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RE: AE Naval and OOB Issues
Posted: Wed Oct 07, 2009 8:03 pm
by Halsey
Campaign 1 scenario...
ARD AFBD-2
Too large to traverse river hexsides at Portland.
Bummer...
Makes this asset useless.[:D]
RE: AE Naval and OOB Issues
Posted: Wed Oct 07, 2009 10:46 pm
by JWE
ORIGINAL: Halsey
Campaign 1 scenario...
ARD AFBD-2
Too large to traverse river hexsides at Portland.
Bummer...
Makes this asset useless.[:D]
yeah, well, fifth break, fifth answer, patch-2, gonna be at Seattle. happy days.
RE: AE Naval and OOB Issues
Posted: Thu Oct 08, 2009 6:49 pm
by Halsey
Sorry, must've missed it's past posting on one of the past 28 pages of posts.
Ciao!
RE: AE Naval and OOB Issues
Posted: Fri Oct 09, 2009 5:22 pm
by JWE
ORIGINAL: Halsey
Sorry, must've missed it's past posting on one of the past 28 pages of posts.
Ciao!
28 pages?? Shoot, I can do 28 pages of 'Second Stage lensman' in 6.4 minutes [;)]
Yeah, we're getting there. Maybe some surprises (AEaster Eggs) coming in patch-2 (we should be so lucky). Happy days.
RE: AE Naval and OOB Issues
Posted: Mon Oct 12, 2009 6:57 am
by Sardaukar
Minor data error maybe? Scenario 2. French KV with quite nice endurance. Ship has more fuel than tonnage...[:D]

RE: AE Naval and OOB Issues
Posted: Mon Oct 12, 2009 12:01 pm
by Monter_Trismegistos
Why it's corvette instead of minesweeper???
Range sounds right, according to
http://www.warshipsww2.eu/lode.php?lang ... dtrida=752
RE: AE Naval and OOB Issues
Posted: Mon Oct 12, 2009 12:39 pm
by Gilbert
Because some still used after 1940 were converted to ASW and given DCT.
Regards
Gilbert
RE: AE Naval and OOB Issues
Posted: Mon Oct 12, 2009 12:45 pm
by witpqs
ORIGINAL: Sardaukar
Minor data error maybe? Scenario 2. French KV with quite nice endurance. Ship has more fuel than tonnage...[:D]
Look closely at the picture - it's towing a trailer! [:D]
RE: AE Naval and OOB Issues
Posted: Mon Oct 12, 2009 2:18 pm
by JWE
ORIGINAL: Sardaukar
Minor data error maybe? Scenario 2. French KV with quite nice endurance. Ship has more fuel than tonnage...[:D]
Yes, typo. Cut and paste artifact. Fixed for patch-2.
Class begins as a minesweeper but gets a DC suite and switches to a corvette in Feb. ’43.
10,000 nm range is only valid at 9 kts which is far too puny a cruise speed for game use. Tech specs show about 5800 nm at 14 kts on 110 tons of diesel. Some say about 4800 nm on 92 tons. Slight differences in serial construction for Elan and Chamois classes make specific determination difficult.
RE: Sub troop loading question
Posted: Mon Oct 12, 2009 4:14 pm
by TommyG
How do you load remnents onto subs? I have lots of beat up little units on beach hexes in combat mode with Gato class subs in transport mode, but the subs will not load. Strat mode is greyed out for the units and when I try to load I get a "not in combat mode" message even though they are in combat mode and not in a restricted Hq. The units I want to load are banged up but are not disrupted, and I am only trying to load one sub at a time. If this has been answered a dozen times, I'm happy with a link
RE: Sub troop loading question
Posted: Mon Oct 12, 2009 4:33 pm
by Don Bowen
ORIGINAL: TommyG
How do you load remnents onto subs? I have lots of beat up little units on beach hexes in combat mode with Gato class subs in transport mode, but the subs will not load. Strat mode is greyed out for the units and when I try to load I get a "not in combat mode" message even though they are in combat mode and not in a restricted Hq. The units I want to load are banged up but are not disrupted, and I am only trying to load one sub at a time. If this has been answered a dozen times, I'm happy with a link
The ability to load units onto subs has been severly reduced. Based on port size and air superiority you might well only be able to load one sub at a time.
This was done to prevent wholesale movement of units by submarines.
RE: Sub troop loading question
Posted: Mon Oct 12, 2009 5:24 pm
by fbs
Scenario 001, 1.0.1.1084.
SS S-18 on San Diego is assigned to China Command rather than Pacific Fleet.
Thanks [:D]
fbs
very small error?
Posted: Mon Oct 12, 2009 5:56 pm
by R8J
Slot 1730, Yamato:
Wpn 11, 1683: Num=2, Turrets=2, Right Side
Wpd 13, 1683: Num=2, Turrets=1, Left Side
RE: Sub troop loading question
Posted: Tue Oct 13, 2009 3:22 pm
by TommyG
I'm trying to load them one at a time. No go. Can't change the units to strategic (greyed out) and the message when I try to load says "not in combat mode", but they are in combat mode. Is there a discussion somewhere on what's left of troop loading on subs? I'm not trying to offload the 4th Marines here. I'm just trying to pick up a few straggling Lark bn boys who are lost on the beach. They are not on a dot base, would that help?
RE: Sub troop loading question
Posted: Tue Oct 13, 2009 4:20 pm
by Don Bowen
ORIGINAL: TommyG
I'm trying to load them one at a time. No go. Can't change the units to strategic (greyed out) and the message when I try to load says "not in combat mode", but they are in combat mode. Is there a discussion somewhere on what's left of troop loading on subs? I'm not trying to offload the 4th Marines here. I'm just trying to pick up a few straggling Lark bn boys who are lost on the beach. They are not on a dot base, would that help?
Actually I am not sure about the ability to load if not at a beach. Whole thing was shut down hard and ability is based on port size. No port might mean no load ability.
Really, the decision was to make it a living bitch to move troops by subs.
RE: Sub troop loading question
Posted: Tue Oct 13, 2009 4:50 pm
by witpqs
I think I remember it being posted that the sub must be at a port to load... but that's strictly "IIRC".
RE: Sub troop loading question
Posted: Tue Oct 13, 2009 5:14 pm
by John Lansford
Yeah, if you don't have a level 1 port at least to load those remnants on a sub, you are SOL. Even then it's kind of random as to how often and which units will load and which ones won't; I evacuated most of the Cebu BF out by xAKL, but some remnants were left and I evac'ed them via sub in 1/42. After a few subs loaded there, though, I couldn't load the rest; not until 4/42 did I start getting some subs to accept the pitiful few support squads that were left there.
I've still got a British BF at Brunei that I cannot load by sub, even though it's only 4-5 support and aviation support squads left there. For some reason the AI hasn't bothered to take the base either, even though they've taken every other base on Borneo.
RE: Sub troop loading question
Posted: Wed Oct 14, 2009 11:39 am
by Bradley7735
8" British (and Australian) gun has a penetration of 180. Most 6" guns have a penetration of 200. Most 8" guns have a penetration of 275. This means the Brit gun can not penetrate most other CA armor, even at 1,000 yards. I'm not sure if the penetration is accurate. I've tried to find information on it, but I don't have the resources.
RE: Sub troop loading question
Posted: Wed Oct 14, 2009 8:40 pm
by JWE
ORIGINAL: Bradley7735
This means the Brit gun can not penetrate most other CA armor, even at 1,000 yards.
Hyperbolic vaporizations are counter productive.
Your statement is in error.
The largest Jap CA armor thickness in the database is 140mm for the Mogami belt. The others are around 100. One of the math classes I took suggests that 180 is bigger than 100 and even bigger than 140.
I'm not sure if the penetration is accurate.
And neither is anyone else. All sources indicate the major loadout of Brit 8" guns was SAPC. All US sources indicate SAPC had penetration characteristics somewhere in the neighborhood of 60-70% that of an equivalent APC/APCBC round.
You find better balistics and penetration data for UK SAPC rounds, you will win a prize.
RE: Sub troop loading question
Posted: Wed Oct 14, 2009 10:40 pm
by pad152
Campaign 2
Ship (2797) Hie Maru - the ship has both an upgrade (AP) and conversion (AS) but, the upgrade only shows the AS conversion?