be repeating everything, making double. When I look at the files inside the mod, I have A.62 and then the normal stuff in the same location such as design templates, dialog, so on and so forth. When I then look in the A.62 it shows the most of the same things, their are a couple that are not included however. I followed the instructions exactly as stated, so not sure why it would be created double.

RE: Issue with Mod

Posted: Sun Jan 24, 2016 6:46 pm
by moonraker65
Your file structure should be - C:\Matrix Games\Distant Worlds Universe\Customization\Beyond extended alpha. When you unpacked the zip did you take the folder from inside ? That's a common error with new themes. There are 2 folders, one is a holder. You must take the folder from inside and put it in to the Customization folder in the main game folder

RE: Issue with Mod

Posted: Sun Jan 24, 2016 7:18 pm
by Illamon
I did, I use mods A LOT. I am big on Paradox stuff and starsector, It is just odd. It shows as the standard vanilla folder, and then i copy the a62 into the alpha folder. When I go into that folder should it show as a62 or should I take out the insides and put them in the folder without replacing? I tried replacing that also did not work, just became stuck on creating galaxy.

RE: Issue with Mod

Posted: Mon Jan 25, 2016 4:31 am
by Bingeling
If it does not work, just delete whatever is inside and start all over again. Unless you did some changes, in which case you move the contents away until you get the basic mod working.

The structure should be:

Customization/ModNameFolder/<contents>

And contents should be the races, components.txt, shipdesigns and whatever the the actual mod files are named. They should match the structure in the core distant worlds folder.

Any folder name a62 or similar should not be present anywhere, I assume it is the contents of the a62 folder that should be inside the ".../Customization/Beyond Extended Alpha/ folder.

RE: Issue with Mod

Posted: Mon Jan 25, 2016 6:34 am
by moonraker65
Yes what Bingeling says is right. In your customization folder it should just be Beyond Extended Alpha and all contents of the mod inside. Also remember that you have to combine the 2 race folders for this mod if you downloaded the music files as well

RE: Issue with Mod

Posted: Sun Feb 07, 2016 3:01 pm
by andrea23
amazing work

RE: Issue with Mod

Posted: Tue Feb 09, 2016 11:38 pm
by Unforeseen
RIP

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Tue Feb 23, 2016 10:48 pm
by Zuriel
[font="Handwriting"] Lovely. Surely it is something to build upon. Yet... them Securans. How do they go from beautiful, to atrocious, to horny??? I have not the slightest, but please, put it back. The original is purrfect. And speaking of purrfect... the Zenox... hmm.. you know what? Forget about it. I'll do a complete makeover... ty.

Also, if you ever do come back to this galaxy, you could use Google Drive to upload 15gb's worth of data, free. More suggestions? Umm... details, more details, and lot's of details. The possibilities are out there... farewell. [/font]

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Posted: Mon Mar 21, 2016 7:48 am
by ugiin
Is it ok to release my changes that ive made to this mod.

Changes are:
Way smaller ships and some ships have a drop shadow added to there image and afew other things.