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RE: Screenshot of the day...

Posted: Sat Oct 08, 2011 8:38 am
by JMass
A Tiger and his prey, a JS-II starts to burn:

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RE: Screenshot of the day...

Posted: Sat Oct 08, 2011 10:37 am
by JMass
Texturizing the Sturmgeschütz IV...


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RE: Screenshot of the day...

Posted: Sat Oct 08, 2011 10:58 am
by Jacko
Now there's something to look forward to!

RE: Screenshot of the day...

Posted: Sat Oct 08, 2011 12:20 pm
by Mad Russian
ORIGINAL: Mobius
ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.

Yes, SL had absolute blocking woods. ASL introduced various depth of wooded terrain that would allow for certain types to be "seen" into and through.

Good Hunting.

MR

RE: Screenshot of the day...

Posted: Sun Oct 16, 2011 10:52 pm
by rickier65
In the confusion of Stalingrad, a 3 plane Stuka squadron accidentally takes out a Pz III the rest of the Pz platoon continues the assault on the Railway Station.



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RE: Screenshot of the day...

Posted: Mon Oct 17, 2011 5:33 am
by Mobius
I made a few minor changes in the Railroad station map and Rick and I are testing it to see how it works with the latest update.



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RE: Screenshot of the day...

Posted: Sun Oct 23, 2011 10:58 pm
by rickier65
Panzer Bn 503 advancing down a dirt road and across muddy fields. A soviet mortar barrage found the range and forced the infantry to take cover.



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RE: Screenshot of the day...

Posted: Mon Oct 24, 2011 3:41 am
by Mobius
Not everything is tanks and infantry. Add a little steam to the maps.

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RE: Screenshot of the day...

Posted: Mon Oct 24, 2011 4:25 am
by sztartur2
Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?

RE: Screenshot of the day...

Posted: Mon Oct 24, 2011 11:32 am
by Mobius
ORIGINAL: sztartur

Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?
I'm doing that now.

RE: Screenshot of the day...

Posted: Tue Oct 25, 2011 11:16 pm
by Mobius
ORIGINAL: sztartur
Mobius are going to do a coal car for it?
For the train spotters.



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RE: Screenshot of the day...

Posted: Thu Oct 27, 2011 1:38 pm
by Mobius
My final revision of the Stalingrad railyard.


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RE: Screenshot of the day...

Posted: Thu Oct 27, 2011 1:52 pm
by Jacko
Gorgeous, Mobius. 

RE: Screenshot of the day...

Posted: Fri Oct 28, 2011 11:02 pm
by heinrich55
Mobius,
I am with Jacko on this. +1 That looks excellent.

Heinrich55

RE: Screenshot of the day...

Posted: Sat Oct 29, 2011 1:22 pm
by JMass
I am updating the captured T-4 PzKpfw IV.


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RE: Screenshot of the day...

Posted: Sat Oct 29, 2011 1:28 pm
by sztartur2
For Train spotters

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RE: Screenshot of the day...

Posted: Sat Oct 29, 2011 1:29 pm
by sztartur2
For train spotters 2. Trees turned of for better view.


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RE: Screenshot of the day...

Posted: Sat Oct 29, 2011 1:31 pm
by Mobius
I'm glad it got into the update. I thought I finished it too late to make it to Erik's update.

RE: Screenshot of the day...

Posted: Sat Oct 29, 2011 2:11 pm
by Erik Rutins
ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.

There's a great sense of space in that shot.

Regards,

- Erik

RE: Screenshot of the day...

Posted: Sat Oct 29, 2011 2:39 pm
by Mad Russian
ORIGINAL: Erik Rutins

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.

There's a great sense of space in that shot.

Regards,

- Erik

++1.

Good Hunting.

MR