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RE: AE Map, Base, Economic Issues

Posted: Mon Aug 03, 2009 3:15 am
by Jim D Burns
Map change request

Please add some text to the map edges for the transportation lines that tells players what the average movement time is between the different bases and map edges for a fleet cruising at 10 knots or something. Currently the only way I can see to find out is to create a fleet in a base and give it orders. It would be nice if I could see that info on map at a glance and not have to jerry-rig a solution for it.

If it's not something that can be added to the map, then perhaps an additional chart could be added to the appendix in the manual that displays the info.

Jim

RE: AE Map, Base, Economic Issues

Posted: Mon Aug 03, 2009 4:22 am
by Andrew Brown
ORIGINAL: Jim D Burns

Map change request

Please add some text to the map edges for the transportation lines that tells players what the average movement time is between the different bases and map edges for a fleet cruising at 10 knots or something. Currently the only way I can see to find out is to create a fleet in a base and give it orders. It would be nice if I could see that info on map at a glance and not have to jerry-rig a solution for it.

If it's not something that can be added to the map, then perhaps an additional chart could be added to the appendix in the manual that displays the info.

Jim

I have been thinking about what could be done along these lines. No conclusion yet though.

There is some information in the manual that can be used to determine how long a trip would take, but it is not a trivial exercise, because the distance to the main map depends on where on the main map you are going (which determines where on the map edge you will appear).

Perhaps I could add small tables with distances to other off-map bases, plus a distance to the nearest point on the main map (and add some sort of indicator in the hex on the map edge which is the closest hex as well). So the distance to the map edge would not always be accurate but would at least give an idea.

But this will have to wait until I have the time to do it.

Andrew

Fuel transfer

Posted: Tue Aug 04, 2009 4:20 pm
by fbs

Here's an issue on scenario 001: on 12/7/41, Anchorage has 120,000 fuel and Seward has 200 fuel. Then on 12/8/41 Anchorage has 35,400 fuel and Seward has 73,364 because of automatic transfers.

Here's the problem: Seward only requires 3,000 fuel - but the automatic land supply thing transferred 73,000. That's way more than what Seward needs, and way more than the spoilage limit in Seward.

Can we change the automatic supply thing to limit overland transfers what the base requires (or, say, 2x that)?

Thanks!
fbs

RE: Fuel transfer

Posted: Wed Aug 05, 2009 5:44 am
by tacfire
Hello Andrew, I am really enjoying this new AE map.  I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:
 
1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map 

RE: Fuel transfer

Posted: Wed Aug 05, 2009 7:17 am
by John Lansford
There appears to be something wrong with Victoria's shipyard.  I put a DD in there for repairs and got the same time estimate for repairs no matter what option I selected.  Readiness, pierside and shipyard all gave me the same time for repairs, 12 days.  Plenty of supply, no other ships in repair mode.

RE: AE Map, Base, Economic Issues

Posted: Wed Aug 05, 2009 7:52 am
by Jim D Burns
ORIGINAL: Andrew Brown
I have been thinking about what could be done along these lines. No conclusion yet though.

There is some information in the manual that can be used to determine how long a trip would take, but it is not a trivial exercise, because the distance to the main map depends on where on the main map you are going (which determines where on the map edge you will appear).

Perhaps I could add small tables with distances to other off-map bases, plus a distance to the nearest point on the main map (and add some sort of indicator in the hex on the map edge which is the closest hex as well). So the distance to the map edge would not always be accurate but would at least give an idea.

But this will have to wait until I have the time to do it.

Andrew


Generalizations are fine, as I doubt anyone needs exact data. Just something that helps a player determine how long it'll take. Now that I think about it, I think giving the number of hexes is probably better than distance in miles or kilometers. That way there isn't a step needed to calculate the range into hexes.

Jim

RE: Fuel transfer

Posted: Wed Aug 05, 2009 9:54 am
by Andrew Brown
ORIGINAL: fbs


Here's an issue on scenario 001: on 12/7/41, Anchorage has 120,000 fuel and Seward has 200 fuel. Then on 12/8/41 Anchorage has 35,400 fuel and Seward has 73,364 because of automatic transfers.

Here's the problem: Seward only requires 3,000 fuel - but the automatic land supply thing transferred 73,000. That's way more than what Seward needs, and way more than the spoilage limit in Seward.

Can we change the automatic supply thing to limit overland transfers what the base requires (or, say, 2x that)?

Thanks!
fbs

Thanks. This does need some investigation. I think it is repeatable, so there is no need for a save.

Andrew

RE: Fuel transfer

Posted: Wed Aug 05, 2009 9:57 am
by Andrew Brown
ORIGINAL: John Lansford

There appears to be something wrong with Victoria's shipyard.  I put a DD in there for repairs and got the same time estimate for repairs no matter what option I selected.  Readiness, pierside and shipyard all gave me the same time for repairs, 12 days.  Plenty of supply, no other ships in repair mode.

This sounds like a naval issue. The repair times do depend on the type of damage, so this may be normal, but I can't say for sure. If you think it still doesn't look right after a turn or two I would suggest reporting it in the naval threads (or as a new thread).

Andrew

Patrol from Ndeni - No Supplies necessary?

Posted: Wed Aug 05, 2009 12:36 pm
by terry1040
Playing the Coral Sea Scenario.

I have air-moved 110 supply points with the PBY-5 Catalina from Noumea to Ndeni.
I also moved the AV to Ndeni in order to give aviation support.
Finally I moved the Catalina Squadron there as well.

Now after 4 Turns of Naval Search / Recon operations, I still have the full 110 supply points at the base.

That seems to be wrong as I thought that aircraft use supply points for operations.

Is this a bug, or do I miss something?

Terry

RE: Patrol from Ndeni - No Supplies necessary?

Posted: Wed Aug 05, 2009 12:39 pm
by Mike Solli
Do we get new factories online during the game that we can't see at the start? People sort of implied that earlier (or at least I think they implied it). [:D] Thanks!

RE: Fuel transfer

Posted: Wed Aug 05, 2009 1:12 pm
by treespider
ORIGINAL: tacfire

Hello Andrew, I am really enjoying this new AE map.  I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:

1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map 

Dobodura is in the Buna hex.

RE: Patrol from Ndeni - No Supplies necessary?

Posted: Wed Aug 05, 2009 1:14 pm
by treespider
ORIGINAL: terry1040

Playing the Coral Sea Scenario.

I have air-moved 110 supply points with the PBY-5 Catalina from Noumea to Ndeni.
I also moved the AV to Ndeni in order to give aviation support.
Finally I moved the Catalina Squadron there as well.

Now after 4 Turns of Naval Search / Recon operations, I still have the full 110 supply points at the base.

That seems to be wrong as I thought that aircraft use supply points for operations.

Is this a bug, or do I miss something?

Terry


That would be an Air team issue.

RE: Fuel transfer

Posted: Wed Aug 05, 2009 6:39 pm
by Andrew Brown
ORIGINAL: tacfire

Hello Andrew, I am really enjoying this new AE map.  I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:

1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map 

I'll take a look at the first two.

As mentioned - Dobodura is in the Buna hex (they are not far apart).

Andrew

RE: Fuel transfer

Posted: Wed Aug 05, 2009 11:02 pm
by Local Yokel
Andrew, I raised a couple of questions about railways as a new thread which probably got lost in the deluge. I think I should have posted them in this thread in the first place, so here goes:

First question: Are the gaps in the Peiping-Canton Railway at (78,58),(79,58) and (82,51) intentional, and if so, what was the reason for them?

Second question: There is no rail connection from Honshu to Kyushu across the Kanmon Straits. Since the first bore of the Kanmon Tunnel was completed in June 1942, was this an oversight, or is there a particular reason for the connection's absence?

Malang name position

Posted: Thu Aug 06, 2009 4:32 pm
by BPRE

This is a really minor issue with the map.

Would it be possible to move the name Malang from hex 55,107 to 55,106? As it is now it looks like Loemadjang is named Malang.

Otherwise I can see why people have been chosing the modified maps in WitP (which I never tried). This one is so much nicer than the original.

/BPRE

RE: Malang name position

Posted: Thu Aug 06, 2009 4:41 pm
by BPRE

Just realised that at Loemadjang the Base Force is named Loemafjang. Minor typing mistake?

/BPRE

RE: Fuel transfer

Posted: Fri Aug 07, 2009 10:56 am
by Andrew Brown
ORIGINAL: tacfire

Hello Andrew, I am really enjoying this new AE map.  I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:

1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above 

Checked out. The bases are on "small" islands, so they should have the yellowish text as that is for both small and very small islands.

Andrew

RE: Patrol from Ndeni - No Supplies necessary?

Posted: Fri Aug 07, 2009 10:58 am
by Andrew Brown
ORIGINAL: Mike Solli

Do we get new factories online during the game that we can't see at the start? People sort of implied that earlier (or at least I think they implied it). [:D] Thanks!

No. Sorry.

Andrew

RE: Malang name position

Posted: Fri Aug 07, 2009 11:01 am
by Andrew Brown
ORIGINAL: BPRE


This is a really minor issue with the map.

Would it be possible to move the name Malang from hex 55,107 to 55,106? As it is now it looks like Loemadjang is named Malang.

Oh yes. The text should be "Loemadjang" for that base in 56,106. I will fix it for the next map update (probably for patch 2 - I don't think there will be a map update for patch 1).

Andrew

Nandi Base force

Posted: Fri Aug 07, 2009 1:04 pm
by BPRE

I see that you have renamed the location (763) Nandi to Nadi but I noticed that the Base Force (6258) is still named Nandi. I guess it should change too.

/BPRE