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RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Sun Nov 24, 2013 3:47 am
by sunlit uplands
A feature that I would love, though I expect it would be an enormous undertaking to complete, is to have a kind of replay feature that shows the progress of the game like a video, and can be played forward, backward, paused, and at various speeds.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Sun Nov 24, 2013 8:58 am
by Neilster
I suggested this about 8 years ago. Steve was keen but binned it due to the amount of work involved.
I was also thinking that a saved game could be created that followed WW2 as closely as possible with MWiF and then you could "watch" a MWiF WW2 on replay.
Cheers, Neilster
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 4:28 pm
by wolf14455
Incremented losses on corps/army´s sudgestion
As ships can be dmg´d can corps/armies be treated the same way? I understand the aproach for aboardgame with limited counter mix,but now its on computer it would be nice evolvment I guess.
A corp/army is stronger than the 2 divs it can be split too, why not count the corp/army hitpoints as 3 divs? Replacing the full corp/army with 1 or 2 divs when taking losses and make the lost divs available in the build pool simulating reinforcents, so the corp/army can be back to full strenght.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 5:48 pm
by paulderynck
Could it be done? - Yes. Will it ever be done in MWiF? I would say No.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 7:00 pm
by wolf14455
Please elaborate.
ORIGINAL: paulderynck
Could it be done? - Yes. Will it ever be done in MWiF? I would say No.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 7:56 pm
by warspite1
ORIGINAL: Swedewolf
Please elaborate.
ORIGINAL: paulderynck
Could it be done? - Yes. Will it ever be done in MWiF? I would say No.
warspite1
There is so much that can be done now WIF is computerised, but I think such an idea (while attractive in many ways) would make WIF a different game. It would need intensive play-testing to see what effect it has for a start.
There is a divisional level WIF in the offing (although will only be made if enough pre-orders are received - unlikely on present showing).
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 8:02 pm
by paulderynck
ORIGINAL: Swedewolf
Please elaborate.
Yes it is possible to program it as suggested. Now consider the work Steve has on his plate and what his announced priorities are. 'Nuff said IMO.
In fact there is an optional CRT in the 2008 Annual called the 3D10, that uses repair points for Corps. AAMOF there are many other WiF rules in various Annuals which are classified as being from the "House of Rules". They are not official options, but they are playable rules for the boardgame if all agree to play them - much like house rules amongst playing groups. Our group has one that extends Isolated re-org to ships at sea because we feel it's unrealistic that ships at sea need no supply.
IMO no house rules will ever be added to MWiF.
Edit to correct numerous typos.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 8:05 pm
by wolf14455
Hmm, ok. Thanx for the clarification. Maybee when all is done some will invent a houserule app to the game to implement own house rules. [;)]
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 8:10 pm
by paulderynck
I suppose the one we have about ships at sea could be implemented between two players by simply agreeing not to re-org disrupted ships that stay at sea in certain circumstances. But the software would not enforce it and it'd likely be a PITA because if not husbanding ones oil, there is a "re-org all" function that would take far less time for the players.
There are other house rules like this that could be used in MWiF by gentlemen's agreement and performed manually.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Nov 26, 2013 9:04 pm
by wolf14455
Yup, we found out some allready.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Sun Dec 01, 2013 8:48 pm
by Klydon
This may be me using the wrong form/not doing it right, but a recalculate button on the small world map to take the changes made with the convoys after changes have been made. I have been using the "unused convoy" box on this map a lot, especially as the Commonwealth, to figure out where I have surplus shipping or need to add some more. After I make some changes, I find myself having to close the production planning window and reopening to get it to recalculate changes.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Sun Dec 01, 2013 9:08 pm
by Klydon
Wrong thread. [&:]
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Sat Dec 07, 2013 6:44 pm
by Eastern1
A good AI to play it alone !!! It would with n o doubt double your sales for this game !!! I for instance will only buy it whenever it has a decent AI
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Dec 19, 2013 6:35 am
by doohanok
Hi Steve,
After experimenting with the game for many weeks now (and loving it, bugs and all), can I make a suggestion on something that I think will improve gameplay and time.
With the A2A combat, can the aborting of aircraft be handled like that for ships? Can the aborts be all done at the end of combat, instead of during combat. If there is an abort, the plane is removed from the fighter or bomber queue and left until the end of combat when all planes have to return to base anyhow?
It seems a waste of time to digress from combat for each abort, when they could all be done after combat.
Just a suggestion because I know that you are flat out with more important items at the moment.
Keep up the great work.
Thanks,
Brett
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Dec 19, 2013 2:53 pm
by Shannon V. OKeets
ORIGINAL: doohanok
Hi Steve,
After experimenting with the game for many weeks now (and loving it, bugs and all), can I make a suggestion on something that I think will improve gameplay and time.
With the A2A combat, can the aborting of aircraft be handled like that for ships? Can the aborts be all done at the end of combat, instead of during combat. If there is an abort, the plane is removed from the fighter or bomber queue and left until the end of combat when all planes have to return to base anyhow?
It seems a waste of time to digress from combat for each abort, when they could all be done after combat.
Just a suggestion because I know that you are flat out with more important items at the moment.
Keep up the great work.
Thanks,
Brett
Thanks.
It would require a lot of code changes. And although it would be a deviation from RAW it doesn't strike me as a significant one.
I did this for scrapping units. Previously the decision to scrap each unit was made at the time the unit was destroyed. In fact in at least one of the tutorial videos you'll see me scrapping a destroyed unit as a digression. That was a lot of unnecessary digressions. By postponing those decisions until the end of the turn, nothing substantial changed vis-a-vis RAW. For instance, no one has even commented on this deviation since the game has been released. A nice benefit of the Scrap Units change is that the Destroyed Pool was created, which players like to review during and at the end of the turn.
I'll think about the change for air-to-air combat aborts when I get to coding PBEM. Anything that streamlines play will be good for PBEM.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Dec 19, 2013 4:47 pm
by paulderynck
I recall commenting on the beta side that many people do the scrapping in PBEM games at the end of the turn anyway.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Mon Dec 23, 2013 6:30 pm
by Sabre21
I would like a Netplay feature that slaves my map to my opponents map so I can watch what he is doing rather than trying to guess where he is at and scrolling like a madman only to find out he is now at a new location.
Maybe have a UI button that has "Maplock" or something similar that auto centers my map to my opponents during his movement phase, but it deactivates when it is my action to do something or maybe by clicking on the UI button or hitting the keyboard spacebar.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Dec 31, 2013 7:36 pm
by JagWars
How about a button that shows only land units and one that shows only air units on the map or one that switches amoung all units, land units only, and air units only.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Jan 01, 2014 5:20 am
by jusi
It would be nice (in particular for After Action Reports on this forum

) to have a pool showing what was built during the last production step.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Jan 02, 2014 2:24 pm
by WarHunter
ORIGINAL: jusi
It would be nice (in particular for After Action Reports on this forum

) to have a pool showing what was built during the last production step.
This +1
There is no simple way to show what each nation is building at the end of a turn. Most AAR's will type out the builds. For every Nation. Each Turn.
You could screen shot each nation, but at 1 upload per post... cut paste eh ya, not happening.
I've settled on just showing the reinforcements coming in at the beginning of a turn.
Yes, I'm that lazy. [>:]