ORIGINAL: redrum68
New ELO game started:
Taifun (Axis) vs redrum68 (Allies)
Taifun (Axis) defeats redrum68 (Allies) in June 1942. GG and very well played by Taifun.
ORIGINAL: Taifun
Thanks EarlyDoors!
After playing the new version 12.0 I get the impression that the USSR is stronger (much more historically accurate and realistic) and the Axis task much harder. I wouldn't be surprised to see the total Allies count go up fast. No Axis medium level player will win over a veteran defending with the Allies and will have a hard time against a similarly skilled Allied opponent: time will tell
This is probably true at lower/intermediate levels but not sure I agree against good Axis players though hopefully better Allied players prove me wrong
I decided to concede as it became clear at least Stalingrad, Voronezh, Saratov, and the Caucasus will fall by the end of 1942 with pretty much all of the Axis panzers, paratroopers, and bombers concentrated in the south. This will pretty much cripple the USSR economy and then Moscow, Kuybyshev, and Perm will fall in 1943. Ultimately, I don't really see how the Allies can win against a top Axis player without close to perfect play and a lot of luck.
I'll highlight a few of the mistakes I made as well as some of the interesting events:
- German 1939 invasion of France/Belgium and Italy joining very early made it very costly for the Allies to hold out til Summer even with significant UK investment
- Germany chose not to invade the Netherlands or Denmark to minimize USA/USSR mobilization (USA stayed below 40% for a very long time preventing the convoy route to UK)
- Axis chose to invest very little in Africa which led to the Allies capturing all of north and east Africa very quickly but allowed them to focus all their key forces on the USSR
- This led to my first major mistake which was choosing to reinforce Yugoslavia once they went to war with Germany and I landed something like 15-20 units. While Yugoslavia quickly surrendered to Germany, I was able to hold out along the coast for about a year and eventually capture Albania but at an incredibly high cost where it only distracted around a handful of Axis units and 1 panzer. I didn't know what else to do with all the Allied units sitting in Africa but this was probably not the best idea as supply was terrible and it was difficult to control the seas around it against all the Axis airforces (maritime bombers are insanely strong early game especially in the Med).
- Barbarossa was delayed until summer 1941 due to some combination of France holding out for a while and the Yugoslavia invasion but not really enough to make a difference
- Japan DoW on USSR same turn as Germany and used the strategic bomber tactics that were highlighted in another thread to massively delay the Soviet Far East reinforcements (best units the USSR has in 1941) from operating to the Eastern Front (this is a brutally effective tactic that in any future games will house rule that Japan can't DoW on USSR until its at war with USA)
- Second major mistake was trying to defend aggressively with the USSR losing more units than necessary in the opening turns. While this did especially in the North and Center slow the Axis down (I still comfortably held Pskov and Smolensk in 1942) it made little difference and lost more units than I could afford. I also needed to build more forts in the south and less around Smolensk/Moscow.
- At the end of 1941, things looked ok for the USSR with them holding Riga to Smolensk to Rostov and the Axis splitting their panzers with a few in the north/center and the rest in the south.
- The third major mistake was in spring 1942 when the Axis decided to concentrate all their panzers/bombers in the south and the panzerball is essentially unstoppable crushing any units anywhere near them and around 3000 MP USSR losses over 2 consecutive turns leaving most of the south wide open. I should have probably backed up even further than I did to try to minimize losses and not counter attacked as much (did destroy 2 panzers but wasn't worth it). In the end, not sure this would have mattered much as you can only run for so long before you are giving up too much income to be competitive.
- China held fairly well and still controlled Kunming (hump airlift) and Chungking though this is mostly due to Japan deciding to avoid the USA mobilization hit by limiting their advances. China got IW 2 very late in Spring 1942 causing a lot of extra losses. Japan instead invested a lot into its air and naval capacity and executed a incredible opening DoW against the USA by crushing Pearl Harbor and having pretty much all the south Pacific and southeast Asia nations surrender in early 1942 (including Burma, Malaya, DEI, Philippines, etc). This allowed them to then dominate the Indian Ocean and stop the USA aid to USSR through Persia. The USA/UK moved a good portion of their airforces to combat this but 2 turns in a row of sandstorms in NW India left them incapable of doing anything and being sitting ducks.
- Axis naval gameplay was incredibly efficient and they had lost very few ships so far though hadn't caused very many convoy losses either. Eventually combined UK/USA navies should have been able to contain them but it would take some time especially in the Indian Ocean as its so far away.
A few recommended balance changes (these should have little to no impact on low/intermediate level games):
1. House rule: Japan can't DoW on USSR til its at war with USA
2. Need to shift more of the USSR income to the north/center away from south so Axis can't just go all south (changes to add the USA aid through Persia make this even worse)
3. Soviet Winter should be expanded a bit so its harder for them to avoid in Baltics and Ukraine
4. Should be more penalties for Axis DoW on Vichy France after USA has joined (something like Algiers/Tunisia join Allies and maybe more starting units for Vichy France around Vichy)
5. Should adjust Japan advancing in China causing USA mobilization to include some cities in the south otherwise its too easy for them to avoid
6. Maritime Bombers cost should be increased from 150 to 200-250 MPP as they are really strong for a cheap price especially early game when fighter and AA levels are low
7. Vladivostok should be a primary supply so that it isn't so easy to cut its supply to level 5
8. Should be more deterrents to Germany invading Belgium/France in 1939 like a bit stronger starting forces for France but less income as against a good player they are already crippled by the time they get their 2nd HQ and tank unit
9. USA to UK convoy mobilization should be lower from 40% to 35% so it isn't as easily delayed
10. Weather sucks and getting sandstorms which I think are 10-15% chance 2 turns in a row is just brutal (I doubt anything really changes about weather at this point but it definitely leads to a lot of frustration in many close games)
I'm sure Taifun can add his thoughts and highlight more of my mistakes
