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RE: Screenshot of the day...

Posted: Wed Sep 21, 2011 1:02 pm
by Jacko
Love those houses, Mobius. 

RE: Screenshot of the day...

Posted: Wed Sep 21, 2011 1:23 pm
by ComradeP
Those houses look real good.

RE: Screenshot of the day...

Posted: Wed Sep 21, 2011 4:55 pm
by JMass
Hungarian houses are very cool! And now... waiting for T-34s!

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RE: Screenshot of the day...

Posted: Wed Sep 21, 2011 7:07 pm
by sztartur2
I was quiet a bit but just because I'm busy rebuilding the maps...

Here are some pictures about Mobius' excellent Hungarian houses on my maps.

Bird's eye over a Hungarian settlement.


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RE: Screenshot of the day...

Posted: Wed Sep 21, 2011 7:08 pm
by sztartur2
Now a bit closer...



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RE: Screenshot of the day...

Posted: Tue Sep 27, 2011 4:26 am
by rickier65

3rd Company, Pz Bn 503 on the prowl



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RE: Screenshot of the day...

Posted: Fri Sep 30, 2011 3:49 pm
by JMass
Pz IVHs are moving forward to strike the Soviet flank...

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RE: Screenshot of the day...

Posted: Fri Sep 30, 2011 3:50 pm
by JMass
Contact! (Scenario "Suceava")

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RE: Screenshot of the day...

Posted: Sat Oct 01, 2011 2:57 am
by Jacko
Great stuff, JMass. 

RE: Screenshot of the day...

Posted: Sun Oct 02, 2011 5:22 am
by rickier65

I wonder of this map might be familar to anyone:
(hint - the minimap might look a little more familiar)

Thanks
Rick

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RE: Screenshot of the day...

Posted: Sun Oct 02, 2011 6:47 am
by sztartur2
Not familiar to me as I did not play it. But the looks imply ASL :)

RE: Screenshot of the day...

Posted: Sun Oct 02, 2011 12:15 pm
by Mobius
ORIGINAL: sztartur

Not familiar to me as I did not play it. But the looks imply ASL :)
Did the hex side road pattern give it away?

RE: Screenshot of the day...

Posted: Sun Oct 02, 2011 12:34 pm
by sztartur2
No, the small map colors and layout. And MRs earlier hints.

RE: Screenshot of the day...

Posted: Sun Oct 02, 2011 12:35 pm
by sztartur2
I never played ASL but these maps would be good for some small scale infantry focused scenarios. (Once the major infantry issue is solved that is...)

RE: Screenshot of the day...

Posted: Sun Oct 02, 2011 2:33 pm
by rickier65

Yes, actually Squad Leader rather than Advanced Squad Leader. But close enough! I'm working on an adaptation of Hill 621. I also plan to update adaptions of Hedgehog of Peipsk and Capture of Balta.

I know these won't be to the taste of many, but Squad Leader was one of my favorite games quite a few years ago. If things go well I'll post a link to this one in a few days. I also plan to make a template for the map for use with the Random Battle Generator.

Thanks
rick

RE: Screenshot of the day...

Posted: Mon Oct 03, 2011 11:13 pm
by heinrich55
Rick,
Most excellent. The mini-map gave it away for me in a shot. The main map then made sense. This was one of my favorites. I look forward with great anticipation to your recreation of Hill 621. I share your fondness for SL and, of course, ASL. They finally reduced the battle to the scale I had been hoping for all along. Even Panzerblitz and Panzer Leader were not small enough in scale - I wanted squads, individual leaders, individual vehicles, etc. SL was pretty much a dream come true back then. Then computers came along and things got even more incredible.

There are some really great memories with that one, Lt. Stahler and Sgt. Hamblen pulling back in the face of hordes of Soviet tanks, among them the terrifying SU-152 Zvierboi. Russian infantry over-running the rear guard posted to sacrifice themselves for their comrades. AT guns being rushed to hunting positions, a counterattack with Mark IV tanks into the flank of the enemy.

Yep, I could go on and on about that one. Usually there was some desperate last-gasp stand on the heights, hand-to-hand infantry struggles and desperate morale checks before close-assaulting the Red armor.

I remember you mentioning that you were working on this one a while back. The map looks pretty good. I always wondered what it would be like in 3D. This is really nice. Thanks for your efforts.

Heinrich55

RE: Screenshot of the day...

Posted: Wed Oct 05, 2011 4:42 am
by rickier65
A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.

Thanks
rick


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RE: Screenshot of the day...

Posted: Wed Oct 05, 2011 11:06 am
by Mobius
ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.

RE: Screenshot of the day...

Posted: Wed Oct 05, 2011 3:19 pm
by rickier65
ORIGINAL: Mobius
ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.

That's a good point, I hadn't considered that when I was building the map. I think I will recheck my woods and make sure they are dense enough to be a significant LOS block. I am using a combination of 3D models, brush and vegetation to block LOS in Woods terrain right now.

Thanks
rick

RE: Screenshot of the day...

Posted: Wed Oct 05, 2011 8:28 pm
by sztartur2
Grass can give you as much LOS restriction as you want.