Lothos wrote: Mon Apr 24, 2023 10:56 pm
You need to look at that screenshot again. It is not that you get 2 mission types. You get 1 of each type
You get 1 Escort
You get 1 Strike
When you scout (the way you describe it) it is actually a strike mission. You do not get 2 Escort missions. I checked again in game to make sure.
I said I won't discuss on this anymore but this feels like you are moving the goal posts.
Initially you said your reasoning for the current "high passive range/ low active range" fighter design is, that flying an active strike mission to scout won't let you escort anymore. That is not true.
Granted - I thought it will still let you escort twice as it should, which it doesn't You can escort only once after flying a mission.
But as I said in the screenshot-post above you CAN get 3 missions out of a fighter per turn. If you escort TWICE first, and then do the third flight as an active mission. I tested this ingame in the 1943 campaign.
@BillRunacre: I think this is a bug. It should be either 3 missions always or 2 missions always. Not depending on the sequence of orders.
With your AA Range of 2 the risk of running into AA is a bit higher. But with increased mission range to 8 or something you would most likely fly over those AA's since they are covering frontline units.
Maybe you could also lower effectiveness of AA vs fighters (but only a bit, so they are not used to trigger AA for free).
Your whole point of reducing ground unit spotting to zero is nullified by your current "high passive range/ low active range" fighters. It feels totally off to not see anything with my infantry - until the magic mushroom is popped.
Which is sad, because, as I said, I like your initial idea a lot!